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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Overworld Level & Direction ASM Hack? | | | |
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SM_Gamer Shyguy Level: 17 Posts: 17/93 EXP: 21882 For next: 2861 Since: 03-17-04 From: The depths of SR388 Since last post: 8 hours Last activity: 7 hours |
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While searching the Lunar Magic Data, I found this weird message in address '000A8214' to '000A8284'. "Overworld level and directional ASM enhancement data" I think that this ASM hack could allow for all levels from 0 to 1FF to be pointed by a level. Also, this could make multible directions enable for a certan event(or more than two goals to a level. I'm not really sure). I'm still somewhat in the dark about this, but this could lead to even more levels from the overworld(exactly 428 more[in decimal]!). |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 564/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Well Demo World had three exits on Bowser's Keep... | |||
Escherial Shyguy Level: 17 Posts: 15/90 EXP: 20866 For next: 3877 Since: 03-15-04 From: Pasadena, CA Since last post: 202 days Last activity: 38 days |
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Yeah, it's totally possible to have more than two exits -- just change the "overworld event trigger" address to whatever you like using custom block ASM. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 565/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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And I stuill want to know how he got that from "Overworld level and directional ASM enhancement data" - There is so much more that could mean | |||
SM_Gamer Shyguy Level: 17 Posts: 18/93 EXP: 21882 For next: 2861 Since: 03-17-04 From: The depths of SR388 Since last post: 8 hours Last activity: 7 hours |
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Originally posted by Kyouji "Kagami" Craw These are just guesses about the ASM. I don't know about this. |
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Geno Red Cheep-cheep Level: 24 Posts: 206/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
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No, there are two exits in Bowser's Castle in DW:TLC. The Bowser Finish thing is not a "normal" event with the 16x16 tiles and 8x8 tiles. It just displays the credits and such, and there is no ASM used for that. The other two exits are a key and keyhole, the secret exit, and the "super secret" star, which is a goal point (normal exit trigger). | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 163/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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Originally posted by Geno agree, i never thought in that way |
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FuSoYa Defender of Relm Level: 26 Posts: 49/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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It's a hack to get around a certain limitation in the original game involving level numbers and their placement on the overworld, and to allow initial level setting flags. In other words, it's just another ASM hack that LM installs behind the scenes that most people aren't even aware of. The text is used in an error message. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 566/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Geno, I thought of that, but then I thought "Huh, but doesn't the normal exit in a level trigger the ending event (ending credits in this case)? He must have two secret exits, not one..." Oh, and FuSoYa, in the original game wasn't it that you could only enter levels 0-FF from the overworld and 100-1FF from a submap? (edited by Kyouji "Kagami" Craw on 04-25-04 02:44 AM) |
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FuSoYa Defender of Relm Level: 26 Posts: 50/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by Kyouji "Kagami" Craw Yes, and the levels had to be placed in ascending order on the map, from top to bottom and left to right. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 493/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Oh, gross... Just why isn't it possible to allow levels 25-FF on the OW anyway? |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 568/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by FuSoYa *winces* That must've been hell to work with. "You know, I think I'll just put a level here... Then move every level up one without the aid of a helpful copy and paste system so that this is in the correct area..." |
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Toadeeboy Banned for being a flaming jackass, thinking he could get away with it by stating he's only doing it in his last post. Level: 27 Posts: 156/264 EXP: 104840 For next: 11319 Since: 03-15-04 From: Inside Paper Mario Since last post: 502 days Last activity: 339 days |
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Originally posted by FuSoYaOriginally posted by Kyouji "Kagami" Craw I never knew that....That explains why levels 1 and 2 on top of the mountain in the original SMW were levels 1 and 2....I really wonder why Nintendo planned it this way. I've never realized it before, but editing SMW reqires heavy ASM hacking...but Lunar Magic does that for us! Thanks, FuSoYa! And HyperHacker, I remember seeing something about it having to do with the placement of submaps on the overworld, but I highly doubt it... |
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FuSoYa Defender of Relm Level: 26 Posts: 51/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by HyperHacker Because they already are on the OW... interpreted as being levels 101, 102, etc up to 13B. Going beyond that would mean expanding certain arrays in ROM (and possibly RAM) plus changing the SRAM data layout. SMWExpert: Nintendo likely did it like this so they wouldn't need a separate data structure to indicate which level number to put where. They just scan layer 1 for level tiles and assign the level numbers in order. Saves ROM space, but sacrifices flexibility. |
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