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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Two-player SMW: Worth keeping in? | | | |
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How useful is two-player mode in SMW hacks?I never play 2-Player |
42.9%, 21 votes | I usually won't bother to play 2P with hacks |
16.3%, 8 votes | I, on occasion, play hacks in 2P |
34.7%, 17 votes | I play 2-player more than 1-player |
4.1%, 2 votes | I never play 1-player, only 2 |
2.0%, 1 vote | Multi-voting is disabled.
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User | Post | ||
SoNotNormal Fuzzy Level: 34 Posts: 616/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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I'd say yes on the 2P. If you're like me, and you've beaten the original SMW 1000 times, and beat it with a friend 500 times, you'd love to see something new. I know my friend would love it if I brought over a copy of my hack in 2P! Heck, we'd play it til we beat it. So yeah for 2P, I recommend it |
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Kailieann Koopa Level: 11 Posts: 31/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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Originally posted by HyperFapper According to the memory map, there's 2397 unused addresses under 7E, and over 11 thousand under 7F. As for Luigi's RAM addresses.. there's nine on the list. |
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Glyph Phoenix Level: 39 Posts: 669/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Most of them are actually used. I happen to know that the first "Empty" block is used by the overworld for events, and nobody knows what's going on over in Bank 7F. I get the feeling that "one 00 in the middle" part may have something to do with finished levels. I'd delete the first Empty from the memory map, but 'edit' doesn't seem to work for me. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7665/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yeah, might be a good idea to compare a save state from the beginning with one from the end, and see which of these 'unused' addresses are really just 'not used yet'. | |||
Kailieann Koopa Level: 11 Posts: 34/106 EXP: 5320 For next: 665 Since: 10-09-05 Since last post: 2 hours Last activity: 2 hours |
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I suppose if you really wanted to find out which addresses are used, you could just disassemble the rom and look at all the load/store instructions. | |||
zeck Newcomer Level: 3 Posts: 3/5 EXP: 49 For next: 79 Since: 10-13-05 From: Nagoya@Japan Since last post: 11 days Last activity: 17 hours |
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I play hacks with my keyboard, thus I've never play on 2P side. As SMB Lost Level, instead of 2P play, it is better one can choose to use Mario or Luigi. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1915/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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GP, neither edit nor delete work because whoever wrote the code never added in support for the functions. Go them. Anyways, there are a good bunch of offsets in RAM that ARE unused, so for now I suppose experimentation is the only way to know for sure. |
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Glyph Phoenix Level: 39 Posts: 670/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Either just trial-and-error, or, of course, deleting places where the game used existing addresses. Y'know, like if one were to carve out 2-player support from SMW, then you'd have all those addresses guaranteed not to be used. Which was my original point. |
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Ragnara Octorok Level: 7 Posts: 28/28 EXP: 1265 For next: 183 Since: 08-21-05 From: Germany Since last post: 17 days Last activity: 13 hours |
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Originally posted by Kailieann Yeah, that sounds quite easy... but I wouldn't even think about it. It could be veeeery easy to "disassemble the rom and look at all the load/store instructions" and you still would have some problems with that. Don't believe me? What about this one: LDA $30, x This might give you a hard time as you would have to know all values x could have in that moment. |
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Lil Yosh-Yosh Micro-Goomba Level: 5 Posts: 17/18 EXP: 376 For next: 153 Since: 10-09-05 Since last post: 4 days Last activity: 1 day |
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The only time i play two players is when i have a friend over. Other whise there is no reason to play two players to me. | |||
Chris Boo Level: 46 Posts: 850/922 EXP: 663200 For next: 48574 Since: 04-20-04 Since last post: 7 hours Last activity: 4 hours |
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I never play 2-players. So, I'm pretty sure you know what I've voted for. | |||
Joshi Goomba Level: 7 Posts: 19/28 EXP: 1001 For next: 447 Since: 09-17-05 From: Southwell Since last post: 8 days Last activity: 8 days |
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I don't play 2 player that much but what's the point of getting rid of it??? None at all |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Two-player SMW: Worth keeping in? | | | |