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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Anyone already made these blocks? | |
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Kailieann

Koopa
Level: 11

Posts: 18/106
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Since: 10-09-05

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Posted on 10-12-05 04:11 AM Link | Quote
I have a couple of blocks I want to have for the hack I'm working on, but I figured I'd see if anyone's already made them, or if they'd be willing to lend a hand in making them.

A ? block that puts a key into your item box
A ? block that puts a bob-omb into your item box
Character change block (like the Mario/Luigi blocks 183/184 in Blocktool, but switches back and forth between them)
Top/Bottom Wrap blocks (like the Left/Right Wrap blocks 328/329 in Blocktool, but for horizontal levels)
End Level block that plays the boss defeated music instead of the normal level end music
Breakable block that can only be smashed from above by Yoshi with a yellow/flashing shell (or yellow Yoshi with any shell)
Breakable block that can only be smashed by an exploding bob-omb
A block that makes something appear (like how the switches in the switch palaces make sprites of the [ ] and [!] appear in the text box)


(edited by Kailieann on 10-11-05 07:16 PM)
(edited by Kailieann on 10-11-05 07:34 PM)
Bio

Buster Beetle
Level: 27

Posts: 424/458
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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

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Posted on 10-12-05 04:44 AM Link | Quote
1.find it on Custom block workshop
2.not sure If this sprite is compatible with the Item box
3.look easy to do
4.Not sure If this possible without a lot of ASM
5.Look easy, again
6-7:view #4
8:???? what do you mean
Kailieann

Koopa
Level: 11

Posts: 19/106
EXP: 5320
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Since: 10-09-05

Since last post: 2 hours
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Posted on 10-12-05 05:13 AM Link | Quote
1. Thanks
2. Could be.
3. Indeed. Just thought I'd see if anyone else had already done it, save myself some trouble.
4. Shouldn't be too difficult. It just needs to change Mario's Y position.
5. I've not tried toying around with music yet, but yeah, I figure it'd be easy enough.
6. If there's a single RAM address that stores what power Yoshi has then it should be easy enough. If not, then it should be possible with a bunch of branch statements to check what Yoshi is being ridden and what's in its mouth.
7. There's an instant bob-omb explosion block on the page, I could try adding the block smash code to that.
8. When you step on the switch palace switches, a message pops up saying that it will turn the empty switch boxes into the normal ones, but the switch boxes it shows aren't part of the message itself, they're sprites that (I assume) were put there by the switch.
I'd like a block that can do the same, only with a sprite of my chosing.


(edited by Kailieann on 10-11-05 08:13 PM)
(edited by Kailieann on 10-11-05 08:16 PM)
(edited by Kailieann on 10-11-05 08:18 PM)
(edited by Kailieann on 10-11-05 08:23 PM)
Bio

Buster Beetle
Level: 27

Posts: 426/458
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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

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Posted on 10-12-05 05:41 AM Link | Quote
these block in the switch palace depend one level, you can edit in wich level they are in LM, and also, I never seen a sprite creating block(exept the one in blktool)


(edited by Bio on 10-11-05 08:41 PM)
SoNotNormal

Fuzzy
Level: 34

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Since: 07-01-05
From: Canada, eh?

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Posted on 10-12-05 05:52 AM Link | Quote
Well, I don't know much about the custom blocks, those ideas are good, but I think it might take a bit of work. But I REALLY like your layout, it's very nice. And that Mario joke in the bottom right corner is great
UnsurpassedDarkness

Melon Bug
Level: 39

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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

Since last post: 12 days
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Posted on 10-12-05 06:06 AM Link | Quote
Make a copy of one of the blocks (ex. gq1) and change the fifth byte to the sprite you want.

08 E2 30 A9 xx 8D C2 0D A9 29 8D 93 16 A0 01 28 60

Use this list to determine what number to use:

From a text file:
________________________
( Item Box Values List )
¯) October 8, 2003 (¯
(¯ By: jeffreymroberts ¯)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
_________________
(What this List Is)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
It's a list of all of the values that can be used with the RAM Address $0DC2.
IN PLAIN ENGLISH: It's a list of all the sprites that can be put into the item box.
__________
[Thanks To:]
¯¯¯¯¯¯¯¯¯¯
Alaric: For his version of the list. Available at:
http://acmlm.overclocked.org/board/thread.php?id=29392
FuSoYa: For some sprite names, and info about how these values can be derived from the values used in LM.
BMF54123: For starting the thread that inspired it all. Check it out at:
http://acmlm.overclocked.org/board/thread.php?id=33935

