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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - A quick question about GFX | |
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Sukasa

Boomboom
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Since: 02-06-05
From: *Shrug*

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Posted on 10-06-05 10:11 AM Link | Quote
Does anyone know where in VRAM the layer 3 graphics are, and the compression used on them? I'm putting together a shop system, but because of the vast amounts of custom graphics involved in the menus and such, I need to use my own graphics file. Could anyone help, please? I already have the transfers for the actual tilemap planned out, I just need the GFX compression/uploading info (what algorithm to use for decompression, where in VRAM to upload to).

If GFX uploading is in qwertie's SNES doc and I missed that, please tell me and I'll look again. Thanks muchly for any help on the matter.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 10-07-05 04:59 AM Link | Quote
Graphics aren't compressed in VRAM.
Sukasa

Boomboom
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Since: 02-06-05
From: *Shrug*

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Posted on 10-07-05 06:03 AM Link | Quote
I should have worded that better- How is it compressed in the ROM? I need to decompress it before DMA'ing it to VRAM, but I don't know the algorithm.
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