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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Animated frames | | | |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 679/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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DWTLC Animated bricks are done through Lunar Magic.... If you need help animating in LM, just ask... (edited by Kirby all the way on 05-20-04 08:30 PM) |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 54/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Actually, I don't think there is. I've been wondering about it myself. The ExAnimations apple to only the current level... so you've got a lot of space. Also, chris, check your PMs. |
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FuSoYa Defender of Relm Level: 26 Posts: 59/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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In DW, I used a hex editor to change the frames for one of the original animations (something that wasn't used IIRC), and added a small ASM hack to handle the change when you hit a POW. Keep in mind that this was before LM had the animated tile frames feature, although it did have the ability to extend the animated graphics area with an ExGFX file. It's still in DWTLC, since there wasn't much point in removing it just to redo it in LM all the time (although we didn't always use the original, as the brick animation wasn't available in all tile sets). |
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