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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - TSRP2 - Screens & Status | | | |
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FPI Productions Goomba Level: 11 Posts: 28/33 EXP: 4629 For next: 1356 Since: 03-16-04 From: Germany Since last post: 9 days Last activity: 12 hours |
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Yeah, it's been a while... The last demo update for the "Second Reality Project 2" was back in Dezember '03. It's time for something new and I can say, the game is mostly finished. I plan to use 8 worlds in the game and I'm actually working on world 7. Not much left. Once again, I decided to change various things in the worlds which I had already finished before, here are some new screens: -Hotel Horror- (EDIT: Pic changed! ---> New TV GFX) A new bonus level for World 4. Nothing really outstanding GFX-wise, because this level uses mostly the original Ghost House GFX. But I think I can say, this level will be one of the uniquest level you've ever played. And you really need time to figure out what the hell is going on in this level. -Blue Switch Area- Another new bonus level in World 4. The "Blue Switch Area" is already in the demo, but some years ago I was too lazy to make a whole level, so it was only a short bonus room, where you can get lifes and where you can hit the blue switch. Since I've already made a big level for the red switch, I decided to make one for the blue switch, too. -Ruined Ruins- A new level for World 6, the "Venom Underground". The world was already finished and playable in the last demo releases but as I said I changed a lot. This one is a new level with "Labyrinth Zone"-GFX, this time with the "Scrap Brain Zone 3"-palette. -Bombs and Bullets- Another new cave level for World 6. -Temple of Fire- This level is also a very "old" one and included in the last demo releases. But as you can see on the screen it have different GFX now. -Rhino-Oil- The first level for World 7. -Starlight Tower- This is the level I'm actually working on. (PS: I know in some screens the status bar have some unusual colors - it will be fixed in the final version ) (edited by FPI Productions on 10-23-05 10:37 AM) |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 1086/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Originally posted by FPI Productions |
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Forte.EXE Buzzy Beetle Level: 31 Posts: 358/396 EXP: 170237 For next: 15126 Since: 07-23-04 From: DenTech City - Maverick Hunter HQ Since last post: 1 hour Last activity: 1 hour |
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Nice screens, mirnor pallet problems with Mario's name, but all in all very good. I was wondering though, the Temple of Fire level: your original design, or was it based off of the Temple of Fire level from MegaMan Zero 2. I could be wrong but... the name rang a bell to me. | |||
SoNotNormal Fuzzy Level: 34 Posts: 704/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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The Second Reality Project 1 was one of the only hacks I ever really beat. It was well done, and very creative. This one is even better. It looks incredible, and when the full release is here, I will DEFINITELY play it. Awesome work EDIT: I had to really stress that (edited by SoNotNormal on 10-20-05 03:29 PM) (edited by SoNotNormal on 10-20-05 03:30 PM) |
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TapTap Nipper Plant Level: 24 Posts: 262/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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I actuallly like how mario's name is different with the theme of the level. Keep up the great work! only question? what's what 2x2 Thing in the first screen? | |||
asdf Cukeman Level: 28 Posts: 287/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Hotel Horror - Good design, but the ghost house GFX kind of ruins it. Blue Switch Area - Ice level. Very cool. Ruined Ruins - I could've sworn Scrap Brain 3's palette had more grey in the background, but it's still fine the way it is Bombs and Bullets - Where have I seen those great tiles before? Temple of Fire - Cool. Rhino-Oil - Nothing wrong here. Starlight Tower - Damn, that's amazing! Especially the outside. It looks odd because of the JPG format, but it should look better in game. (edited by asdf on 10-20-05 03:38 PM) |
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SoNotNormal Fuzzy Level: 34 Posts: 707/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Hmm, I got the Labyrinth Zone tileset from ExGFX workshop - and I've been needing a set for my water levels... Think I'll use that BTW, you rip the Starlight Tower tileset yourself? If so, which game? |
