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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SmallHacker's Status Bar Editor | |
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Joshi

Goomba
Level: 7

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Since: 09-17-05
From: Southwell

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Posted on 10-23-05 10:14 PM Link | Quote
Do you think I can change the Item Box Square so it turns red when mario is playing and green when Luigi is playing???

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(edited by Joshi on 10-24-05 10:33 AM)
Shyguy
The Original Femme Fatale!
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Posted on 10-23-05 10:47 PM Link | Quote
Not with the status Bar editor. You need to learn ASM coding to do that. LOTS.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 10-24-05 12:02 AM Link | Quote
Not lots... Just a\enough to check the Player 1/2 flag, then change the GFX tiles for he spots used by the status bar item box.lda $xxxx ; check player 1/2 flag
cmp #$yy ; is it player 1/2?
BEQ luigi: ;player 2
; player 1 code
BRa end
Luigi:
;player 2 code
end:
rtl/rts


EDIT: Whoa, it posted on it's won...


(edited by Sukasa on 10-23-05 03:03 PM)
Celice

Keese
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Since: 06-08-05
From: Oroville, CA

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Posted on 10-24-05 01:54 AM Link | Quote
Well, couldn't you just change the pallete the status bar loads to Mario's and refill if nessecary? That way, when Luigi comes in, the satuse bar would still load the pallete, but it would be green, due to it being Luigi's pallete (I could be wrong though; never tried to hack SMW much).


(edited by Celice on 10-23-05 04:55 PM)
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
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Since: 02-06-05
From: *Shrug*

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Posted on 10-24-05 02:03 AM Link | Quote
That would be possible, but for any other layer 3 item that uses that specific palette entry, it wouldhave it's colours changed too.
Kailieann

Koopa
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Posted on 10-24-05 02:09 AM Link | Quote
Perhaps you could simply change it to use the current player's palette instead.
Celice

Keese
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Posted on 10-24-05 05:19 AM Link | Quote
That's what I tried to say said
Glyph Phoenix

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Posted on 10-24-05 07:20 AM Link | Quote
Nah, Mario's sprite uses a sprite palette. Layer 3 uses a layer palette. You could load in one into the other, but that's even more complicated. So no, that solution wouldn't work.
Joshi

Goomba
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Since: 09-17-05
From: Southwell

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Posted on 10-24-05 07:35 PM Link | Quote
I can't figure it out!
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