Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Chrono Trigger Coliseum Released | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
xZeaLitYx Cheep-cheep Level: 23 Posts: 196/199 EXP: 66932 For next: 791 Since: 04-13-04 Since last post: 1 day Last activity: 3 hours |
| ||
FOREWORD: You guys are a bit more intelligible about this stuff than most forumites I post to, so in case you want to skip the stuff I post elsewhere, skip to the bottom. Don't miss the contest notes, though. ~ The latest Chrono Trigger modification and by far, the most original and inventive, the Chrono Trigger Coliseum has been released by JP and Cory. The Coliseum, a battle arena located in 2300 A.D., allows players and fans of the game to spend time battling three different ladders of monsters to gain experience and "battle points," which can be redeemed in the arena for good prizes. Three modes of difficulty are available -- easy, medium, and hard -- and each ladder can be tried with both a full paty or a single member. You read correctly; you can solo these ladders, choosing a single party member at will to fight -- even Magus! The action spans three rooms, each utilizing a pulse-pounding battle theme to set the mood. Each set of monsters consists of seven battles, each harder than the first. The hard difficulty is particularly difficult, though the battle point rewards are much higher. Additionally, to support the needs of earnest fighters in the coliseum, a shop and kitchen exist. The Chrono Trigger Coliseum is nearly flawlessly integrated with the main game, meaning you can play a normal game of Chrono Trigger without any noticeable changes aside from the Coliseum itself. You can visit any time after the Factory dungeon is cleared to pick up items and test your skills; a substantial prize awaits for those who can beat the hard difficulties with party and solo modes! The perfect place to test your might, the Coliseum offers a new challenge to old veterans and breathes new life into the renowned battle system of Chrono Trigger. It is also arguably the most complicated event hack of the game to date, serving as indisputable proof that the Temporal Flux editor indeed has unlocked countless opportunities for reshaping the game. Rounding out the experience of Trigger with a battle arena, it is one of the most unique RPG modifications to date, and will endure long hours of skill testing and might building. Before you download the hack, we have good news: the Chrono Compendium is hosting a competition to see who can beat both party and solo modes on the hard difficulty first! The competition is called 'Heir to the Masamune'; if you're eager to play through the Coliseum, waste no time and try the Hard difficulty! If you think you can take it, enter in the contest and compete to become the 'Heir'! Only ZSNES and extreme determination are needed! You can find all the details at http://www.chronocompendium.com/Term/Heir_to_the_Masamune ! The winner will receive a special forum rank on the Compendium, and will be posted on the contest page henceforth! Additionally, after the Heir is chosen, other entrants who beat Hard on both Party and Solo modes will be judged by their time and level to be posted on two scoreboards. This means that even if you miss obtaining the title of 'Heir', you can still do a better performance by beating hard with lower levels than he or she did, or beating it with a faster time. Start your engines! Before you download, PLEASE make a note to read the readme, as important information is contained within. Also, don't miss the contest! We will find the true hero! Now, sate your battling desires, and good luck! Chrono Trigger Coliseum Download Additionally, don't miss a new feature describing the history of the Coliseum and providing a special interview with its creator JP! Spotlight on the Coliseum I'll see you at the Coliseum! Happy hunting! |
|||
SePH Geldman Level: 33 Posts: 457/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
| ||
WoW I'm just WoW!!! Must try this at once. Never thought we would see mini hacks like this anytime soon through. It's about time Really good job to anyone involved in this project! |
|||
Nebetsu Shmee Level: 55 Posts: 1557/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
| ||
Totally awesome! Now I have to beat CT again! I was right in the middle of it too... now I have to start over! lol. I hope it's worth it! | |||
xZeaLitYx Cheep-cheep Level: 23 Posts: 197/199 EXP: 66932 For next: 791 Since: 04-13-04 Since last post: 1 day Last activity: 3 hours |
| ||
Small update. The prize for the Heir tot he Masamune contest is now some artwork from CuteLucca, the preeminent Chrono Trigger fanart artist. It'll be given in December, though. | |||
Xenesis Xenon Level: 10 Posts: 42/44 EXP: 4114 For next: 300 Since: 04-17-05 From: Australia Since last post: 1 day Last activity: 1 day |
| ||
I hate to nitpick, but it's spelt Colosseum, not Coliseum. ; But otherwise, I need to check this out. Chrono Trigger is fun. |
|||
Lenophis Super Koopa Level: 44 Posts: 818/830 EXP: 584360 For next: 26925 Since: 03-15-04 From: Duluth, MN Since last post: 4 hours Last activity: 3 hours |
| ||
the "A" is gone in the config, when I was re-assigning keys as I always do. | |||
Tamarin Calanis We exist. Earth exists. The universe exists. Do we really need to know why? Level: 59 Posts: 1780/1802 EXP: 1672751 For next: 377 Since: 07-12-04 From: The gas station on the corner... Since last post: 5 hours Last activity: 5 hours |
| ||
Originally posted by Xenesis XenonI wouldn't be so sure; apparently, both are acceptable. From Dictionary.com (since I don't HAVE a dictionary at home...)
