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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - I'm finally making some progress | | | |
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kuja killer Rat Level: 11 Posts: 7/80 EXP: 4582 For next: 1403 Since: 09-22-05 From: Lake Havasu City, Arizona Since last post: 10 hours Last activity: 1 hour |
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Since I wasn't really able to get much help from anyone, and I don't blame you guys at all. I know that I seemed really down and nearly just quit on my 1st hack for megaman 3, i do regret that. I continued. Finally was able to fix those dieing problems I was having on my own. Feels like it took me forever to find how to fix it without those editors I was using. They don't support mid-point/boss data. So I attempted to figure it out by using the Hex Editor for the fceuxd. According to that one website http://elazulspad.net/matrixz/romstuff/mmlevfrm.txt, I took note of the following: $AF0 ($1): Mid-Point Scroll Position to start at $AF1 ($1): Boss Screen Path Scroll Position to start at $AF8 ($1): Mid-Point Screen Position to start at $AF9 ($1): Boss Screen Path Screen Position to start at So then I knew that to change that data for the sparkman stage i'd navigate to $0xCAF(0/1/8/9) ..i changed the data for those values countless times trying to get it to work, saving, reloading the rom, etc. And never would help. ..but then I noticed some of the other stages boss/mid data starting on $B00 - $B09 ..i thought i'd try that instead for the sparkman ones ...by setting them $0xCB01 to $0D and $0xCB09 to $16 ...and now my problems are no more. Yea, i knew none of this stuff but I did actually stay calm this time and spend a LONG time in the past 2 - 3 days figuring out how to manually edit the ASM. I don't understand why it said it was on the $AF line on the website....when i found out myself it's really on $B0 .. Well anyway, sorry to babble on and on :-p ...i'm going to continue my hack of re-creating the gameboy mm3 stages ...for the NES mm3 :-p Here's at least 2 more screenshots I'm trying to spice things up a bit more compared to the GB version ..make things a little more interesting or tricky .. http://www.alienaa.com/members/108/screenshot.PNG - i won't give off what this screen looks like...but you'll have to time your jumps carefully if you want to make it to the next screen http://www.alienaa.com/members/108/screenshot2.PNG - im not letting the boss door go unguarded :-p I'm hoping now that I can somehow be able to extend this stage a bit longer since that's what I need to do. |
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PSlugworth Red Paragoomba Level: 12 Posts: 49/52 EXP: 7588 For next: 333 Since: 09-18-04 From: Watertown, NY Since last post: 21 days Last activity: 12 hours |
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Really glad to hear you're continuing the hack. Mega Man is hands-down my favorite series, and Mega Man 3 is my favorite Mega Man game. And: There's something I really like about this screen shot. I can't pinpoint quite what, but I like it. I always wondered why those enemies -- who were pretty cool, I thought -- only showed up in one level of the original game. They seem to fit in really well with Spark Man's level. Keep us posted. |
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kuja killer Rat Level: 11 Posts: 9/80 EXP: 4582 For next: 1403 Since: 09-22-05 From: Lake Havasu City, Arizona Since last post: 10 hours Last activity: 1 hour |
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Originally posted by PSlugworth Yea, that was with using MegaFLE 0300 ..it has the ability to let you use just about any of the gfx sets to input almost any type of sprite from anything. Well not everything but most things. That type of enemy is only found in the 3rd Dr. Wily stage by the way. I'm going to try to put something in the stage from another one somewhere, but it's really going to take a lot of time for me to figure it out. ....another case of needing to just do actual ASM. ...i want to get those graphics for the giant brown cat from the top man stage into the sparkman stage. (edited by kuja killer on 09-30-05 04:35 PM) |
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Dish Spiny Level: 38 Posts: 591/596 EXP: 355646 For next: 14801 Since: 03-15-04 From: Disch Since last post: 18 days Last activity: 18 days |
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I'm really glad to see you stuck with it and are making progress =). Sorry if I was an ass before (I get like that sometimes). But yeah... great news to hear you're sticking with it. Keep it up =). Don't let those snags get you down. |
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Googie Surarok Level: 39 Posts: 556/624 EXP: 380784 For next: 23987 Since: 03-15-04 From: Corona Queens New York Since last post: 3 hours Last activity: 3 hours |
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Nice progress on the hack double K, I'm also glad you are gonna stick with it too, do your thing kiddo. | |||
kuja killer Rat Level: 11 Posts: 10/80 EXP: 4582 For next: 1403 Since: 09-22-05 From: Lake Havasu City, Arizona Since last post: 10 hours Last activity: 1 hour |
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Hehe, thanks disch, googie. I've been working on this thing almost completely nonstop since I woke up this morning and even right now still am. So now I am able to actually extend stages to be longer. :p ..but darn it...i can't set the screen preset to go past 1F, so I can't make it as long as the gameboy version. Had to cut it off by exactly 2 screens ....darn ....oh well. Those stages on the gameboy games are freaking long as hell. Almost twice as long as any NES megaman stage. And due to some issues I had to redo the extended maps all over again 2 times (after the boss room) ...got fustrated but I'm keeping at it. ...seems if I open in one of the editors, the umm ..i forget what it's called ...CHR something gets set to $00, $56 ...so i gotta keep manually putting it back to $54, $56 ..ugh. :p I'm just hoping now that sprites won't get messed up when I start putting them in on the extended screens, ..if i can get that taken care of...then i'll have the sparkman stage finished. ...except with just a couple tiny discrepancies that shouldn't be too big of a deal. Will anyone here be willing to give it a try if i get this 1 stage done completely?? I may plan on wanting to start on the others too. |
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Acmlm's Board - I2 Archive - Rom Hacking - I'm finally making some progress | | | |