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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - some Mario legends screenshots | | | |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 213/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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a lot of new screens of mario legends opinions, suggestions, please (edited by Aioria on 05-08-04 07:23 PM) |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 86/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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1) Mostly nice, but I don't like your conveyer belt graphics. You should get something new, unless they look a lot better in game than they do here. Also, I don't like large clumps of 16x16 blocks. If you can, you should get some graphics for them that flow together, like the lower part of your castle turrets in other screens. 2) Nothing new to add, except that I like your ladders. 3) Looks good, nothing to add. 4) The sides of the water look weird. Also, more of the 16x16 thing that looks bad in large amounts. Otherwise good. 5) Very nice, except for the top of the tower. It doesn't work at all with the rest of it. Also, I like your platform grafics better in the next picture. 6) Same as last one, except this time the graphics for the floating platform are nicer. Nice looking. 7,8,9) The only complaint I have about these is, once again, the large number of 16x16 tiles. 10)The background is really bland at this area. Unless it wouldn't work with the rest of the level, you should move things around so the upper half is visable here. Also, what on earth is happening on that cloud? 11,12,13) All very nice. 14,15) The tiles get kinda repetative in spots here. It takes away from the better looking portions. 16) Nice nice. 17,18) Once again, the repetative tiles get annoying. Otherwise nice. I like the looks of your hack, despite the negative sounding comments. I'll look forward to the release. |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1521/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Format: [Aioria's pic] My comments The graphics look like a castle from SMB3? It looks nice, but the conveyor belt doesn't fit in with it at all. Fix that The ladders look uncreative... they're just white lines... And the conveyor belt still sucks, sorry. I like this pic. Nothing seems to be too terribly wrong with it. It all fits together very well. And I will assume those shapes are Magikoopa magic? I see you made the blocks frown... interesting. A comment on level design though: water arranged like that just doesn't work. Sorry, but it doesn't. Maybe if you had little strands of water like DD did in that one world 2 time bomb level, then yea, but it just doesn't look right the way you have it. I like this for the most part, but I think you could have a better background to go with the castle. Same as above. This palette and the blocks and background all work together nicely. Good job. Although, you might need a new background anyway, since it doesn't seem to go well (in my eyes) with the castle graphics from before. I really think those beetles look much sexier. Very nice job repaletting those. ...Where's Mario? A sideways Lakitu throwing crap? Original. Could work. I'd have to see it in action though to determine that. And those plants better be about ready to shoot out stuff, because otherwise that's some useless crap you have there. All in all this SMB2 theme looks nice, although that bush in the bottom left needs to be made into something else... it may be green, but it is a clash of art styles... might look kinda strange. NICE. I like this pic very much. No complaints. Same here. I am going to assume it's the same tileset That grassy stump thing or whatever the hell that is looks like crap. Get rid of it. Other than the fact that sticking a dead log in the middle of a bunch of blocks like that one in the top left looks weird, this looks nice. The grass in the walls might look better located somewhere else, but all in all it looks good. Those blocks look... shiny. They could be a bit different. ...You didn't really change any graphics here. No comment. OK, there's my feedback. |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 1515/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Did you use any fog effects on that last one or what? It's very bright. That water was the only thing that I reacted on thought, but maybe if you could make it into a waterfall or something? |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1523/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Btw, the only non-skull Koopas I saw were flying ones... does that mean you got rid of normal koopas for those beetles? If so... NOOOOO! Bring back the koopas!!! They're cooler! | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 1518/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Originally posted by KefkaIt's dry bones, not skull koopa. |
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Inverness Newcomer Level: 4 Posts: 5/5 EXP: 263 For next: 16 Since: 04-25-04 From: Houston, Texas Since last post: 542 days Last activity: 8 days |
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Those are nice, keep up the good work. (edited by Inverness on 05-08-04 09:46 PM) (edited by Inverness on 05-08-04 09:46 PM) |
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KP9000 Flurry Level: 27 Posts: 94/261 EXP: 102741 For next: 13418 Since: 03-18-04 From: Wherever you saw me last... Since last post: 22 days Last activity: 2 days |
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Very Impressive! Keep up the good work! I would kill for some new sprites in my hack, it would work great for the tetris world i am making in there... |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 591/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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VERY nice... Only a few things mentioned in the above posts that need to be fixed. I particularly like the shot that comes after the SMB2 tileset shot. |
