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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Fast Sprites | |
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BookReader

Ninji
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Since: 03-15-04
From: Albuquerque, New Mexico (Land of Disenchantment)

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Posted on 04-27-04 11:31 PM Link | Quote
Anyone know how to increase the speed of sprites? (Specifically green or red koopas using a hex editor.)
Smallhacker

Green Birdo

SMW Hacking Moderator
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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 04-28-04 12:36 AM Link | Quote
1) Open your hex editor
2) Load your rom
3) Learn ASM
4) Find out that you won't need the hex editor yet
5) Close the hex editor
6) Find out how sprites work (If you fail, wait 10 years until someone else does)
7) Open your hex editor
8) Load your rom
9) Edit
10) Save
11) Play
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


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Since: 03-15-04
From: Oregon, US

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Posted on 04-28-04 12:43 AM Link | Quote
... Reminds me of Lord Trasher's DW:TLC guide.
BookReader

Ninji
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Since: 03-15-04
From: Albuquerque, New Mexico (Land of Disenchantment)

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Posted on 04-28-04 01:16 AM Link | Quote
Which helps me not at all.

All I need is the offset where the sprite's speed is controled.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

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Posted on 04-28-04 02:20 AM Link | Quote
Yeah, that's the point. He didn't know, but wanted to say something anyway. Also in your sig there I think you misspelled fuedal as futile... Using futile there doesn't make any sense...
Knuckles T15X

Keese
Level: 20

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Since: 03-15-04
From: ROM Hackville, SMASHachussetts

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Posted on 04-28-04 03:36 AM Link | Quote
BookReader, sprite hacking is virtually nonexistant. This is because we don't have any clue as to how it works, unlike the block system.

I may be saying something stupid, but maybe you can use the tile animation editor thingy in Lunar Magic to increase the speed...
DisruptiveIdiot

Paratroopa
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Posted on 04-28-04 03:45 AM Link | Quote
That'll make it look like they're running while they're at a walking speed . Right now there's no way to do it.
Atma X

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Since: 03-16-04
From: Derrière vous!!!

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Posted on 04-28-04 04:33 AM Link | Quote
I know how to increase the Rex's speed, but that's the only sprite I've found it for, for now.

If you would like to have my list of addresses that affect the Rex's in different ways, tell me and I'll post it.


(edited by Atma X on 04-27-04 07:36 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

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Posted on 04-28-04 06:40 AM Link | Quote
Please do. I'm looking to make it so all Rexes start in their small forms, because I want to replace them with goombas (I have the actual goombas from SMW replaced with Ravens)
Atma X

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From: Derrière vous!!!

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Posted on 04-28-04 09:32 AM Link | Quote
That's the only thing I haven't been able to find yet.
I was able to make them stay 2 squares high after being hit, but it won't seem to take on the opposite affect (1 square high for both fases of the Rexes). I've searched a lot of it's programming by changing each byte one by one, but still haven't been able to find it.
You will also find a lot of cool effects in the list of addresses that I've found.
I'll post it shortly, in about half an hour.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
From: Oregon, US

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Posted on 04-28-04 09:56 AM Link | Quote
Well, do you know how to make it so rexes start in their smaller forms? There *was* a custom block that did it but that was on the old board...
Knuckles T15X

Keese
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Since: 03-15-04
From: ROM Hackville, SMASHachussetts

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Posted on 04-28-04 03:50 PM Link | Quote
OH YEAH, editing the Rexes. In YASMWRH, there will be squashable Goombas in the place of Rexes.
Kefka
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Posted on 04-28-04 08:42 PM Link | Quote
Um... if you're desperate enough, you can email Nintendo and ask em for the offsets... and um... lie and tell them you want it for a GG code... which they also won't like...so... um... guess some rom hacker has to find it.
Atma X

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Posted on 04-29-04 12:03 AM Link | Quote
Kyouji: I wasn't able to get around to posting my list last night, but I will do it when I get home for sure.
Also, I haven't been able to find the Address to change the Rex's starting form to its second form, that was also something I was hoping to come across, but didn't.
And for some odd reason, a lot of the Addresses that I found had the same kind of effects on the Rex's as many other Addresses that I found.

I also found one that would make them unstompable by doing a spin jump on them.
Instead, you bounce as if you landed on them with a regular jump.
I even found on that would make them jump every time they touch the ground (with the ability to easily increase or decrease the jump height).

And also one to increase or decrease their walking speed by a lot.
Even one that would allow them to walk through walls.
BookReader

Ninji
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Since: 03-15-04
From: Albuquerque, New Mexico (Land of Disenchantment)

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Posted on 04-29-04 12:08 AM Link | Quote
Originally posted by Kyouji "Kagami" Craw
Yeah, that's the point. He didn't know, but wanted to say something anyway. Also in your sig there I think you misspelled fuedal as futile... Using futile there doesn't make any sense...



Atma, yes post those addresses if thee please.

And no I meant Futile, the idea being is that change is possible in a class based system (feudal) but ultimately we
Atma X

Bandit
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Posted on 04-29-04 04:34 AM Link | Quote
Here it is: http://home.comcast.net/~atma-x/SMW_Addresses.rtf
Xkeeper 2.0

Hammer Brother
Local ModeratorAdministratorLocal Moderator
Again... :P
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Posted on 04-29-04 05:02 AM Link | Quote
Atma X: I didn't look in the changing to Goomba instructions (Using a blue koopa for that), but I need to know if there is a way to get them to take 3 hits.

Also, check your PMs.
Atma X

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Posted on 04-29-04 06:07 AM Link | Quote
Here it is:
Rex HP
197B8 01
(It was at the end of the list)


(edited by Atma X on 04-30-04 03:37 PM)
BookReader

Ninji
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Posted on 04-29-04 10:49 PM Link | Quote
Ah thanks. That
Atma X

Bandit
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Posted on 04-30-04 12:52 AM Link | Quote
Yea, I wish I knew more about all of the sprites. Well, if someone can find any address that affects the koopa's programming, then I can find most of the rest of the data, as I did for the Rexes.
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