_________________
(Uses for the List)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
- Custom Blocks & Other ASM Hacks
- Cheat Code: 7E0DC2xx (xx is the hex value from the list.)
_________
(The List!)
¯¯¯¯¯¯¯¯¯
VALUE = SPRITE NAME
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
00 = Nothing
01 = Mushroom
02 = Fire Flower
03 = Invincable Star
04 = Feather
05 = 1-Up Mushroom
06 = Vine
07 = Fireworks
08 = Goal Tape
09 = Princess Peach (Ending) (Messes up Mario's movements)
0A = Balloon
0B = Flying Red Coin
0C = Flying Golden 1-Up Mushroom
0D = Flying Key!
0E = Changing Item
0F = Slot Machine Block
10 = Backwards Left-Flying ? Block with Coin
11 = Backwards Left-Right Flying ? Block with Coin
12 = Nothing?
13 = Caterpillar
14 = Lakitu's Cloud
15 = ??? (Sends Mario flying to the right!)
16 = Layer 3 Smash
17 = Birds from Yoshi's House
18 = Clouds from Yoshi's House
19 = Fire from Yoshi's House
1A = Ghost House Exit Door
1B = Invisible Warp Hole Blocks
1C = Scale Platforms
1D = Large Green Gas Bubble
1E = Chargin' Chuck
1F = Splitin' Chuck?
20 = Bouncin' Chuck?
21 = Whistlin' Chuck?
22 = Clappin' Chuck?
23 = Puntin' Chuck?
24 = Pitchin' Chuck?
25 = Another Chuck?
26 = Volcano Lotus
27 = Sumo Brother
28 = Hammer Brother?
29 = Flying Blocks for Hammer Brother
30 = Grey Platform On Chain (Solid Platform?)
31 = Floating Spike Ball
32 = Fuzzball/Sparky
33 = HotHead
34 = Iggy's Ball (Boss Level)
35 = Blargg
36 = Renzor (Nothing?)
37 = Fishbone
38 = Rex
39 = Wooden Spike
3A = Wooden Spike 2
3B = Fishin' Boo
3C = Boo Block
3D = Stationary Boo?
3E = Eating/Creating Block
3F = Falling Spike
40 = Bowser Statue Fireball
41 = Grinder
42 = Sinking Fireball (Boss Battle)
43 = Reflecting Fireball?
44 = Upper Right Carrot Top Lift
45 = Upper Left Carrot Top Lift
46 = Message Box
47 = Timed Lift (No Time?)
48 = Grey Moving Castle Block
49 = Bowser Statue?
4A = Sliding Koopa
4B = Swooper Bat
4C = Mega Mole
4D = Grey Platform
4E = Flying Grey Turnblocks
4F = Blurp Fish
50 = Porcu-Puffer Fish
51 = Grey Platform That Falls
52 = Big Boo Boss
53 = Dark Room with Spotlight
54 = Invisible Mushroom
55 = Switch for Dark Room
56 - 8C = (crashes? / glitches? / untested)
8D = Green Koopa, No Shell
8E = Red Koopa, No Shell
8F = Blue Koopa, No Shell
90 = Yellow Koopa, No Shell
91 = Green Koopa
92 = Red Koopa
93 = Blue Koopa
94 = Yellow Koopa
95 = Green Koopa Flying Left
96 = Green Bouncing Koopa
97 = Vertical Flying Red Koopa
98 = Horizotal Flying Red Koopa
99 = Yellow Koopa with Wings
9A = Nothing?
9B = Keyhole
9C = Goomba
9D = Bouncing Goomba With Wings
9E = Buzzy Beetle
9F = Nothing?
A0 = Spiny
A1 = Falling Spiny
A2 = Horizontal Fish
A3 = Vertical Fish
A4 = Unused Non-Swimming Fish
A5 = Surface Jumping Fish
A6 = Display Level Message 1 (Doesn't Work)
A7 = Classic Pirhana Plant
A8 = Bouncing Football
A9 = Bullet Bill
AA = Hopping Flame
AB = Lakitu (Doesn't Work?)
AC = Magikoopa
AD = Magikoopa Magic
AE = Falling Coin
AF = Green Vertical Net-Climbing Koopa
B0 = Red Vertical Net-Climbing Koopa
B1 = Green Horizontal Net-Climbing Koopa
B2 = Red Horizontal Net-Climbing Koopa
B3 = Thwomp
B4 = Thwimp
B5 = Big Boo
B6 = Koopa Kid (Nothing)
B7 = Classic Pirhana Plant
B8 = Sumo Brother's Fire Lightning
B9 = Green Koopa, No Shell
BA = Nothing?
BB = Spike Top
BC = Portable Spring Board
BD = Dry Bones, Throws Bones
BE = Bony Beetle
BF = Dry Bones, Stay on Ledge
C0 = Vertical Fireball
C1 = Boss Fireball, Stationary
C2 = Green Yoshi
C3 = Chrashes? / Glitches
C4 = Boo
C5 = Eerie (Stationary?)
C6 = Eerie, Wave Motion (Moves Up and Down?
C7 = Urchin, fixed vertical/horizontal (Stationary?)
C8 = Urchin, wall detect (Stationary?)
C9 = Urchin, Wall Follow
CA = Rip Van Fish
CB = Pow (Nothing?)
CC = Para-Goomba
CD = Para-Bomb
CE = Dolphin, Horizontal
CF = Dolphin 2, Horizontal
D0 = Dolphin, Vertical
D1 = Torpedo Ted
D2 = Directional Coins, No Time Limit, Restarts Music
D3 = Diggin' Chuck
D4 = Jumping Fish, doesn't need water
D5 = Diggin' Chucks Rock
D6 = Growing/Shrinking Pipe End
D7 = Goal Point ? Sphere
D8 = Pipe Dwelling Lakitu
D9 = Exploding Block, Green Shell-less Goomba
DA = Ground Dwelling Monty Mole
DB = Ledge Dwelling Monty Mole
DC = Jumping Pirhana Plant
DD = Jumping Pirhana Plant, Spit Fire
DE = Ninji
DF = Moving Ledge Hole (Ghost House)
E0 = Nothing?
E1 = Climbing Net Door?
E2 = Checkerboard Platform, Horizontal (Grey Platform?)
E3 = Flying Rock Platform, Horizontal
E4 = Checkerboard Platform, Vertical (Grey Platform?)
E5 = Flying Rock Platform, Vertical
E6 = Turn Block Bridge Horizontal And Vertical
E7 = Turn Block Bridge Horizontal
E8 = Brown Platform, floats on Water
E9 = Checkerboard Platform That Falls (Brown Platform?)
EA = Orange Platform, floats in water
EB = Orange Platform, Goes on Forever (Falls?)
EC = Brown Platform on Chain
ED = Flat Green Switch Palace Switch
EF = Brown Platform, Line Guided
F0 = Brown Platform, Line Guided
F1 = Rope Mechanism
F2 = Chainsaw, Right
F3 = Upside Down Chainsaw, Right
F4 = Grinder, Line Guided
F5 = Fuzzball, Line Guided
F6 = Nothing?
F7 = Coin Game Cloud
F8 = Spring Board, Left
F9 = Spring Board, Right
FA = Invisible Solid Block
FB = Dino Rhino
FC = Dino Torch
FD = Pokey (Falling Head?)
FE = Super Koopa, Red Cape, Swoop
FF = Super Koopa, Yellow Cape, Swoop
I haven’t checked to see if a bob-omb is compatible with the Item box or not, but I don’t see why it wouldn’t be. Okay, bob-omb isn’t on that list… I guess you have to use a para-bomb (CD) instead.
Kailieann