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hhallahh Bob-Omb Level: 38 Posts: 233/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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Looks good.. but wtf is with that Lakitu on the clouds in that one screenshot? XD | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 154/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Nice! The conveyor belts looks kinda off, though. Really nice! The water looks kinda wierd. IF you have to do like that, then give it a reason to be like that (like a force field) Nice! A castle themed background would make them better. Nice Hammer Brother! Neat! Three things looks kinda off, though. 1: The mini piranha plants (forgot their real name) 2: The pipes 3: The SMB bush Looking nice, exept for the green logs in the third shot. Give those poor vines an end. It looks kinda wierd. Also, look at Rex. What's that green line doing there? The pipe pallettes looks kinda wrong too... Who doesn't love SMA2? |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 214/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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PREPARE YOURSELF FOR A GIANT POST :p KEFKA: Originally posted by Kefka ok, i'll try to do a hand drawn one that fits better w/ the smw theme Originally posted by Kefka thanks for pointing that. since i dont use the midway taspes in my hack (i use another tile to make the mid point ), i changed its gfx in yy to make it look like ladder. Now I'm thinking on putting the ladders from smb2, is it a better idea? Originally posted by Kefka yes, they are but they are stopped magic, there arent magikoopas in this level, just the magic sprite itself Originally posted by Kefka ok, i'll take off those water tiles tnks for pointing it Originally posted by Kefka that would be the top of the castle, outside of the castle. maybe w/ some goomba pillars i used in troopa hills it'd be cool Originally posted by Kefka thanks i always liked the beetles from smb3 better Originally posted by Kefka jumping somewhere Originally posted by Kefka tnks there will be a few levels in the 4th world that will feature this guy i didnt have to sacrifice the hammer brother, i made 3 bin files to make it in exgfx Originally posted by Kefka ok, tnks for pointing this too Originally posted by Kefka thanks Originally posted by Kefka it is Originally posted by Kefka ok, i never liked that grassy too much too, i'll put it brown to fit better w/ the wood theme (this level is in a forest world) Originally posted by Kefka thanks Originally posted by Kefka it was to give it a muddy effect, coz it is in the forest world too Kitten Yiffer: Originally posted by Kitten Yiffer In fact i used some complex ASM to discover the sma2 code and insert the palete effect into smw, it was a bore and complicated, but worked......... joking, i dont know asm the image was taken in zsnes, that wahy. i dont know if this hapen in all computers, but i realized that if i change a bmp image took in zsnes to png in paint, the image does not turn too bright. This is what i did in all screens except the last one. On the other hand, if i take the snapshot in png directly in zsnes (waht i did in the last shot), they are bright. it seems that in my comp zsnes cuts off some of the pic's quality in png KEFKA: Originally posted by Kefka no worry i dint sacrifice any sprites in my game, i just made exgfx for it. if i want some enemies from the castle set plus the cave one, i just change the enemies i want to use creating, then, a bin file to use as exgfx. but the original enemies are still 'alive' SMALLHACKER: Originally posted by Smallhacker the paletes were made on porpuse to give the level a muddy effect, the water was a bit green too, since this is a level deep in the forest. hhallahh: Originally posted by hallahh thanks it is a hammer bro. i had to make 3 exgfx files for this lakitu XD Thanks guys for the feedback |
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Smb3 Micro-Goomba Level: 6 Posts: 1/11 EXP: 849 For next: 58 Since: 05-09-04 Since last post: 522 days Last activity: 12 days |
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Were can i download this it look sweet!!!! | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 218/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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Originally posted by Smb3 thanks i'll release a demo when i fix some things and do some new graphics |
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Smb3 Micro-Goomba Level: 6 Posts: 2/11 EXP: 849 For next: 58 Since: 05-09-04 Since last post: 522 days Last activity: 12 days |
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Originally posted by AioriaOriginally posted by Smb3 ok i realy want to play it |
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Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 219/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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thanks mate | |||
Smb3 Micro-Goomba Level: 6 Posts: 3/11 EXP: 849 For next: 58 Since: 05-09-04 Since last post: 522 days Last activity: 12 days |
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no prob just keek up the good work after you finish the smw hack i think it would be cool if you mad a smb3 hack i would love that | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 220/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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Originally posted by Smb3 tnx. i would have to learn asm ( ), since a lot of smb3 hacks have asm. my smb3 probably would be crappy, but i guess ill try it when i finish my smw hack |
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Smb3 Micro-Goomba Level: 6 Posts: 4/11 EXP: 849 For next: 58 Since: 05-09-04 Since last post: 522 days Last activity: 12 days |
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well i might but i dought it seing how youe smw hack is so good! | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 591/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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It's nice to see you using mostly SMW graphics, and if not, ripped graphics from other Mario games. I do use some ExGFX, but mostly the original stuff (mainly because I suck at drawing). |
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Acmlm's Board - I2 Archive - Super Mario World hacking - some Mario legends screenshots | | | |