I'll have to try this soon. I have work in less than an hour, but maybe after I get off. |
|||
Reshaper256 Bee Level: 19 Posts: 142/143 EXP: 34776 For next: 1001 Since: 09-14-04 From: United States Since last post: 5 days Last activity: 9 hours |
| ||
Wow, this is amazing. I wish I knew how to put this onto a cart - I guess I'll just have to stick with zsnes, because I don't have a clue how to do that. I'll probably play back through Chrono Trigger soon, because of this. | |||
xZeaLitYx Cheep-cheep Level: 23 Posts: 198/199 EXP: 66932 For next: 791 Since: 04-13-04 Since last post: 1 day Last activity: 3 hours |
| ||
Just check the readme; it provides a link to Lunar IPS. | |||
Froboy Micro-Goomba Level: 6 Posts: 15/15 EXP: 738 For next: 169 Since: 05-25-05 Since last post: 5 days Last activity: 15 days |
| ||
This is basically a repeat of my post from the Compendium forums, so if you've already read it there, I apologize. I'm looking for advice on finishing the final battle of the Hard track (2 Pink Nu Spekkios). My party is Chrono/Marle/Robo for Lifeline security. I do fairly well in the beginning because the two spekkios are right in sync with each other, making the successful pattern of combat Hallation x2, Cure Touch (Marle+Robo Dual Tech), Luminaire by Crono, two random attacks by my pink friends, repeat to Hallation and mix in Crono on Ethers until dead. This sounds great in theory until Salt is used, "desynching" them. Then I get Hallation, Cure Touch, Hallation + attack (no chance to get in anything in between)....Lifeline! Then Hallation, Megalixir, Hallation + attack combo...dead. I suppose I could survive by spamming Lifeline, but this doesn't provide me an opportunity to attack. Any advice for beating it, or should I repeat the fight / manipulate luck to avoid Salt? |
|||
Dwedit Shyguy Level: 17 Posts: 92/92 EXP: 20794 For next: 3949 Since: 04-26-04 Since last post: 5 days Last activity: 1 day |
| ||
Green dream? | |||
Xenesis Xenon Level: 10 Posts: 43/44 EXP: 4114 For next: 300 Since: 04-17-05 From: Australia Since last post: 1 day Last activity: 1 day |
| ||
Originally posted by Tamarin CalanisOriginally posted by Xenesis XenonI wouldn't be so sure; apparently, both are acceptable. Must be an american thing..because I know that colosseum is the preferred spelling used outside of the US. (I would assume that's why most companies use that particular spelling for their games, anyhow) Well, I guess I'll stop hijacking this topic now. |
|||
Datahax Newcomer Level: 3 Posts: 8/9 EXP: 88 For next: 40 Since: 10-22-05 From: Maine, USA Since last post: 3 days Last activity: 6 hours |
| ||
I had a weird glitch (?) with this. I got through LAB32 by racing, went to the coliseum/colosseum and my team suddenly runs up, over a couple walls and is in a room. It asks me to start Round 4. No clue what's going on at this point, I do it, beat it, and then it asks about 5. I say to quit, exit. Now I'm outside the coliseum/colosseum and when I go back in they say their "nearly ready come back later" or somthing to that effect. So in short.......wtf happened? [EDIT] Also, in Proto Dome before Robo there's just some guy standing there, looks like a survivor ...but he doesn't say anything! You talk to him and it's a blank popup. (edited by Datahax on 10-30-05 01:12 AM) |
|||
jsondag2 Newcomer Level: 2 Posts: 1/4 EXP: 14 For next: 32 Since: 10-30-05 Since last post: 5 hours Last activity: 2 hours |
| ||
-So in short.......wtf happened? I had to replace a permanant memory spot for the Coliseum. I decided to replace the spot in memory that stores the number of innocents at the trial. The memory spot tells the game where to load your characters, if 7F0052==0 Load first room.....if it equals 1 load second room, if it equals 3 load third room. Because I was doing an "add-on" I had to do it this way (can't make my own memory). There's three ways to get it reset to 0 Recruit Robo (this is the automatic way, I now realize I should do it earlier) Talk to the NPC that was added (he was added for this specific case) Tell Bekkler you don't want to fight anymore (how you did it) The Coliseum is not open until you get the "character select screen" at the end of time, this is because you'd be able to change your party when your not supposed to otherwise. Finally, I will move the auto reset of the memory to when you talk to Johnny instead of Robo, thanks for catching this bug. --jp |
|||
Datahax Newcomer Level: 3 Posts: 9/9 EXP: 88 For next: 40 Since: 10-22-05 From: Maine, USA Since last post: 3 days Last activity: 6 hours |
| ||
no problem I did notice that after I had gotten Robo I could access it. But otherwise it's a good thing. M y only other gripe is that if you die in it, you die and the game restarts. But this can be worked around by using save states at the selection screens without having to worry that you have to redo a good section of your game. |
|||
jsondag2 Newcomer Level: 2 Posts: 2/4 EXP: 14 For next: 32 Since: 10-30-05 Since last post: 5 hours Last activity: 2 hours |
| ||
The death problem is my fault...The problem was the way I did BP, If I could go back I would set up the events differently and dying would simply put you back at the start. --jp |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Rom Hacking - Chrono Trigger Coliseum Released | | | |