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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Is there any hacks/utilities for any N64 games?? | | | |
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Omega45889 Panser Level: 30 Posts: 78/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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Its just a though, because a level designer for Mario 64 would F'ING own! That would be the coolest thing ever. Same with a level editor for Zelda 64. OK, Ok, i realize that im dreaming here, but what are the possibilities in the future? | |||
The Kins Kodondo Level: 38 Posts: 95/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Originally posted by Omega45889No. |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 1260/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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There is one hack of Zelda: Ocarina of time. A russian translation of some sort. I saw some screenshot from it once... |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 41/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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http://hcs.freeshell.org/ that's probably the best place i can point you too, besides that i really haven't dabbled at all with N64 stuffs. a few programs and demo's and such, some things leading you to where you want to go. sorry i couldn't help more, but there ya go edit Originally posted by Kitten Yiffer oh yah, forgot. i had the link to that site: http://harteex.kicks-ass.net/zelda/anton/Zelda%2064%20-%20Translation%20basics.htm GBAguys lair: http://k2pts.home.comcast.net/gbaguy/n64asm.htm that's about as far as you're going to get with "N64 Utilities" and such. doubtfull that you'll find any 'mario 64 level editor' though :\ (edited by Gavin on 04-25-04 09:33 AM) |
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Ringodoggie Snifit Level: 27 Posts: 16/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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There's a program that can extract N64 gfx called "n64gfx" I believe. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 492/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Omega45889 ... |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1037/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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We probably won't be doing full hacks of N64 games until the N64 becomes as out of date as the Atari 2600 is to us now. | |||
lukeprog Red Paragoomba Level: 14 Posts: 36/62 EXP: 11598 For next: 1473 Since: 04-17-04 Since last post: 539 days Last activity: 339 days |
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lol, and you thought editing ALttP was hard... why would you want to tackle OoT? | |||
Surlent サーレント Level: 49 Posts: 233/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
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Not too long ago the N64 sound data format USF was finished ... It's no hacking tool, but nice work too Currently there are only three game soundtracks done, but I'm waiting for the music Zelda OoT and extreme-G Get the Winamp plugin and the soundtracks here: http://www.dextrose.com/index.php?s=3 The proper thread in the ZSNES.com forums is located here: http://board.zsnes.com/phpBB2/viewtopic.php?t=13589 |
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Omega45889 Panser Level: 30 Posts: 80/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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im not saying that I specifically would want to tackle OOT, but just that a hack would be awesome. | |||
NEONswift Rope Level: 19 Posts: 30/117 EXP: 30883 For next: 4894 Since: 03-17-04 From: England Since last post: 24 days Last activity: 1 day |
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Theres also that face editing function that is for Goldeneye. It allows you to place your own face on guards in the best fps ever. Not sure if it works with the ROM but it works with the official cart and action replay. |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 104/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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I don't think rom hacking won't be as it is with NES/SNES with the N64, PSX and beyond ever. Why? Because you're dealing with games that are built with compilers, thus, a lot of the asm you see is bloat code, thus, figuring out what does what will be a lot harder to do. However, with the plethora of data found with Gamesharks and other cheat devices, rom hacking N64 games I think could very well be possible, but seeing full blown hacks I don't ever see happening. | |||
Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 42/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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Originally posted by DahrkDaiz i say we just wait for some developers to get old and disillusioned, then get an inside man to coerce him into released all game developement tools... oh, and also to give us gold. gold and candy. trust me, it'll happen |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1052/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Well, methinks there have been some people doing at least a LITTLE hacking... otherwise we wouldn't have the plethora of GameShark codes we have for the N64. | |||
Omega45889 Panser Level: 30 Posts: 83/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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Yes, I think the inside man is an excelent idea! Now, how to go about doing that.... im not exactly sure. | |||
Icy Guy Red Goomba Level: 11 Posts: 10/36 EXP: 5112 For next: 873 Since: 04-21-04 From: The Matrix...er, CA, U.S.A. Since last post: 247 days Last activity: 246 days |
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Originally posted by NEONswift This version does. The only N64 ROM hacks I've seen so far are these ASM hacks. |
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Cellar Dweller Flurry !!! Level: 27 Posts: 48/269 EXP: 107817 For next: 8342 Since: 03-15-04 From: Arkansas Since last post: 16 days Last activity: 34 min. |
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The fact that most N64 games are written in C is good for because it will be easier for automated analysis tools, such as decompilers, to find useful information. Most N64 games use a standard Nintendo supplied library, Ultralib, that can be scanned for in games. Copies of Ultralib, along with header files, may be floating around the net. Descriptions, but not complete documentation, of Ultralib functions can be fount at http://n64.icequake.net/doc/n64intro/kantan/. The hardest things for ROM hackers to get used to will probably be floating point numbers, binary space partition (BSP) trees, linear algebra, and other things relating to geometry. |
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Omega45889 Panser Level: 30 Posts: 84/335 EXP: 148978 For next: 16891 Since: 03-22-04 From: Vancouver Canada Since last post: 5 days Last activity: 6 hours |
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OK... I understood most of that. I wonder if anyone will ever create a utility like Hyrule magic, or Lunar Magic for their 64 counterparts. | |||
Kefka Indefinitely Unbanned Level: 81 Posts: 1074/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Originally posted by Omega45889 Keep dreaming kid... It might take a while for that to be made even after the project for it began... Ya never know though! |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 497/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Viper187? I know that guy. Those ASM hacks are all conversions of Gameshark codes, but they're w00tingness either way. IMO the real problem isn't advanced data formats, it's 3D. Programming 3D editors is HARD. They take up a lot of RAM and CPU power, so they wouldn't work on crappy video cards *cough*likemine*cough*, and of course they have compressions out the wazoo. (One lucky thing though, games tend to share compression formats. Ever see 'MIO0' (or depending on byte order, '0OIM') in a ROM? Compressed data header. (FYI, I've almost figured it out, if someone else is willing to help with the exact format. Tracing ASM would be good, I spent hours going through Mario 64's code and found nothing decompression-related. ) AFAIK this format is used in Mario 64, Mario Kart 64 and Banjo-Kazooie, probably others. (I think I saw some in Zelda OoT too. ) |
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Acmlm's Board - I2 Archive - Rom Hacking - Is there any hacks/utilities for any N64 games?? | | | |