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Chris Boo Level: 46 Posts: 862/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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The hack looks pretty well. There's a few things with the pallette problems on Mario's name (as already mentioned), but it looks really well. I can't find nothing else to say... so... nice work! | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7884/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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OMFG... I thought you were dead. Eww, JPEG screenshots. Anyway, not bad but the BG is kinda sucky. Please tell me that TV is animated. Brrr. Just the thought of water in a winter level. The BG is nice but too small; it needs something at the top. Looks neat. Cool... rather odd theme for an underground level. The temple idea is sweet. It looks nice, but the simple, bright sprites and pipes don't really fit with the ground and BG. Perhaps darkening them a bit would help (and if possible, replacing the global ? mark GFX with something better). Not bad. BG is a gross colour though. Is it supposed to look like a city in the background or green crud dripping and oozing from the top? I see both. Pretty good. The first one reminds me of the entrance to Smithy's dimension in Mario RPG. The second one's BG looks funny though. BTW, please don't use JPEGs for screenshots. The blurriness makes my eyes sad. |
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Tamarin Calanis We exist. Earth exists. The universe exists. Do we really need to know why? Level: 59 Posts: 1749/1802 EXP: 1672751 For next: 377 Since: 07-12-04 From: The gas station on the corner... Since last post: 5 hours Last activity: 5 hours |
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Originally posted by Ice Man He's ducking, and it's a JPG (you're raping my eyes!) Aside from the little things that HH pointed out (TV, shit-colored BG, and overly bright temple), it looks great. |
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Kailieann Koopa Level: 11 Posts: 73/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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Huh. Second Reality 1 was how I wound up here in the first place. I never did find that damn secret exit in the Starlight zone. Now, as for the screens... Since I liked the original so much, I really want this one to be as good as humanly possible, so I'm going to be brutally honest about what needs to be changed. Please keep in mind that I'm trying to help you improve it, not insult the work you've done so far. I have to agree with the majority vote that Hotel Horror doesn't do much for me. The original ghost house graphics definately need to go, for a start. The chairs need to look more like chairs and less like upside-down 4s, and unless it's an obstacle, the table needs to be recolored so that it looks like it's actually in the background and not closer to the screen than Mario. As for the TV, there's not really anything that looks right there. It's just floating on top of the table without a shred of perspective. There's no real border between the screen and the edges (though that may have more to do with the jpeg color bleeding than anything else), and for an old-style TV, the screen is too square. As for the static itself, the white is too bright and the black is too dark. The contrast is just hard to look at. And, just to clarify, it's not really a bad TV, it just doesn't mesh with the background. I like the concept of the level, but the graphics need an overhaul. For the Blue Switch Area, I have to agree with HyperHacker that the background needs to have something on the upper half of the screen, but other than that it looks fantastic. Ruined Ruins... first of all, let me start by saying that purple is my favorite color. And now that we've established that.. lose the purple. Or at least the layer 1 purple. It's just too much on top of all the purple in the background. Bombs and Bullets looks great. My only suggestion is to vary the rocks a little. Having all the tiles line up like that makes it look too uniform. They also look a little too much like sideways UFOs, but that may just be me. For Temple of Fire, again I agree with HyperHacker. The contrast between the sprites and the background is a bit too steep, and the normal blocks don't really go well with the rest. Rhino Oil suffers from the same problem as Ruined Ruins. There's too much of the same colors in layers 1 and 2. Maybe make the background closer to Starlight Tower's, then it wouldn't look so much like someone spilled yellow paint all over the screen. And finally, for Starlight Tower, I love the exterior, but with the interior, again I have to go with HyperHacker. The background just isn't working there. Also, the little clusters of x-shaped blocks scattered around layer 1 look more like graphical glitches than anything else, especially with the lack of any kind of border around them. Once again, please don't take my criticism too harshly. I really enjoyed the original Second Reality (and technically still am, seeing as I'm only halfway through the Special world), and I can't wait to try the new one. I just want you to make it as cool as possible. |
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Koneko Flurry Level: 21 Posts: 233/256 EXP: 49237 For next: 706 Since: 06-11-05 From: Tartarus, tartarus, tartarus Since last post: 9 hours Last activity: 8 hours |
