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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - New Screens of SMBDX | | | |
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Shane -26- Ninji Level: 17 Posts: 78/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
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I think the backgrounds look great the way they are. | |||
XPeter Fuzz Ball Level: 42 Posts: 878/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Oh, didn't see your post there SNN. World 0 is a night-time world, and W 0-4 is another Bowser's Castle, like D-4 is in TLL. I'll show the screens soon. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7676/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by sk26Originally posted by zeck I don't think you can get to -2 or -3 in the US version. Useless fact: -1 is actually 36-1. All warp zones need 3 warp points, so they pointed the unused ones to world 36 because tile 36 is blank. For some reason, going through the wall loads the x-5-x warp instead of the 2-3-4 one. |
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XPeter Fuzz Ball Level: 42 Posts: 880/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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shots of World 0: W 0-2 and W 0-4 aren't finished yet, I'll show more screens when they are. So how do these ones look? (edited by peter_ac on 10-14-05 03:46 AM) |
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kristopher_pearman Koopa Level: 17 Posts: 99/105 EXP: 22964 For next: 1779 Since: 08-04-04 Since last post: 5 days Last activity: 11 hours |
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woah they look real nice, cant wait to see the finished version | |||
XPeter Fuzz Ball Level: 42 Posts: 882/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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And here's a hot from TLLDX: (edited by peter_ac on 10-14-05 07:12 AM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7700/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Cool. Is world 0 a real world or just something you made up? | |||
XPeter Fuzz Ball Level: 42 Posts: 884/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Well, kind of. Googie, Shadic, and Frank15 are allowing me to rebuild levels from their SMB hacks, so I'm picking the best 8 levels out of about 150 to put in these 2 new worlds. By the way, the e-world has been removed from SMBDX (it's still there in TLLDX), and Yoshi and the raccoon leaf are available in the red toad houses (there's a fire flower there too ), which can only be found in worlds 9 and 0. The yellow toad houses are in every other world, each of which holds a fire flower. | |||
Shane -26- Ninji Level: 17 Posts: 79/239 EXP: 21382 For next: 3361 Since: 09-30-05 From: The Sunny SouthEast of Éire Since last post: 8 hours Last activity: 7 hours |
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Nice screens! I wonder is it possible to change the spike chains to Roto-discs (those energy balls in SMB3 fortresses). Think about it. Definatly lookin forward to this. |
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Chris Boo Level: 46 Posts: 825/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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Neto! World 0-3 looks really nice, though. I really like the way this hack seems to be turning out. It really seems nice. | |||
SoNotNormal Fuzzy Level: 34 Posts: 625/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Originally posted by peter_ac Yeah. I get missed a lot World 0 looks great - how did you pull something off like that? Oh, and why are there 2 start points on the 1-1 map? Is that one on the right for a different world? Great job still |
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XPeter Fuzz Ball Level: 42 Posts: 887/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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@sk26: eh, no, the disc is kinda hard to rip, and i'm happy with the ball n' chain anyway. @SNN: in that TLL shot, you see w4 on the right (you can even see the warp pipe from w1-2 to w1-4). I know it looks quite cramped in that shot, but it's really not. I would show a shot of the entire overworld, but it would be quite a spoiler, don't you think? At the moment, I'm doing some work on Mario's GFX coding, and I'm drawing some new GFX for Luigi, like ducking with an item, or looking up. |
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asdf Cukeman Level: 28 Posts: 284/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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These look very impressive. 9-3 in particular. Hopefully, this version won't be as buggy as the last version. Nice job. | |||
Jacob264 Micro-Goomba Level: 8 Posts: 12/19 EXP: 1716 For next: 471 Since: 08-30-04 Since last post: 11 hours Last activity: 6 hours |
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I Have Idea, Why dont you try Make the title fall down from Top Screen Just like Super mario bros 3? anyway I Tried that game and it is very cool.... I cant wait for Version 1.2 of it it should have Title fall down effect just like Super mario Bros 3. |
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XPeter Fuzz Ball Level: 42 Posts: 889/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Jacob, that would require a lot of ASM work. It would be cool, yes, but it's just not worth all the hassle. But eh, thanks for the idea anyway. So since I'm having problems with Raccoon Luigi, I've decided that I'll make Luigi (P1 in TLLDX) have the cape, and Raccoon Mario will stay in SMBDX. |
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TapTap Nipper Plant Level: 24 Posts: 218/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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A quick question: What will be in the toad houses by level 1 in each world? | |||
XPeter Fuzz Ball Level: 42 Posts: 890/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Zachio, I explained the Toad Houses a few posts up. | |||
Rain Man Buzzy Beetle Level: 31 Posts: 371/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
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It may be a bit of a lame idea, but you could make a layer three background for the title screen, and put the text on layer two, quite high up. Then put on layer 2 smash But it may look kinda lame, but give it a try (edited by Rain Man on 10-15-05 05:35 PM) |
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XPeter Fuzz Ball Level: 42 Posts: 900/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I just finished making the glitched worlds from smb.nes (WORLD -1) and smb.fds (WORLD 36-1), so take a look at the screens: Get to here in w1-2 crouch and jump into the line of walk-through blocks. Keep crouching and jumping right until you get here, and you're standing on a pipe which looks like bricks. Where the pipe takes you depends on the timer, if it's divisible by 3 or not. It can wither take you to w -1, w36 or w1-2's secret exit. This is WORLD -1: (same as w7-2) . WORLD -2: (water version of w3-4) WORLD -3: (land version of 3-4) And if you timed it right, you'll be taken to WORLD 36-1: (water version of 1-3) WORLD 36-2: (same as 2-3) WORLD 36-3: (underground version of 4-4) So how do they look? (edited by peter_ac on 10-20-05 04:07 AM) |
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Nebetsu Shmee Level: 55 Posts: 1524/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
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Originally posted by peter_ac Holy! They look AMAZING! And implimenting the glitch from the nes game is a great idea! ^^ |
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Acmlm's Board - I2 Archive - Super Mario World hacking - New Screens of SMBDX | | | |