Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Reznor in normal level help | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Lemon de man

Red Goomba
Level: 8

Posts: 5/48
EXP: 1640
For next: 547

Since: 10-09-05
From: Castle Koopa

Since last post: 1 day
Last activity: 4 hours
Posted on 10-09-05 08:30 AM Link | Quote
How do I make the level end when you beat Reznor when you're in a normal level ?
SM_Gamer

Shyguy
Level: 17

Posts: 90/93
EXP: 21882
For next: 2861

Since: 03-17-04
From: The depths of SR388

Since last post: 8 hours
Last activity: 7 hours
Posted on 10-09-05 08:48 AM Link | Quote
Reznor can't be used in a normal level, at least not from what I've seen. In fact, I might as well test that theory right now.

*sets up level 3 in newest hack for Reznors and points overworld level tile to level 3 and tests*

It works, but it doesn't make the level end. It did, however, make an invisible platform break away when all four of them were defeated and they spit out Mario's fireballs instead of their own. So, its partily true, you can get Reznor into a normal level with the right GFX (19 for those who are wondering), but it won't end the said level.

SMG EDIT: Forgot to note that Reznor has been defaulted to be at the top-right of screen 0, with a tiny bit of the right one leaking on to screen 1.


(edited by SM_Gamer on 10-08-05 11:52 PM)
Bio

Buster Beetle
Level: 27

Posts: 403/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 10-09-05 09:27 AM Link | Quote
look at my post in the end of this thread or look at the smw rom adress thread, I have posted here how to make all boss(exept lemmy/wendy and big boo)trigger screen exit

edit:oops, I was thinking you mean 'how do I can make a boss don't clear level'
well, just do what I have explained In the thread I linked you but put a goal point question sphere at the bottom


(edited by Bio on 10-09-05 12:29 AM)
(edited by Bio on 10-09-05 12:33 AM)
(edited by Bio on 10-09-05 12:35 AM)
(edited by Bio on 10-09-05 12:35 AM)
XxShaynee2xX

Koopa
Level: 11

Posts: 25/102
EXP: 5679
For next: 306

Since: 10-03-05
From: San Diego

Since last post: 5 hours
Last activity: 5 hours
Posted on 10-09-05 12:20 PM Link | Quote
So this is why you wanted that custom block...
asdf

Cukeman
Level: 28

Posts: 283/303
EXP: 128796
For next: 2542

Since: 03-16-04

Since last post: 5 hours
Last activity: 54 min.
Posted on 10-09-05 12:55 PM Link | Quote
Repost from an earlier thread...

SP3 = 25
SP4 = 22
Sprite Index = 0E

Now, insert sprite A9. It may look a little messy, but ignore it. Now, turn on sprite data (hex code, 5 on the keyboard). You should see the location. Adjust the X-Location of the sprite to add Reznors. In short, place four side by side, and you will have four Reznors. It'll show up in the game. There are a few quirks, though.

1. The fireballs it shoots are Mario's fireballs. Also, the hit radius is about the same size as the Mario fireballs! This gives some insight into how Reznor might have been intended to be implemented.
2. The rotating wooden block is non-existant. Just like when Reznor is shown during the enemy credits at the end of the game!
3. When the ground is supposed to vanish, the location where the blocks are located normally becomes unwalkable. The graphics remain unchanged, however. You can combat this by not having anything in that spot, although this could make having hazards a pain in the ass to do without frustrating your player.
4. Sometimes, the last Reznor gets stuck on the screen after it is killed. This might just be from having sprite buoyancy on, however.


The level will end automatically after killing four of them.
Forte.EXE

Buzzy Beetle
Level: 31

Posts: 337/396
EXP: 170237
For next: 15126

Since: 07-23-04
From: DenTech City - Maverick Hunter HQ

Since last post: 1 hour
Last activity: 1 hour
Posted on 10-09-05 07:57 PM Link | Quote
I did the exact same thing for Super Mario Universe, having four Renzors to beat before the level ends, but it didn't when I test played that specific level, so I made changes so that Renzors were mini-bosses for that level.

I'm sure those who may of downloaded my hack could find out what I mean until I show screens to back up my post.

Edit: Posted some screens. May take awhile.







(edited by Forte.EXE on 10-09-05 11:18 AM)
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Reznor in normal level help | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.005 seconds.