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... Wow. Did NO ONE ELSE here play Sonic 1? Starlight Tower's graphics are from Starlight Zone. And the weird background there is how it was in the Sonic game. What I see wrong with it is that when you shrink it so that it looks more detailed, you make people who've seen the normal-size graphics get headaches. Well, not really, but with a Mario roughly 4x the size of Sonic because of the zoom-out, it doesn't feel right at all. | |||
Sketchie Mole Level: 28 Posts: 353/356 EXP: 118351 For next: 12987 Since: 12-27-04 Since last post: 7 days Last activity: 10 hours |
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I am definitely going to play this hack when it is released. Keep up the great work on this great hack. |
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Argai Newcomer Level: 3 Posts: 4/7 EXP: 77 For next: 51 Since: 10-16-05 From: Leeuwarden, The Netherlands Since last post: 1 day Last activity: 1 day |
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It looks nice to me. I like the style/lay out of the levels, as far as I can see. Off course I also like the FG/BG graphics you used, but I still prefer the original graphics. They may be 'boring' to some people, but I think they are the real Mario style. |
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Golden Yoshi Pokey Level: 41 Posts: 682/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Wow! It's been a long time since we've heard from this...I'm glad to know this hack didn't join the unrevered group of cancelled hacks . Hotel Horror- Pretty good, I'd change the BG if I were you to give it a nice new look, the objects on the table are a bit illegible, the TV can use some minor tweaking, and is that a wine glass on the table? Blue Switch Palace- Awesome screen, it gives off a great wintry feel! Ruined Ruins- No complaints here. Bombs and Bullets- Ditto. Temple Of Fire- Looks a bit drab, mainly because of the logs. You oughta add a bit more detail to the logs in the FG and BG. Rhino Oil- Really nice looking screens here! Starlight Tower- Cool screens, I like the FG and door in the 2nd screen. Great to see that this hack is finally nearing completion! I'll be sure to download the finished product. |
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FPI Productions Goomba Level: 11 Posts: 29/33 EXP: 4629 For next: 1356 Since: 03-16-04 From: Germany Since last post: 9 days Last activity: 12 hours |
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First, I agree with you all mostly. The Reason why I used the original Ghost house GFX was, because I don't know what I could use instead of it for this level. I still don't know. Anyway, I think I don't want to change the Ghost-House-FG-GFX, because I used it in very special ways in this level and it would be too much work to set everything up with new graphics. The BG is another thing. But i don't know with what I could replace it. Of course I could try to draw one by myself, but I really suck at things like this. I have some "original" ExGFX in the game and it will be there in the Final Release, but in fact, I don't like it that much. About the TV, chairs, table etc: Yeah, i was never really happy with the TV, but I replace the GFX for that for sure. I already have something very specific in mind for that. And of course, the static on the TV is animated and it looks like this with a reason. If you are able to solve some of the puzzles in this level, you will see the answer. About the chairs/table: It's not supposed to be a BG. It's FG actually and Mario can jump on the chairs and on the table for example. ABout the chair GFX, I have to agree. As I said before I suck at GFX editing, when I'm trying to draw it by myself.
I haven't any problems with that. If you just say: "WOW its GREAT" I can't really make it better, right?
Just use Lakitu's cloud to fly under the goal to the right. Btw, I added a html-document on my site a while ago. It's maybe a bit hidden on my site, because it shows you the locations for all the secret exits in the game.
Yeah... the *.bin-files are too small. But since I have some space left in the *.bin-file for the Foreground, it will be still possible to add something on the BG. Actually I don't think that I will change something on the upper part, because on the original PLOK!-BG there is nothing over the clouds. But there are more shades in the water at the bottom, so I think I will make it more like the PLOK!-BG: I will move the BG more up and add something more on the downside.
First, I don't replaced the colors from the Labyrinth Zone-level, which is already in the demo. But since there are two different palettes for the Labyrinth Zone GFX (Labyrinth Zone & Scrap Brain Zone 3) I wanted to use both palettes from the beginning. I also like the golden palette more than this (and especially the green-grey-overwater-palette from Scrap Brain 3 Zone) but I can't see anything wrong with using both palettes in the hack, so I don't want to change it actually. Btw, here you can take a look on the original: http://www.gamescreenshots.com/fullpic.asp?category=genesis&pic_id=2372&game_id=20&gallery=0&picOrder=0
Tamarin Calanis is right, he's just ducking. Mario don't want to be touched by the bullet bill.
