Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Screenshots of new GUI for SMW Dev Env | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Sokarhacd

Ball and Chain Trooper
Resistance is Futile
You Will Be Assimilated
Hab SoSlI' Quch
Level: 61

Posts: 1675/1757
EXP: 1799888
For next: 76708

Since: 03-15-04

Since last post: 6 days
Last activity: 4 hours
Posted on 09-27-05 08:50 PM Link | Quote
no need to convert, I created it in an icon program, so its already saved as an ico, so here it is for you, to save you the trouble.

seeing as my host was hacked, and is down for now, so im hosting it off my pc...heres the url

http://dcah.z27.net/smwdev.ico
HabsoluteFate

Red Paratroopa
Level: 23

Posts: 176/179
EXP: 58525
For next: 9198

Since: 03-15-04
From: Ottawa, Ontario, Canada

Since last post: 10 days
Last activity: 2 days
Posted on 10-19-05 01:52 AM Link | Quote
Hi,
Thanks for the icon. I haven't had a chance to add it to the project but will within the next week..i'm moving on Friday so things are a little crazy right now.

Good news...the palette editor should be included with this release...i've figured out enough that it shouldn't take much longer to add the functionality...so why not

Edit:
New Screenshot:




Sorry i haven't had much time to work on this lately but i recently moved...

Anyways the above screenshot shows the export to binary functionality working...now that i have the GUI stuff for that all figured out and working the rest should be pretty easy until i get to the palette stuff anyways...

Edit by Smallhacker: Added missing " which ruined the tables.


(edited by HabsoluteFate on 10-18-05 04:56 PM)
(edited by HabsoluteFate on 10-18-05 05:00 PM)
(edited by Smallhacker on 10-18-05 05:00 PM)
(edited by HabsoluteFate on 10-18-05 05:04 PM)
Nebetsu

Shmee
Level: 55

Posts: 1509/1574
EXP: 1291130
For next: 23059

Since: 09-01-04
From: Nebland

Since last post: 3 hours
Last activity: 1 hour
Posted on 10-19-05 01:56 AM Link | Quote
Looks pretty cool. Do you think it will replace Lunar Magic?
HabsoluteFate

Red Paratroopa
Level: 23

Posts: 177/179
EXP: 58525
For next: 9198

Since: 03-15-04
From: Ottawa, Ontario, Canada

Since last post: 10 days
Last activity: 2 days
Posted on 10-19-05 02:03 AM Link | Quote
Can you guys see the screenshots and does clicking on the link show you the large display? i can't see any of it but its because i cant view my site internally through that address for some odd reason ever since i got VOIP...by the way thanks for putting the double quotes in there...i should know better than to submit without double quotes...

I don't see it replacing Lunar Magic no...



(edited by HabsoluteFate on 10-18-05 05:04 PM)
Nebetsu

Shmee
Level: 55

Posts: 1511/1574
EXP: 1291130
For next: 23059

Since: 09-01-04
From: Nebland

Since last post: 3 hours
Last activity: 1 hour
Posted on 10-19-05 02:04 AM Link | Quote
Clicking the link shows the small display.
HabsoluteFate

Red Paratroopa
Level: 23

Posts: 178/179
EXP: 58525
For next: 9198

Since: 03-15-04
From: Ottawa, Ontario, Canada

Since last post: 10 days
Last activity: 2 days
Posted on 10-19-05 02:08 AM Link | Quote
i fixed the link it should show the large display now...and finally my host file changes finally took effect so i can see it all correctly now
Nebetsu

Shmee
Level: 55

Posts: 1512/1574
EXP: 1291130
For next: 23059

Since: 09-01-04
From: Nebland

Since last post: 3 hours
Last activity: 1 hour
Posted on 10-19-05 02:11 AM Link | Quote
Looking cool. Will there be a block tool thing in it?
HabsoluteFate

Red Paratroopa
Level: 23

Posts: 179/179
EXP: 58525
For next: 9198

Since: 03-15-04
From: Ottawa, Ontario, Canada

Since last post: 10 days
Last activity: 2 days
Posted on 10-22-05 08:00 PM Link | Quote
There is no current plans for a block tool thing in it but someone is welcome to create such a thing if they would like and it can be included in it...the project is open source so anyone is welcome to creating any new task if they would like and it more than likely could be included in a future version.

Here's a new screenshot. In this screenshot I have "Export To Binary" and "Import From Binary" open. In this example I have already imported from binary therefore the rom would have changed, i try to exit in this example without saving...you are given the option to cancel, discard your changes, or save them. I don't have save working although that shouldn't take too long to do once I get to it since I have everything else in place. The program also has the ability to automatically refresh sub windows. For example if you were to import binary data and some of it changed the palette data then the palette editor within it would automatically know to refresh the palette data.
Anyways here's the screenshot:





Left to do before this version is released:
Saving
CopyMove code/data from one location of the ROM to another
Clear/Replace code/data within rom with Repeating Op Code
Export Assembly Source Code from ROM to file
Import Assembly Source Code from file to ROM
Apply Mario/Luigi Palette Patch
Edit/View Mario/Luigi Palette

As you might already have guessed since export/import assembly source is there a future version can probably have a build in editor to actually edit the source code directly although i'm more concentrated on the power up code right now
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Screenshots of new GUI for SMW Dev Env | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.039 seconds.