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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Is this supposed to happen? | | | |
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XxShaynee2xX Koopa Level: 11 Posts: 20/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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Every time a make a level and use certain sprites such as Big Boo, Wiggler, or a large green gas bubble, sprites seem to disappear! Even Mario! Is there a way I can fix this? |
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Knight of Time Keese Level: 19 Posts: 110/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Yes, this has to do with the Change Properties in Sprite Header option. The sprites you mentioned use up quite a bit of memory, so in order to use them without having parts of them, other sprites, or Mario himself disappear, you have to change the setting in the top menu. Just mess around with the settings until you come up with the right one, but don't use too many of the sprites that take up quite a bit of memory together, or virtually no setting will help (I learned this the hard way in my hack while working on a fortress level). |
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FPI Productions Goomba Level: 11 Posts: 17/33 EXP: 4629 For next: 1356 Since: 03-16-04 From: Germany Since last post: 9 days Last activity: 12 hours |
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Originally posted by Knight of Time I think there is an easier way for this. Instead of trying every setting, you could just open an unhacken SMW-rom, go to a level area which contains for example a big boo or the bubbles, Banzai Bill or whatever and take a look which setting is used in this area. So you can't be wrong. (edited by FPI Productions on 10-06-05 10:46 AM) |
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XPeter Fuzz Ball Level: 42 Posts: 854/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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setting 0E seems to work for most sprites. | |||
Glyph Phoenix Level: 39 Posts: 609/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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Uh... no. There are a lot of settings that work for a lot of sprites, peter_ac, but 0B, IIRC, is the only one that works for big boo and there's a bunch of other sprites that require special settings. | |||
Bio Buster Beetle Level: 27 Posts: 388/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Just look at the sprite memory in a original level that have the sprite that cause glitch, but never forget that some sprite are incompatible together(like Big boo and the green bubble) (edited by Bio on 10-06-05 03:59 PM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1174/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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OK, guys, there's a REALLY easy way to tell which setting a sprite needs (and OMG, it's even in the help file!). Let's say we want to use the brown platform on a chain, sprite 5F. Open the sprite header dialog, and scroll down to entry 01: 01: M:06-00=06 SP:5F,64 M1:08-06=02 M2:08-00=08 See the "SP:5F,64" there? That means this entry is intended to be used with sprites 5F and 64 (line-guided rope). Seriously, it's that easy. |
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XxShaynee2xX Koopa Level: 11 Posts: 53/102 EXP: 5679 For next: 306 Since: 10-03-05 From: San Diego Since last post: 5 hours Last activity: 5 hours |
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o.... k. now it works. thanks! |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Is this supposed to happen? | | | |