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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Screenshots of new GUI for SMW Dev Env | | | |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 1675/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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no need to convert, I created it in an icon program, so its already saved as an ico, so here it is for you, to save you the trouble. seeing as my host was hacked, and is down for now, so im hosting it off my pc...heres the url http://dcah.z27.net/smwdev.ico |
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HabsoluteFate Red Paratroopa Level: 23 Posts: 176/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Hi, Thanks for the icon. I haven't had a chance to add it to the project but will within the next week..i'm moving on Friday so things are a little crazy right now. Good news...the palette editor should be included with this release...i've figured out enough that it shouldn't take much longer to add the functionality...so why not Edit: New Screenshot: Sorry i haven't had much time to work on this lately but i recently moved... Anyways the above screenshot shows the export to binary functionality working...now that i have the GUI stuff for that all figured out and working the rest should be pretty easy until i get to the palette stuff anyways... Edit by Smallhacker: Added missing " which ruined the tables. (edited by HabsoluteFate on 10-18-05 04:56 PM) (edited by HabsoluteFate on 10-18-05 05:00 PM) (edited by Smallhacker on 10-18-05 05:00 PM) (edited by HabsoluteFate on 10-18-05 05:04 PM) |
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Nebetsu Shmee Level: 55 Posts: 1509/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
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Looks pretty cool. Do you think it will replace Lunar Magic? | |||
HabsoluteFate Red Paratroopa Level: 23 Posts: 177/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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Can you guys see the screenshots and does clicking on the link show you the large display? i can't see any of it but its because i cant view my site internally through that address for some odd reason ever since i got VOIP...by the way thanks for putting the double quotes in there...i should know better than to submit without double quotes... I don't see it replacing Lunar Magic no... (edited by HabsoluteFate on 10-18-05 05:04 PM) |
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Nebetsu Shmee Level: 55 Posts: 1511/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
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Clicking the link shows the small display. | |||
HabsoluteFate Red Paratroopa Level: 23 Posts: 178/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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i fixed the link it should show the large display now...and finally my host file changes finally took effect so i can see it all correctly now | |||
Nebetsu Shmee Level: 55 Posts: 1512/1574 EXP: 1291130 For next: 23059 Since: 09-01-04 From: Nebland Since last post: 3 hours Last activity: 1 hour |
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Looking cool. Will there be a block tool thing in it? | |||
HabsoluteFate Red Paratroopa Level: 23 Posts: 179/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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There is no current plans for a block tool thing in it but someone is welcome to create such a thing if they would like and it can be included in it...the project is open source so anyone is welcome to creating any new task if they would like and it more than likely could be included in a future version. Here's a new screenshot. In this screenshot I have "Export To Binary" and "Import From Binary" open. In this example I have already imported from binary therefore the rom would have changed, i try to exit in this example without saving...you are given the option to cancel, discard your changes, or save them. I don't have save working although that shouldn't take too long to do once I get to it since I have everything else in place. The program also has the ability to automatically refresh sub windows. For example if you were to import binary data and some of it changed the palette data then the palette editor within it would automatically know to refresh the palette data. Anyways here's the screenshot: Left to do before this version is released: Saving CopyMove code/data from one location of the ROM to another Clear/Replace code/data within rom with Repeating Op Code Export Assembly Source Code from ROM to file Import Assembly Source Code from file to ROM Apply Mario/Luigi Palette Patch Edit/View Mario/Luigi Palette As you might already have guessed since export/import assembly source is there a future version can probably have a build in editor to actually edit the source code directly although i'm more concentrated on the power up code right now |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Screenshots of new GUI for SMW Dev Env | | | |