It should be "Duck Tales" - i ripped the GFX from the GB-version.
I never thought about that, but the idea sounds great. I will see, what I can do.
I must admit, I never played a MegaMan-game but MegaMan X1. In the actual (but old) demo this level uses "SML2"-GFX and in the final version it will have some GFX from "Illusion of Gaia" (which you can see on the screen).
It's supposed to be a city. It should be look like that: http://www.gamescreenshots.com/fullpic.asp?category=genesis&pic_id=2380&game_id=20&gallery=0&picOrder=0 I know on the original screen the BG is more detailed, but I couldn't add more details, because I need too much place in the *.bin-files for all the great "Oil Ocean Zone"-FG-GFX.
"Sonic the Hedgehog" - the very first one. ^^ The only ExGFX in this hack I don't ripped by myself is all the SMAllstars-stuff which was already present in "Demo World"
What's wrong with the BG colour? Like in "Ruined Ruins" I used the same colour as in the original game.
Actually, "Starlight Tower"'s GFX isn't "Starlight Zone", it's "Scrap Brain Zone" But you are right about the BG, but I don't think it's weird, but maybe I played Sonic 1 too much too see it. Besides that, I have to say, that I have some problems with seeing colours right, anyways. I have a lot trouble with green-brown, blue-purple and so on, so I think I can't see the things like you. So in fact, for the colours in "Ruined Ruins" "Rhino-Oil" & "Starlight Tower": I think I will not change them, because of two reasons: First, I want them to look like in the Sonic-games (colour-wise, not level-design-wise) and Second, I can't do it better. I'm sure I would screw it up much more if I would play around with my very own palettes. It would look okay for me, but possibly not for all the others. If you played some older demos of this hack, I'm very sure that you have noticed some really weird colour palettes. (Some of them are already changed, btw)
I know what you mean. The GFX looks much bigger in the sonic games, and as SoNotNormal already stated, the Labyrinth Zone GFX is available in the ExGFX-workshop, and it's much bigger there (like in the Sonic games). But I used the smaller version with a reason. I can get more ExGFX in a several *.bin-file and I also think, that 16x16-blocks are fitting very well in a Mario-game. (Another example: In the Rino-Oil-level I used the Oil Ocean-GFX, and for the pipes in the level, I used also the pipes from the Oil-Ocean. With the actual format the pipes have the exact format like the original pipes in SMW. If I would use "bigger" GFX, I couldn't use the pipes - it would be very weird-looking, I think - Another good example are the doors in the Starlight-Tower level which have the right format in the hack to replace the normal doors.) The bad thing is of course, the original GFX is bigger and have more details. But I think I can life with that.
Danke! Ich werd aber sicher noch eine Weile benötigen, bevor ich die ersten Testversionen rausgebe... Ich werde aber gerne auf das Angebot zurückkommen. ^^ (edited by FPI Productions on 10-21-05 10:39 AM) (edited by FPI Productions on 10-21-05 10:44 AM) (edited by FPI Productions on 10-21-05 10:47 AM) (edited by FPI Productions on 10-21-05 10:50 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7922/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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You could just stretch the snow BG or add an HDMA gradient at the top (or move it up and add one at the bottom, getting darker). As for the temple, just consider that there's no light source. If it doesn't make it too difficult you might even use that spotlight effect from Bowser's Castle. | |||
Rain Man Buzzy Beetle Level: 31 Posts: 377/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
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Your a fan of sonic, huh, FPI? Glad to know I'm not alone Great screens |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 1021/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Awesome. Do you still have the Wario Land GFX, though? Those were awesome And I was about to attempt ripping those GFX too. XD Ah well, I'll see about Transylvania's... IIRC those were pretty good too. |
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Shane -26- Ninji Level: 17 Posts: 165/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
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Excellent Screens. I have played your other releases and they never cease to amaze me. I am looking forward to the final version. |
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