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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - About my FF1 hack.... | | | |
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NightHawk Bob-Omb Level: 39 Posts: 83/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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I've been taking a break with my hack for the past few days, and while doing some other things (including playing some other games I hadn't in a while), I got to thinking... what about porting FF1 to a different system entirely? I haven't heard about a ROM hack doing that before, so it'd be unique (as far as I know, anyway, lol). So far I've been thinking about the Genesis (for a couple reasons). Porting it would make some things easier (for example, it's usually easier to write my own code than to hack someone else's), but some things harder (sound/music in particular -- I don't have much experience with it; I've always used libraries for it before). Any thoughts? |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 96/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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The pros have done it before, as you can see if you look at FF for the WSC, or any of a dozen GBA games.. but I can't think of any ROM hacks that would count. I once hacked a Metroid 2 for the GB to work with the GBC, but that hardly counts since I used a utility and all my work was trivial in comparison to what it did (Though it wouldn't be if I finished. That's a different story entirely though.). | |||
Kefka Indefinitely Unbanned Level: 81 Posts: 1888/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Question: How would porting a game be hacking it? That would be porting it It would be more towards the end of homebrew if anything. I'm thinking if you want to hack it, you could use either FF5 or FF6 as your base and then port FF1 to the SNES... or just make your own thing and port it to the SNES! I'm sure Disch or Sliver-X would be willing to help ya with music! EDIT: reason being that SNES is much more widely used in emulation than Genesis. But if you know how to code genesis, then hey, go ahead. Although, FF1's been ported by pros a bunch already. Maybe you should port a different game. (edited by Kefka on 05-18-04 02:26 PM) |
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NightHawk Bob-Omb Level: 39 Posts: 84/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by KefkaHacking because I was planning on ripping as much data out of the FF1 ROM as possible, so that I'd have as little work to do outside of the engine as possible. I'm good at coding engines... I'm not good at drawing graphics, or creating sound effects. So, unless I could get some help for that, it'd be a mix between a hack and a port. No. SNES is NOT an option. If I don't port it, and stay on the NES, fine... but otherwise I'm NOT going to deal with another 6502 (that's basically what the 65816 is... a souped-up, 16-bit 6502 ). I enjoy programming the 6502 line of processors less than I enjoy programming the 68k (not very much) and x86 (it's okay...) lines. As for porting a different game... there's not really another game I'd be interesting in doing something like that with. |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1912/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Even better idea: you port the FF1 program to Genesis with the hacks you were gonna do to the NES one. | |||
Imajin Buster Beetle Level: 34 Posts: 273/452 EXP: 234863 For next: 18788 Since: 03-15-04 From: Kingdom of Zeal Since last post: 39 days Last activity: 53 days |
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Hm, perhaps you could even edit Disch's FFHackster (I believe it's open source) to allow the Genesis game to be edited.. Good luck! | |||
Kefka Indefinitely Unbanned Level: 81 Posts: 1925/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Originally posted by Imajin That would be so friggin cool! You always come through in the |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 698/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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You do realize that to port a game, you need to know the location of EVERY piece of data, disassemble it, separate every last bit of data from code, and rewrite the code for the new CPU. Plus if you want it to still be editable by just changing offsets in the editor, you'll have to deal with any really stupid data formats you may find, instead of just making better ones. A better idea might be re-writing the game from scratch using code/data from the original, in order to make an optimized, less buggy version. |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1933/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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HH, I assumed that's what he was proposing he do | |||
NightHawk Bob-Omb Level: 39 Posts: 85/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by KefkaSince I'd be re-writing the engine from scratch, that wouldn't be a problem. Originally posted by ImajinI've been thinking about doing that anyway when I'm done with my hack (or during the work on it). Originally posted by HyperHackerI know. That's why, if I do edit FFHackster to work with the new "game" (hack, port... whatever, lol), I'd edit it to use the formats I choose, not the formats in the original game. |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1974/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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What are the graphic capabilities of Genesis again? I forgot. 16 bit, right? So I assume you are going to do massively better graphics in this new game? | |||
NightHawk Bob-Omb Level: 39 Posts: 94/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by KefkaNo. It has a 9-bit DAC, so you have a choice of 512 colors, but only 64 can be on-screen at once (61 actually, since it uses 4 16-color palettes, and color #0 in each palette is used for transparency). One big advantage it has over the NES is multiple layers, and it also has better sprite handling capabilities. Better graphics? Easily. Massively better? Depends on how you define "massively". Oh, I've also figured out how I'd like to do the music. The problem now is that I have no idea what settings to use with its FM chip to get the sounds of various instruments. |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1980/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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I also figure, since your'e porting it, you should also add some nice little cinematic scenes in there. And add a few songs... like the Figaro song from FF6! Or at least the sad version (the coin flip song). Seriously though, add cinematic scenes. It would be boring just to have the same game on a different system. You need to add fresh stuff to make me wanna play it. | |||
NightHawk Bob-Omb Level: 39 Posts: 96/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by KefkaWhat do you mean by cinematics? If I'm guessing correctly about your meaning, it'd guarantee a rather large increase to the filesize. Regardless though, it won't be the exact same game. There'll be all of the changes from my hack, plus whatever else I come up with (I've already had an idea for flying around in the airship) |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1983/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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cinematic= cinema scenes... like, in FF6, there's those flashback scenes... like when Edgar and Sabin flash back to when their dad died, and then Edgar flips a coin to see who gets to be king, but it's a doubleheaded coin. You don't control anyone in that scene, you just watch it. I meant like that. | |||
NightHawk Bob-Omb Level: 39 Posts: 97/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by KefkaOkay, gotcha... it's not what I thought you were talking about, and it'd be possible. Are you volunteering to come up with scripts for any cinematic scenes? |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1985/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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heh, well, I would, but I don't know anything about Genesis programming, so I wouldn't know how to write genesis scripts Sorry for all this back and forth posting peoples |
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NightHawk Bob-Omb Level: 39 Posts: 98/621 EXP: 374743 For next: 30028 Since: 03-26-04 From: Switzerland Since last post: 432 days Last activity: 339 days |
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Originally posted by KefkaWhen I said scripts, I meant descriptions of how the scenes go, like: King says: "Blah, blah, blah..." Light Warrior #1 runs around in panic etc. I'd still code it though. Ehm... yeah.... Oops... |
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dormento Shyguy Level: 17 Posts: 18/99 EXP: 24075 For next: 668 Since: 03-15-04 From: Esteio - Brasil Since last post: 182 days Last activity: 161 days |
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Thumbs up for a fantastic idea mr Hawk dude. Will you still work in the nes FF1 hack? I mean, now that the GBA ff's will have most of the original hack's features (mp based system, new items etc) will you still work and support the nes version? I think a genesis version of FF1 woud rock. The genesis is capable of some neat video effects. Imagine blasting those darned imps with Origin's fire3 Btw, do you intend in using the origins/wsc/gba graphics or do something different for a change? I mean, there's enough remakes as it is, i would like to help to make this one more "original". Good job so far. Got any more screenies (of the Nes one) to show us? |
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Grinto Red Goomba Level: 12 Posts: 13/43 EXP: 6890 For next: 1031 Since: 03-15-04 Since last post: 13 hours Last activity: 12 hours |
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You should port it to the MSX. =P |
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Acmlm's Board - I2 Archive - Rom Hacking - About my FF1 hack.... | | | |