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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Level design tips | |
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knuck

Hinox
Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard...
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Since: 03-15-04

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Posted on 05-05-04 10:32 PM Link | Quote
Try to make your own GFX before go OMG EXGFX WORKSHOP. It's not that hard and ExGFX Workshop is getting overused. If you are going to use it, at least use it right...
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
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Posted on 05-05-04 10:35 PM Link | Quote
Yeah, use the graphics I submitted. I'm still waiting to see them in a hack, but who knows if I ever will.
asdf

Cukeman
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Posted on 05-05-04 11:45 PM Link | Quote
Originally posted by Kyouji "Kagami" Craw
Originally posted by asdf
3) Don't make your levels too hard. If you can get through the level no sweat without savestating, it should be fine.


Wrong. If you can get through a level no sweat without savestating, it's waaay too easy. If you can get through a level with a lot of careful effort but without it requiring savestates. A level must be taxing, but ridiculously so.


That's only because you, the maker of the hack, know how the level goes. Others will not know all the tricks. And no one likes to have annoying level after annoying level.
hhallahh

Bob-Omb
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Since: 03-15-04
From: Portland, OR

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Posted on 05-06-04 12:58 AM Link | Quote
Does anyone actually collect dragon coins? I don't. If a hack were just to not have them, I would never know the better. I'd say the same for coins in general, but that would be a lot more glaring in its impact.
Felix

Nipper Plant
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Since: 04-03-04
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Posted on 05-06-04 01:08 AM Link | Quote
I have only one tip to offer.

HARD DOES NOT EQUAL FUN. If you're ever at a croassroads, and have to sacrifice one for the other, sacrifice difficulty in the name of enjoyment.
Rain Man

Buzzy Beetle
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Posted on 05-06-04 01:11 AM Link | Quote
Dont jam pack levels full of sprites. If you do, sprites will disappear, and sometimes freeze the game. Also, try not to place a load of sprites all stuffed in one screen at once, otherwise the game will go slow
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Posted on 05-06-04 01:53 AM Link | Quote
Originally posted by asdf
That's only because you, the maker of the hack, know how the level goes. Others will not know all the tricks. And no one likes to have annoying level after annoying level.

Now you're just assuming stuff, I never said it had to involve tricky jumps or secret paths, just that if it's a breeze to play through it's just not fun.

Originally posted by Banzai_Bill
Dont jam pack levels full of sprites. If you do, sprites will disappear, and sometimes freeze the game. Also, try not to place a load of sprites all stuffed in one screen at once, otherwise the game will go slow


No shit, sherlock Anyone who doesn't know that will invariably ignore this thread anyway.


(edited by Kyouji "Kagami" Craw on 05-05-04 04:54 PM)
Fyxe

Lyn
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Posted on 05-06-04 02:00 AM Link | Quote
Originally posted by hhallahh
Does anyone actually collect dragon coins? I don't. If a hack were just to not have them, I would never know the better. I'd say the same for coins in general, but that would be a lot more glaring in its impact.


Uh, most players collect stuff. Otherwise we'd just be running from left to right jumping occasionally.

I'm sure most players grab coins and hit blocks and generally bash baddies and such.
Kitten Yiffer

Purple wand
Furry moderator
Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien !
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Posted on 05-06-04 02:41 AM Link | Quote
Originally posted by hhallahh
Does anyone actually collect dragon coins? I don't. If a hack were just to not have them, I would never know the better. I'd say the same for coins in general, but that would be a lot more glaring in its impact.
I collect them. But just for the heck of it.

Sometimes I just must collect everything in games. That I won't even finish the game before I found that last heart piece/dragon coin/thing.
Mal'caor

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Posted on 05-06-04 03:43 AM Link | Quote
I tend to just collect the ones that I can quickly decide how to collect, if you understand me. The only things I REALLY go out of my way for are secret paths

I agree that hard is not necassarily fun. If I start playing a hack where I have to sacrifice lives just to learn the wrong route and remember where that was, I'll stop playing it immediately. That just wastes time.

I think a good thing to do is lure the player into a sense of familiarity. Give them three long, straight runs with exactly the same jump at the end each time, and on the fourth time, make it a small jump followed by another small jump, so they end up jumping too far, unless they react quickly! Then, their survival depends on skill, instead of luck, or having learnt the stage!
cpubasic13
17 years old now. Time to buy some M rated games by myself!
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From: Blame my parents, Eddy

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Posted on 05-06-04 03:59 AM Link | Quote
Another tip:

If you are going to add handmade water, make it animated unless you have some REALLY good reason.

Nobody likes a hidden exit. Don't make an exit that looks like the ground unless there is some sort of hint or if it is a secret exit.

Try making your own animated graphics. It makes your hack stand out. I usually remember hacks that feature handmade animations.

If you are going to use the original graphics, use them in the proper way. They can be easily annoying if not used correctly.

Test, test, test! If you have a big idea and start to work on it, work in small changes so you know if it will work at that section. Then build on to it.
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