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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Help with editting the status bar | | | |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 133/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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If someone who has the information regarding the offsets of where the status bar data is and some useful knowhow in editting it, I would greatly appreciate it. EDIT: Fixed what I meant. Can mods edit thread titles? If so, please change scroll to status. (edited by Juggling Joker on 05-11-04 06:02 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 615/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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And just what scroll bar would that be? Did you mean score bar? (I'd like to know how to rearrange that as well.) (edited by Yiffy Kitten on 05-13-04 09:14 AM) |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 1640/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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He maybe is talking about the "scrolling data" (how the scrolling in the game works, and how you hack it), or he his asking about how to hack Lunar magic scroll bars. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 134/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Actually, damn it, I meant to type status bar. I even screwed it up the first time I typed it and though I was fixing it... Or, as you said, score bar. They're the same thing. (edited by Juggling Joker on 05-11-04 06:01 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 620/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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That's what I thought. I'd like to know how this works as well. I do know the MARIO/LUIGI text at the top is tiles 0x30-0x34 (the graphics get switched in). (edited by Yiffy Kitten on 05-13-04 09:16 AM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 135/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I know that BMF knows where the data is, because he has editted it for his hack. I think he might have even posted it on the boards before the crash, but I'm not certain about that. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 156/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I was messing around a lot with the score bar earlier. I have the address (thanks to BMF), but it's on my old computer, which stands in pieces in my bro's room. At least this might be to some help: The status bar format: Remember: The byte number is backwards, like this: 01001011 First, it's one byte containing the tile number, then there's a "settings byte": Byte 7: X flipping Byte 6: Y flipping Byte 5: Priority Byte 4: Palette (3 bytes) Byte 3: Palette (3 bytes) Byte 2: Palette (3 bytes) Byte 1: Unknown Byte 0: Unknown |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 173/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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The status bar starts at $E81. The large numbers (used in the bonus star display) are right before that, at $E59. Smallhacker's info is mostly right, except the X and Y flip bits are swapped, and the "unknown" bits are the upper two bits of the tile number (you need these if you want to access the second page of 2bpp tiles). |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 137/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Super! Thanks a bundle. Though, it doesn't appear I change where non-static things appear, such as the score. How would I go about changing that? |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 174/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Ew...that's a bit trickier. It involves ASM hacking. I can't even remember exactly where that code is located. Hrm... |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 145/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Does it? I wouldn't suppose it would be very difficult ASM if it does, or at least I hope. Well, whenever you do remember, please let me know. I'm sure I'm not the only one who would want to change the status bar around some. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 710/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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I'd like it to be that the item box moves when you scroll the screen left and right so the item always pops out above Mario. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 179/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by Kyouji "Kagami" CrawMy "solution" to that problem was to disable scrolling with L and R entirely. The feature caused problems in a few areas, and I needed the buttons anyway. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 158/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by BMF54123 Ehm... For what? A super awesome thing, like an inventory screen? Accually... That wouldn't be a bad idea... The game pauses and a window pops up showing sereval items. You choose one and it will appear in the item drop box, pretty much like the SMB3 inventory. Those items could be awards in minigames or maybe be buyable? *hint hint* /offtopic> |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 651/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Mind enlightening us all on how to kill the scrolling, and perhaps a suitable address to hook for ASM that will run in every level? I imagine the ASM that writes the scorebar's variables would be a simple matter of something like this... LDX #$somenumber LDA $someaddress STA $firsttileaddress,X repeated a lot. (Ignoring the need to translate the numbers to tiles.) (edited by HyperHacker on 05-14-04 05:47 PM) |
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