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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - LevelNames v1.0! | | | |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1160/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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It's late, and my brain is pretty much dead, so I'll spare the details and just point you to the file: levelnames.zip This is essentially the same thing I showed off here, but this version copies the level name to RAM, so you can modify it if you like. As always, instructions are in the README; please read and follow them thoroughly so your ROM doesn't blow up (and if you do, and it still does, please let me know). Enjoy! |
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Ghettoyouth Paragoomba Level: 13 Posts: 41/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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OMG how beautyful | |||
ExKay Somebody set up us the bomb! Level: 50 Posts: 1055/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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You saved my day. You're the best person ever. Kickass! | |||
Bio Buster Beetle Level: 27 Posts: 355/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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What the difference between this and levelASM? | |||
Shyguy The Original Femme Fatale! Level: 57 Posts: 1687/1998 EXP: 1443008 For next: 42920 Since: 02-14-05 Since last post: 2 hours Last activity: 1 hour |
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this version copies the level name to RAM, so you can modify it if you like. You can thank me later. |
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Sukasa Boomboom Error 349857348734534: The system experienced an error. Level: 57 Posts: 1875/1981 EXP: 1446921 For next: 39007 Since: 02-06-05 From: *Shrug* Since last post: 6 days Last activity: 1 day |
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All Hail BMF!!!1one Now all I need is code for a minutes:seconds counter, then that'll rock. I'll post that later if anyone wants it. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 1015/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Well this was released about 2 years before I thought it was. And it's fairly easy to boot. Thanks BMF, the community can make good use of this. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1161/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by Stinkoman 20X6Er, no. That's the difference between my original version of LevelNames and this public one. LevelASM is used to execute custom ASM code once per frame (like a custom block, but you don't have to touch a block to activate it). LevelNames merely writes text to the top of the screen, and doesn't require any ASM knowledge. However, you can use LevelASM (or a custom block) to modify the level name in RAM... |
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The Kins Kodondo Level: 38 Posts: 570/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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Why, thanks for the close-enough-to-my-birthday present BMF, ya shouldn't have... | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1162/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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How about a small demonstration of LevelNames's power? Those were made by simply updating the name stored in RAM (the same way you'd modify the normal status bar). The boss life hack originally uploaded the tiles to VRAM manually... (edited by BMF54123 on 09-28-05 04:48 PM) |
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SoNotNormal Fuzzy Level: 34 Posts: 511/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Yeah yeah, we all know that you have an awesome hack Those level names are definitely very cool, I'll give them a shot once I get back into SMW hacking. BTW, you can change them everytime you go to a new level right (e.g. ABOVE GROUND) then you enter a pipe (BELOW GROUND) Something like that? |
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Ringodoggie Snifit Level: 27 Posts: 279/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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I ran into a problem, and I followed all of the instructions correctly. But when I modify $FE1 in the ROM with the correct values as listed in the readme, the game crashes after the "Ringodoggie Presents" screen in my hack. | |||
andrés Red Paragoomba Level: 12 Posts: 56/58 EXP: 7683 For next: 238 Since: 01-03-05 From: Buenos Aires, Argentina Since last post: 30 days Last activity: 8 hours |
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YES! This is beautiful . | |||
Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 1430/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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That is so cool. I love it when you can see stuff like that. It certainly opens up a lot of possibilities, as you have shown. | |||
Barter Newcomer Banned Level: 4 Posts: 8/9 EXP: 157 For next: 122 Since: 09-29-05 Since last post: 33 days Last activity: 33 days |
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Your awesome BMF! I have yet to try it, but does it take up the top half of the status bar? If not, would it be possible to move the names to the far right or left of the screen? Good job none the less. I will try this out later today. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1163/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by BarterIt takes up the middle 16 tiles of the top of the status bar, and yes, you most certainly can move it! Offset $2D in levelnames_code.bin is the VRAM address the text is copied to ($5028 by default). If you wanted it to touch the left side of the screen, you'd change it to $5020; for the right side, $5030. |
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andrés Red Paragoomba Level: 12 Posts: 57/58 EXP: 7683 For next: 238 Since: 01-03-05 From: Buenos Aires, Argentina Since last post: 30 days Last activity: 8 hours |
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Originally posted by Ringodoggie -------------------------------------------------------------------------------- I ran into a problem, and I followed all of the instructions correctly. But when I modify $FE1 in the ROM with the correct values as listed in the readme, the game crashes after the "Ringodoggie Presents" screen in my hack. -------------------------------------------------------------------------------- It happens to me too . |
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Mattrizzle Paragoomba Level: 14 Posts: 59/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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How can I make the text string shorter, so that each level could say 1-1, 1-2, and so on? I want to make the scorebar look like the SMB scorebar. Edit: Never mind, I found that offset $40 in levelnames_code.bin changes the length of the text string. Just don't go over 10 (16 in decimal). (edited by BigMattrizzle on 09-30-05 09:01 AM) |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 1063/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Just put a FC in there to make a blank space, like FC FC FC FC 01 27 01 FC FC FC FC. (edited by Ice Man on 09-30-05 08:59 AM) |
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Mattrizzle Paragoomba Level: 14 Posts: 60/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Originally posted by Ice Man I thought of doing it that way at one point, but then I thought that might cause problems with the timer. (edited by BigMattrizzle on 09-30-05 09:09 AM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - LevelNames v1.0! | | | |