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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - probably last pictures of COTMK 1 'til release | |
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Glyph Phoenix

Level: 39

Posts: 688/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 10-26-05 09:38 AM Link | Quote
Lessee here, my first couple of posts didn't have near enough content so I'm going to give a solid rundown of what you should do now, since you were kind enough to not freak when I pointed out what you should work on. Beware; the remainder of this post will get hairy but if you follow my advice your graphics could go up several levels of awesome. Which you really need since they really don't look very good.

In the space station the gray pipes don't match the existing SMW archway. Either change the archway to be like the pipes or the pipes to be like the archway otherwise it looks funny. Your background pipes are also too small. They should be big enough to have detail or gradients or some other such otherwise they too look funny.

Gray up the alpine summit walkways. They are too vivid the way they are. And there are too many dots in your main snowy dot tiles. Take a look at the two-eyed hills, can you see how many dots they have and how it looks different from your snow tiles? Make them match. And make the water less vivid while you're at it.

Your danger pass is also too vivid. And there should be no bottom outline on the green background ledges. You might want to try for a more pastel orange-brown-green palette as well; it would look less annoying.

The danger pass background pipes don't have a proper gradient. It goes from dark green straight to a really light green and it looks bad. Fix it. And there should be dithering on the water in the BG to make it look more like water and less like... some sort of blue ground.

I'd like to take a moment to say that Dark Ludwig's 'realness' comment makes me sick. The cactus doesn't look anything like a cactus, your background was already used in Demo World if I recall correctly. The top of your FG ground also has this weird dark rounded look that does not work to your advantage.

The pipe land berries are too vivid; they should be bigger and of a duller color. The branches hanging off the logs should be of the same kind of the log and not the entirely different looking forest palette style.

The multicolored track in Bowser station does not look good. And those... things... are just plain bad. Remember, if you can't do an enemy that looks as good as or better than the original graphic, then for the love of ROM, don't change it. It applies especially to enemies since they always follow the same pattern.

Grassy plateau, again, there should be less dots in the ground. The colors are really rather vivid; I'd put in gradients or turn the brightness down a notch where you get a chance.

And I guess with all the other stuff popping up I was just too lazy to mention how nasty your status bar looks cluttered like that. The colons look awful, there's way too much space between icons, the X, and the number, and if that white coin in the corner is a dragon coin meter I should remind you that they should be gold.

How you fix the status bar is up to you, but if you're totally lost, here's a few tips. You might want to try aligning the coins and the star; I know the star can't be moved but the coins can. Move the lives all the way over to the right so they're right on top of score.

You've been cool about this, but man, you've got some major problems with this hack.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 8022/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 10-26-05 11:47 PM Link | Quote
Originally posted by Glyph Phoenix
HH, don't be stupid. If you can't tell the difference between the general title of "Space Station" and a fuel tank tileset with extremely similar tiles, then I pity you.

Shit, that's right. I forgot I was supposed to notice every single tiny detail and memorize exactly what someone else's screenshots from several months ago look like and compare every single screenshot I see to every other screenshot I've ever seen. How the hell did I forget that?
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1977/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 10-27-05 07:48 AM Link | Quote
Major problems... I hope I don't give myself a major heart attack when I work on al this...

  • Status bar GFX: Fixed.
  • Status bar arrangement: Working
  • Bowser Station GFX: Working
  • Danger Pass GFX / Palette: Working
  • OW GFX: Working
  • OW Palettes: Working
  • Bowser Station BG: Working
  • Pipe Land BG: Fixed
  • Koopa Subs: Working
  • Cacti: Working


All-in-all, that's about 2 good weekends of work, counting in other distractions.

That's why I likke your input, GP. You're methodic and notice a lot of things.
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