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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Help with editting the status bar | |
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Juggling Joker

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Posted on 05-12-04 02:20 AM Link | Quote
If someone who has the information regarding the offsets of where the status bar data is and some useful knowhow in editting it, I would greatly appreciate it.

EDIT: Fixed what I meant. Can mods edit thread titles? If so, please change scroll to status.


(edited by Juggling Joker on 05-11-04 06:02 PM)
HyperLamer
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Posted on 05-12-04 02:55 AM Link | Quote
And just what scroll bar would that be? Did you mean score bar? (I'd like to know how to rearrange that as well.)


(edited by Yiffy Kitten on 05-13-04 09:14 AM)
Kitten Yiffer

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Posted on 05-12-04 02:58 AM Link | Quote
He maybe is talking about the "scrolling data" (how the scrolling in the game works, and how you hack it), or he his asking about how to hack Lunar magic scroll bars.
Juggling Joker

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Posted on 05-12-04 03:00 AM Link | Quote
Actually, damn it, I meant to type status bar. I even screwed it up the first time I typed it and though I was fixing it...

Or, as you said, score bar. They're the same thing.


(edited by Juggling Joker on 05-11-04 06:01 PM)
HyperLamer
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Posted on 05-12-04 03:10 AM Link | Quote
That's what I thought. I'd like to know how this works as well. I do know the MARIO/LUIGI text at the top is tiles 0x30-0x34 (the graphics get switched in).


(edited by Yiffy Kitten on 05-13-04 09:16 AM)
Juggling Joker

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Posted on 05-12-04 03:12 AM Link | Quote
I know that BMF knows where the data is, because he has editted it for his hack. I think he might have even posted it on the boards before the crash, but I'm not certain about that.
Smallhacker

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Posted on 05-12-04 10:45 AM Link | Quote
I was messing around a lot with the score bar earlier. I have the address (thanks to BMF), but it's on my old computer, which stands in pieces in my bro's room.

At least this might be to some help:

The status bar format:

Remember: The byte number is backwards, like this:

01001011 76543210
First, it's one byte containing the tile number, then there's a "settings byte":

Byte 7: X flipping
Byte 6: Y flipping
Byte 5: Priority
Byte 4: Palette (3 bytes)
Byte 3: Palette (3 bytes)
Byte 2: Palette (3 bytes)
Byte 1: Unknown
Byte 0: Unknown
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Posted on 05-12-04 01:58 PM Link | Quote
The status bar starts at $E81. The large numbers (used in the bonus star display) are right before that, at $E59.

Smallhacker's info is mostly right, except the X and Y flip bits are swapped, and the "unknown" bits are the upper two bits of the tile number (you need these if you want to access the second page of 2bpp tiles).
Juggling Joker

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Posted on 05-12-04 11:50 PM Link | Quote
Super! Thanks a bundle.

Though, it doesn't appear I change where non-static things appear, such as the score. How would I go about changing that?
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Posted on 05-13-04 11:09 AM Link | Quote
Ew...that's a bit trickier. It involves ASM hacking.

I can't even remember exactly where that code is located. Hrm...
Juggling Joker

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Posted on 05-14-04 10:51 AM Link | Quote
Does it? I wouldn't suppose it would be very difficult ASM if it does, or at least I hope. Well, whenever you do remember, please let me know. I'm sure I'm not the only one who would want to change the status bar around some.
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Posted on 05-14-04 11:46 AM Link | Quote
I'd like it to be that the item box moves when you scroll the screen left and right so the item always pops out above Mario.
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Posted on 05-14-04 12:55 PM Link | Quote
Originally posted by Kyouji "Kagami" Craw
I'd like it to be that the item box moves when you scroll the screen left and right so the item always pops out above Mario.
My "solution" to that problem was to disable scrolling with L and R entirely. The feature caused problems in a few areas, and I needed the buttons anyway.
Smallhacker

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Posted on 05-14-04 05:08 PM Link | Quote
Originally posted by BMF54123
My "solution" to that problem was to disable scrolling with L and R entirely. The feature caused problems in a few areas, and I needed the buttons anyway.


Ehm... For what? A super awesome thing, like an inventory screen?

Accually... That wouldn't be a bad idea... The game pauses and a window pops up showing sereval items. You choose one and it will appear in the item drop box, pretty much like the SMB3 inventory. Those items could be awards in minigames or maybe be buyable? *hint hint*

/offtopic>
HyperLamer
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Posted on 05-15-04 02:47 AM Link | Quote
Mind enlightening us all on how to kill the scrolling, and perhaps a suitable address to hook for ASM that will run in every level?

I imagine the ASM that writes the scorebar's variables would be a simple matter of something like this...

LDX #$somenumber
LDA $someaddress
STA $firsttileaddress,X

repeated a lot. (Ignoring the need to translate the numbers to tiles.)


(edited by HyperHacker on 05-14-04 05:47 PM)
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