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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite Limit? | | | |
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Spade Red Paragoomba Level: 10 Posts: 47/51 EXP: 3215 For next: 1199 Since: 08-16-05 Since last post: 2 days Last activity: 2 days |
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When I go down to where the Grinders should be, they aren't there. Sometimes one of them just leaves screen (although the right one goes right and the other one left) and is gone after that. Somewhere I read something about Sprite Limits but I don't think those are too many sprites... O.o |
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XPeter Fuzz Ball Level: 42 Posts: 913/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Set the sprite memory to 0E, via the sprite level settings. | |||
Cruel Justice XD Level: 55 Posts: 1336/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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I think you can put up to 6 sprites a screen. I'd stick to about 4 or 5 just to keep the game running smoothly. Sometimes the game will lag when a lot of sprites are interacting at once. | |||
TapTap Nipper Plant Level: 24 Posts: 275/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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I believe it is becaus eGrinders use a lot of memory, thus there is not enough memory available for the Grinder. best way to fix it is to remove one or two sprites, Preferrably one of the bottom Retractable Spikes. Either that or have only one grinder. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite Limit? | | | |