Koopa
Level: 11

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Since: 10-09-05

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Posted on 10-12-05 06:27 AM Link | Quote
Bob-Omb might be one of the 55 untested ones, but Para-Bomb might be better anyways.
Some of the others have potential, too.


(edited by Kailieann on 10-11-05 10:29 PM)
UnsurpassedDarkness

Melon Bug
Level: 39

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Since: 10-29-04
From: Λtlantıs.
All your base are belong to us.

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Posted on 10-12-05 06:38 AM Link | Quote
Oh, I didn’t notice there was that many that were untested. I guess it might be, but I don’t feel like testing those right now… if someone else wants to and finds any more, then be sure to tell me, okay?
Kailieann

Koopa
Level: 11

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Since: 10-09-05

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Posted on 10-12-05 07:28 AM Link | Quote
Done.

Values that freeze the game:
56-58, 5A-5D, 5F, 60, 62, 64-67, 6A, 6B, 6D-75, 77-7C, 7E, 7F, 81, 83-89, 8B, 8C

Minor graphical glitches (or does nothing):
61, 63, 6C, 80, 82, 8A

Weird effects:
59 - Creates a backwards gold P-switch that hangs in the air and scares Yoshi away if they collide
5E - Makes Mario moonwalk while riding Yoshi. Also makes Caped Mario's spin only hit the left.
68 - Hurts/Kills Mario (this one could actually be useful if you want to give the player the option of becoming small at the press of a button)
69 - Creates a glitched sprite that hangs in the air. Yoshi can bounce on top of it, but it scares Yoshi away or hurts/kills Mario from the bottom or sides
76 - Blasts Mario to the right. This would be awesome as a speed-booster powerup, except that it glitches the level and usually ends up with Mario getting killed
7D - Spawns a glitched enemy sprite. Seems to act like a shellless koopa.

Unfortunately, upon testing, it seems that the Para-Bomb explodes as soon as it hits the ground, so there's no real use for it in combination with the Bob-Omb Smash block I mentioned. Guess I'll have to put actual Bob-Ombs into the levels.


(edited by Kailieann on 10-11-05 10:29 PM)
(edited by Kailieann on 10-11-05 10:58 PM)
jp

Micro-Goomba
Level: 4

Posts: 4/12
EXP: 196
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Since: 10-11-05
From: Montevideo, Uruguay

Since last post: 13 days
Last activity: 8 days
Posted on 10-12-05 08:59 AM Link | Quote
Try this code for block #5 (end level with boss defeated music) :

A9 0B 8D FB 1D A9 FF 8D 93 14 60

Change byte #2 for different songs


(edited by jp on 10-11-05 11:59 PM)
Kailieann

Koopa
Level: 11

Posts: 25/106
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Since: 10-09-05

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Posted on 10-12-05 09:02 AM Link | Quote
Thanks
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 10-12-05 10:00 AM Link | Quote
Odd... Bob-omb SHOULD be 9A on that list...
Kailieann

Koopa
Level: 11

Posts: 26/106
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Since: 10-09-05

Since last post: 2 hours
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Posted on 10-12-05 10:03 AM Link | Quote
*tests* nope. Just a whole lot of nothing.
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