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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Music is gone | | | |
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Spade Red Paragoomba Level: 10 Posts: 50/51 EXP: 3215 For next: 1199 Since: 08-16-05 Since last post: 2 days Last activity: 2 days |
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After I beat Iggy's Castle in my hack the music of Yoshi's Island is gone. I think that's beacuse you don't leave the submap after completing the castle. Can I change that somehow? The music stays after Wendy's, Lemmy's and Larry's castle though, so it must be possible somehow... (edited by Spade on 10-30-05 05:20 AM) |
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Glyph Phoenix Level: 39 Posts: 701/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Plus it'd fix that glitch where you beat Iggy, the overworld music stops, but you fall in the lava so the path doesn't open. | |||
Spade Red Paragoomba Level: 10 Posts: 51/51 EXP: 3215 For next: 1199 Since: 08-16-05 Since last post: 2 days Last activity: 2 days |
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I don't really know what you want to say with that, but I beat Iggy the regular way. O.o | |||
XPeter Fuzz Ball Level: 42 Posts: 947/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I think it's just set to stop the music on certain levels, 101, 18 etc if you use castle overworld tiles for those levels. Perhaps you should just swap your castle level with a normal level, because I don't think the music can stop after beating a normal level. | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 1104/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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You're wrong peter, I had that bug (?) on a normal level before but I had a pipe after that level and then it worked again. It must be a bug from the SMW sound engine or something. |
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