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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Level design tips | | | |
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knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 265/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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Try to make your own GFX before go OMG EXGFX WORKSHOP. It's not that hard and ExGFX Workshop is getting overused. If you are going to use it, at least use it right... | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 128/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Yeah, use the graphics I submitted. I'm still waiting to see them in a hack, but who knows if I ever will. | |||
asdf Cukeman Level: 28 Posts: 42/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Originally posted by Kyouji "Kagami" CrawOriginally posted by asdf That's only because you, the maker of the hack, know how the level goes. Others will not know all the tricks. And no one likes to have annoying level after annoying level. |
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hhallahh Bob-Omb Level: 38 Posts: 202/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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Does anyone actually collect dragon coins? I don't. If a hack were just to not have them, I would never know the better. I'd say the same for coins in general, but that would be a lot more glaring in its impact. | |||
Felix Nipper Plant Level: 33 Posts: 217/422 EXP: 208347 For next: 20832 Since: 04-03-04 From: Canada Since last post: 224 days Last activity: 6 days |
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I have only one tip to offer. HARD DOES NOT EQUAL FUN. If you're ever at a croassroads, and have to sacrifice one for the other, sacrifice difficulty in the name of enjoyment. |
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Rain Man Buzzy Beetle Level: 31 Posts: 8/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
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Dont jam pack levels full of sprites. If you do, sprites will disappear, and sometimes freeze the game. Also, try not to place a load of sprites all stuffed in one screen at once, otherwise the game will go slow | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 655/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by asdf Now you're just assuming stuff, I never said it had to involve tricky jumps or secret paths, just that if it's a breeze to play through it's just not fun. Originally posted by Banzai_Bill No shit, sherlock Anyone who doesn't know that will invariably ignore this thread anyway. (edited by Kyouji "Kagami" Craw on 05-05-04 04:54 PM) |
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Fyxe Lyn Level: 51 Posts: 133/1160 EXP: 954265 For next: 59673 Since: 03-29-04 Since last post: 117 days Last activity: 114 days |
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Originally posted by hhallahh Uh, most players collect stuff. Otherwise we'd just be running from left to right jumping occasionally. I'm sure most players grab coins and hit blocks and generally bash baddies and such. |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 1422/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Originally posted by hhallahhI collect them. But just for the heck of it. Sometimes I just must collect everything in games. That I won't even finish the game before I found that last heart piece/dragon coin/thing. |
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Mal'caor Micro-Goomba Level: 8 Posts: 2/17 EXP: 1637 For next: 550 Since: 05-06-04 Since last post: 505 days Last activity: 339 days |
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I tend to just collect the ones that I can quickly decide how to collect, if you understand me. The only things I REALLY go out of my way for are secret paths I agree that hard is not necassarily fun. If I start playing a hack where I have to sacrifice lives just to learn the wrong route and remember where that was, I'll stop playing it immediately. That just wastes time. I think a good thing to do is lure the player into a sense of familiarity. Give them three long, straight runs with exactly the same jump at the end each time, and on the fourth time, make it a small jump followed by another small jump, so they end up jumping too far, unless they react quickly! Then, their survival depends on skill, instead of luck, or having learnt the stage! |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 278/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Another tip: If you are going to add handmade water, make it animated unless you have some REALLY good reason. Nobody likes a hidden exit. Don't make an exit that looks like the ground unless there is some sort of hint or if it is a secret exit. Try making your own animated graphics. It makes your hack stand out. I usually remember hacks that feature handmade animations. If you are going to use the original graphics, use them in the proper way. They can be easily annoying if not used correctly. Test, test, test! If you have a big idea and start to work on it, work in small changes so you know if it will work at that section. Then build on to it. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Level design tips | | | |