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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - A quick question about GFX | | | |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1901/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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Does anyone know where in VRAM the layer 3 graphics are, and the compression used on them? I'm putting together a shop system, but because of the vast amounts of custom graphics involved in the menus and such, I need to use my own graphics file. Could anyone help, please? I already have the transfers for the actual tilemap planned out, I just need the GFX compression/uploading info (what algorithm to use for decompression, where in VRAM to upload to). If GFX uploading is in qwertie's SNES doc and I missed that, please tell me and I'll look again. Thanks muchly for any help on the matter. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7507/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Graphics aren't compressed in VRAM. | |||
Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1902/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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I should have worded that better- How is it compressed in the ROM? I need to decompress it before DMA'ing it to VRAM, but I don't know the algorithm. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - A quick question about GFX | | | |