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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Anyone already made these blocks? | | | |
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Kailieann Koopa Level: 11 Posts: 18/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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I have a couple of blocks I want to have for the hack I'm working on, but I figured I'd see if anyone's already made them, or if they'd be willing to lend a hand in making them. A ? block that puts a key into your item box A ? block that puts a bob-omb into your item box Character change block (like the Mario/Luigi blocks 183/184 in Blocktool, but switches back and forth between them) Top/Bottom Wrap blocks (like the Left/Right Wrap blocks 328/329 in Blocktool, but for horizontal levels) End Level block that plays the boss defeated music instead of the normal level end music Breakable block that can only be smashed from above by Yoshi with a yellow/flashing shell (or yellow Yoshi with any shell) Breakable block that can only be smashed by an exploding bob-omb A block that makes something appear (like how the switches in the switch palaces make sprites of the [ ] and [!] appear in the text box) (edited by Kailieann on 10-11-05 07:16 PM) (edited by Kailieann on 10-11-05 07:34 PM) |
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Bio Buster Beetle Level: 27 Posts: 424/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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1.find it on Custom block workshop 2.not sure If this sprite is compatible with the Item box 3.look easy to do 4.Not sure If this possible without a lot of ASM 5.Look easy, again 6-7:view #4 8:???? what do you mean |
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Kailieann Koopa Level: 11 Posts: 19/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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1. Thanks 2. Could be. 3. Indeed. Just thought I'd see if anyone else had already done it, save myself some trouble. 4. Shouldn't be too difficult. It just needs to change Mario's Y position. 5. I've not tried toying around with music yet, but yeah, I figure it'd be easy enough. 6. If there's a single RAM address that stores what power Yoshi has then it should be easy enough. If not, then it should be possible with a bunch of branch statements to check what Yoshi is being ridden and what's in its mouth. 7. There's an instant bob-omb explosion block on the page, I could try adding the block smash code to that. 8. When you step on the switch palace switches, a message pops up saying that it will turn the empty switch boxes into the normal ones, but the switch boxes it shows aren't part of the message itself, they're sprites that (I assume) were put there by the switch. I'd like a block that can do the same, only with a sprite of my chosing. (edited by Kailieann on 10-11-05 08:13 PM) (edited by Kailieann on 10-11-05 08:16 PM) (edited by Kailieann on 10-11-05 08:18 PM) (edited by Kailieann on 10-11-05 08:23 PM) |
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Bio Buster Beetle Level: 27 Posts: 426/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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these block in the switch palace depend one level, you can edit in wich level they are in LM, and also, I never seen a sprite creating block(exept the one in blktool) (edited by Bio on 10-11-05 08:41 PM) |
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SoNotNormal Fuzzy Level: 34 Posts: 614/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Well, I don't know much about the custom blocks, those ideas are good, but I think it might take a bit of work. But I REALLY like your layout, it's very nice. And that Mario joke in the bottom right corner is great | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 739/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Make a copy of one of the blocks (ex. gq1) and change the fifth byte to the sprite you want. 08 E2 30 A9 xx 8D C2 0D A9 29 8D 93 16 A0 01 28 60 Use this list to determine what number to use: From a text file: |
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Kailieann Koopa Level: 11 Posts: 21/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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Bob-Omb might be one of the 55 untested ones, but Para-Bomb might be better anyways. Some of the others have potential, too. (edited by Kailieann on 10-11-05 10:29 PM) |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 741/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Oh, I didn’t notice there was that many that were untested. I guess it might be, but I don’t feel like testing those right now… if someone else wants to and finds any more, then be sure to tell me, okay? | |||
Kailieann Koopa Level: 11 Posts: 22/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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Done. Values that freeze the game: 56-58, 5A-5D, 5F, 60, 62, 64-67, 6A, 6B, 6D-75, 77-7C, 7E, 7F, 81, 83-89, 8B, 8C Minor graphical glitches (or does nothing): 61, 63, 6C, 80, 82, 8A Weird effects: 59 - Creates a backwards gold P-switch that hangs in the air and scares Yoshi away if they collide 5E - Makes Mario moonwalk while riding Yoshi. Also makes Caped Mario's spin only hit the left. 68 - Hurts/Kills Mario (this one could actually be useful if you want to give the player the option of becoming small at the press of a button) 69 - Creates a glitched sprite that hangs in the air. Yoshi can bounce on top of it, but it scares Yoshi away or hurts/kills Mario from the bottom or sides 76 - Blasts Mario to the right. This would be awesome as a speed-booster powerup, except that it glitches the level and usually ends up with Mario getting killed 7D - Spawns a glitched enemy sprite. Seems to act like a shellless koopa. Unfortunately, upon testing, it seems that the Para-Bomb explodes as soon as it hits the ground, so there's no real use for it in combination with the Bob-Omb Smash block I mentioned. Guess I'll have to put actual Bob-Ombs into the levels. (edited by Kailieann on 10-11-05 10:29 PM) (edited by Kailieann on 10-11-05 10:58 PM) |
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jp Micro-Goomba Level: 4 Posts: 4/12 EXP: 196 For next: 83 Since: 10-11-05 From: Montevideo, Uruguay Since last post: 13 days Last activity: 8 days |
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Try this code for block #5 (end level with boss defeated music) : A9 0B 8D FB 1D A9 FF 8D 93 14 60 Change byte #2 for different songs (edited by jp on 10-11-05 11:59 PM) |
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Kailieann Koopa Level: 11 Posts: 25/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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Thanks | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2179/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Odd... Bob-omb SHOULD be 9A on that list... | |||
Kailieann Koopa Level: 11 Posts: 26/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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*tests* nope. Just a whole lot of nothing. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Anyone already made these blocks? | | | |