Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario World NES | | | |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Shane -26- Ninji Level: 17 Posts: 77/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
| ||
I'm thinking of creating a GFX hack of SMW. I won't be improving the graphics but instead downgrading them to NES format. Here is a screen of some basic objects and sprites that I have edited. If the people like it, then I will continue to make this hack and post more screens over the next few hours and days. If you think it is a crap idea and I should scrap it then just say so. |
|||
SoNotNormal Fuzzy Level: 34 Posts: 621/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
| ||
Not a bad idea at all. I think someone else on the board is doing a NES SMW hack though too. (is it yoshi master?) Those look good though, keep it up, and I hope to see more. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2185/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
Suggestion: Use only the first four (three, if you're not counting transparency) colors of the first four palettes. The NES did only have 12 colors + 1 background color for Layer 1 (no layer 2, 3 or 4 on the NES) and 12 colors + transparency for sprites. | |||
Golden Yoshi Pokey Level: 41 Posts: 669/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
| ||
Originally posted by SoNotNormal I think yoshi master was working on a SMW beta remake. This sounds like a cool idea, I say go for it. Would you only be redesigning the original SMW levels though, or would you be including some new levels? |
|||
Chris Boo Level: 46 Posts: 818/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
| ||
Heh. The sprites in the screen does look pretty nes-like. I think it could be very well done if you go on with it. | |||
PumpkinPie Boo! I'll scare your dad! Big Boo Pretend Moderator All hail the Pumpkin King! Level: 47 Posts: 1129/1158 EXP: 718208 For next: 47995 Since: 12-05-04 From: Halloween Town Treats: Many Tricks: Oh yes Since last post: 2 days Last activity: 8 hours |
| ||
That's a clever idea... just shows how minor dark and light lines added to a picture really add value. | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 1830/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
| ||
Neato! I'm doing something similar, but different. | |||
TapTap Nipper Plant Level: 24 Posts: 207/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
| ||
That looks really good! I don't see anything wrong. Go For it! | |||
Kirby Mario Goomba Level: 7 Posts: 17/22 EXP: 929 For next: 519 Since: 08-13-05 Since last post: 4 days Last activity: 3 hours |
| ||
that is very cool! I'd really like to play it when it comes out! (edited by Kirby Mario on 10-13-05 07:22 PM) |
|||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1927/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
| ||
Interesting concept... I was planning on making classic hacks of all the original Mario Games with matching GFX as well, but I've got sidetracked with more important stuff. I'll do it when I find the time, but I like this idea so far | |||
Yoshi Master Red Koopa Level: 17 Posts: 131/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
| ||
Originally posted by Golden YoshiOriginally posted by SoNotNormal Right you are Golden Yoshi. This looks interesting keep it up and may the force be with you. Nice |
|||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2186/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
Uh... I found a problem... The koopas have got too many colors: Black, white, brown, (color of the koopa), transparency. That's 5 colors. |
|||
Kailieann Koopa Level: 11 Posts: 40/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
| ||
You could always pretend the koopas are layered sprites. Megaman had six colors in the original NES games, because his eyes were a seperate sprite from his body. | |||
XPeter Fuzz Ball Level: 42 Posts: 883/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
I think you should make it look more like SMB3 for NES, that would look great. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1202/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
| ||
Neat. Now all you have to do is implement the 8-sprite-per-scanline limit! *BMF98567 is shot seventy kajillion times |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7699/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Originally posted by Kailieann That's cheating though. Unless you actually do use layered sprites. |
|||
Shane -26- Ninji Level: 17 Posts: 80/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
| ||
Originally posted by Smallhacker I knew that the koopas had an extra color before I posted the screens. I'm still trying to decide which color I'll take out of them. |
|||
XPeter Fuzz Ball Level: 42 Posts: 886/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
| ||
Lose the white, brighten the orange, and make the eyes orange. Copy all of the palettes and GFX from SMB3 for NES. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1911/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
| ||
No, lose the black. I almost never see black in a sprite for an NES game. | |||
Shane -26- Ninji Level: 17 Posts: 81/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
| ||
More Screens!!! Here ya go! The key has a darker color and the koopa's eyes are colored. I changed more but they would look glitchy on the screen so i'll put them in the next screen. |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Mario World NES | | | |