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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Is this supposed to happen? | |
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XxShaynee2xX

Koopa
Level: 11

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Since: 10-03-05
From: San Diego

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Posted on 10-06-05 07:29 PM Link | Quote
Every time a make a level and use certain sprites such as Big Boo, Wiggler, or
a large green gas bubble, sprites seem to disappear! Even Mario! Is there a way I
can fix this?
Knight of Time

Keese
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Since: 03-18-04
From: Canada

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Posted on 10-06-05 07:35 PM Link | Quote
Yes, this has to do with the Change Properties in Sprite Header option.

The sprites you mentioned use up quite a bit of memory, so in order to use them without having parts of them, other sprites, or Mario himself disappear, you have to change the setting in the top menu.

Just mess around with the settings until you come up with the right one, but don't use too many of the sprites that take up quite a bit of memory together, or virtually no setting will help (I learned this the hard way in my hack while working on a fortress level).
FPI Productions

Goomba
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Since: 03-16-04
From: Germany

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Posted on 10-06-05 07:45 PM Link | Quote
Originally posted by Knight of Time
Just mess around with the settings until you come up with the right one.


I think there is an easier way for this. Instead of trying every setting, you could just open an unhacken SMW-rom, go to a level area which contains for example a big boo or the bubbles, Banzai Bill or whatever and take a look which setting is used in this area. So you can't be wrong.


(edited by FPI Productions on 10-06-05 10:46 AM)
XPeter

Fuzz Ball
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Since: 01-24-05
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Posted on 10-06-05 08:40 PM Link | Quote
setting 0E seems to work for most sprites.
Glyph Phoenix

Level: 39

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Posted on 10-06-05 10:10 PM Link | Quote
Uh... no. There are a lot of settings that work for a lot of sprites, peter_ac, but 0B, IIRC, is the only one that works for big boo and there's a bunch of other sprites that require special settings.
Bio

Buster Beetle
Level: 27

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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

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Posted on 10-07-05 12:58 AM Link | Quote
Just look at the sprite memory in a original level that have the sprite that cause glitch, but never forget that some sprite are incompatible together(like Big boo and the green bubble)


(edited by Bio on 10-06-05 03:59 PM)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

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Since: 03-15-04
From: Blobaria
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Posted on 10-07-05 03:06 PM Link | Quote
OK, guys, there's a REALLY easy way to tell which setting a sprite needs (and OMG, it's even in the help file!). Let's say we want to use the brown platform on a chain, sprite 5F. Open the sprite header dialog, and scroll down to entry 01:

01: M:06-00=06 SP:5F,64 M1:08-06=02 M2:08-00=08

See the "SP:5F,64" there? That means this entry is intended to be used with sprites 5F and 64 (line-guided rope).

Seriously, it's that easy.
XxShaynee2xX

Koopa
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Since: 10-03-05
From: San Diego

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Posted on 10-11-05 06:31 AM Link | Quote
o.... k. now it works. thanks!
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