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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - AltMario screenshots | | | |
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DooMAD Micro-Goomba Level: 6 Posts: 8/10 EXP: 720 For next: 187 Since: 06-02-04 From: UK Since last post: 2 days Last activity: 2 days |
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It's been quite a while since my last post here, over a year in fact, but I have slowly been making progress on my hack, AltMario: This level is also used on the title screen intro. Ghost House, palette subject to change. Frozen Ghost House, my personal favourite. The Bridge levels. I always thought ghost house Eeries looked a bit dumb, so I replaced the graphics with Boo. One small question though... With the dark BG setting used in the ghost house levels, is it possible to define which sprites are affected by it? Ideally I'd like all the ghosts to look transparent like the Eerie ghost and reflecting Boo Buddies. There are no ExGFX in this hack, just a few select graphic replacements and loads of palette shifting. I've finished too much now to start changing level themes with ExGFX. I'm still not sure whether to include a full overworld replacement or not. So far it's just a few minor tweaks, as I haven't had much practice with it yet. A good example is the Special overworld, which now looks like this: (note the paths haven't been changed) I'll make an attempt at some new music when Solar Soundtrack is released, but it will probably suck, much like my attempts at midi music. (edited by DooMAD on 10-28-05 11:44 AM) (edited by DooMAD on 10-30-05 02:40 PM) |
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Shane -26- Ninji Level: 17 Posts: 212/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
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It looks.....................unique. ExGFX can make a game look better but it dose'nt make the level layout better. Good luck on the final version | |||
Big Al 214 Goomba Level: 8 Posts: 26/28 EXP: 1598 For next: 589 Since: 07-09-05 From: New Jersey, USA Since last post: 2 days Last activity: 2 days |
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I like the new colors on the map. Very nice work! | |||
Chris Boo Level: 46 Posts: 908/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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It looks... very creative. I like it. (The overworld at the bottom of your post looks really well, too.) | |||
Glyph Phoenix Level: 39 Posts: 696/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Holity crap. I was so going to make a "Mario in an alternate universe" hack and I even named the file alt.smc. Ah, well, I was planning on changing the name anyway. | |||
SoNotNormal Fuzzy Level: 34 Posts: 756/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Interesting . .no ExGFX, and the level design STILL rocks! The Bridge levels look really cool for some reason, the way you lined the blue blocks up Good job | |||
Tatrion Red Cheep-cheep Level: 18 Posts: 169/215 EXP: 27181 For next: 2716 Since: 08-20-05 Since last post: 8 hours Last activity: 7 hours |
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Yeh, this looks good. Especially the special zone, even though I haven't seen any other maps. | |||
DooMAD Micro-Goomba Level: 6 Posts: 9/10 EXP: 720 For next: 187 Since: 06-02-04 From: UK Since last post: 2 days Last activity: 2 days |
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Originally posted by Tatrion Yeah, most of the other overworld areas probably won't be as good as that one. It's just that the Special World map has a big chunk of space at the top to play with. Most of the regular overworld areas will be minor changes to better reflect the level themes. On an unrelated matter, w00t! Shiny new post layout! |
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