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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Question about the Status Bar Editor | | | |
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FPI Productions Goomba Level: 11 Posts: 24/33 EXP: 4629 For next: 1356 Since: 03-16-04 From: Germany Since last post: 9 days Last activity: 12 hours |
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It's maybe a stupid question, but I can't figure it out... In the SBE it's possible to change the name "Mario" into something different for example or you can use a different color or whatever. But how can I change the name "Luigi"? Is there a way to switch between both names so you can edit both of them? I've already read the readme and the thread about the editor, but I can't find any information about this... |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2213/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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The Luigi text is one of the counters, which means that you can remove it or move it around. If playing as Luigi, the game will paste the LUIGI tiles from GFX28.bin where the Luigi counter is. The only way to change what the Luigi counter looks like is to edit the tiles in a tile editor. If you need to make the Luigi counter shorter, edit the byte at 11CE with a hex editor. (00 = 1 tile, 01 = 2 tiles, 02 = 3 tiles, 03 = 4 tiles, etc.) | |||
FPI Productions Goomba Level: 11 Posts: 25/33 EXP: 4629 For next: 1356 Since: 03-16-04 From: Germany Since last post: 9 days Last activity: 12 hours |
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I thought about that already, but I have some problems with that. In the SBE and in LM's Overworld editor for the title screen/credits, everything looks right: But if you want to open GFX28.bin in LM or in another Tile editor, it only looks like that: Every second 8x8 tile is missing for whatever reason. I can see the "L" and the two "I"'s for Luigi, but where's the rest? |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2215/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Switch to 2bpp Gameboy mode to see the graphics correctly. | |||
FPI Productions Goomba Level: 11 Posts: 26/33 EXP: 4629 For next: 1356 Since: 03-16-04 From: Germany Since last post: 9 days Last activity: 12 hours |
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Thanks a lot, that works fine! But I already have another question. In the SBE you can also edit the palette for the "Mario"-Counter, is it possible to change the Palette for the Luigi-counter as well? |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1224/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Both names use the same palette. Just change it in Lunar Magic (you can't miss it, it's red and green). | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2216/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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The Luigi counter uses the palette of the tiles it's placed over. | |||
FPI Productions Goomba Level: 11 Posts: 27/33 EXP: 4629 For next: 1356 Since: 03-16-04 From: Germany Since last post: 9 days Last activity: 12 hours |
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Ok. I finally get it right! Thanks for your help! |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Question about the Status Bar Editor | | | |