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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Lunar Magic Version 1.63 Released! | |
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FuSoYa
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Posted on 09-25-05 02:02 AM Link | Quote
Well, there you go. One last minor release for Lunar Magic.
DisruptiveIdiot

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Posted on 09-25-05 02:25 AM Link | Quote
Yay! How have you been Fu?
Bio

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Posted on 09-25-05 02:26 AM Link | Quote
Nice, I notice that the reznor(sprite A9) graphics have been fixed
Edit:the Chelsea bonus menu also been modified


(edited by Bio on 09-24-05 06:39 PM)
TapTap

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Posted on 09-25-05 03:38 AM Link | Quote
Wow, cool.
as soon as I read the help file, I'll post the updates.

EDIT:
Okay, here we go:
Originally found in the LM help file

Version 1.63 September 24, 2005 (5 year Anniversary of Lunar Magic!)

· Adjusted some code so that importing a palette would enable the save level button. Thanks goes out to Juggling Joker for bringing it up.
· Fixed a bug in one of LM's ASM hacks which could cause the game to crash if a user inserted custom block ASM that tried to dynamically change a tile into a tile that is at or above 0x400. The fix will be installed when you save the Map16 data. Thanks goes out to Darkflight for submitting the hack that revealed the problem.

· Fixed a bug where the 3 8x8s line animation type was copying 4 tiles instead of 3 (in the editor). Thanks goes out to Smallhacker for discovering this.
· Fixed some code to prevent a rare case where pasting objects/sprites/tiles on the left side of the screen while moving left could, if timed correctly, paste the items on the other side of the editable area. Thanks goes out to Smallhacker for pointing this out.
· Fixed a couple bugs in the BG editor that involved dragging a tile pasted from the 16x16 editor.

· Lowered the max file size allowed for the ExAnimated file to reflect the true safe limit for that file (0x1B00, or 0x1A00 for All Stars + World, down from 0x2000).
· Fixed the tile arrangements of several platform sprites (5F, 62, A3, C4, and E0) in the editor to emulate how the game does it. Thanks goes out to Glyph Phoenix for pointing this out.
· Fixed the tile arrangement of Reznor (A9) in the editor. Thanks goes out to Bio for pointing this out.

· Updated info on the climbing net door sprite (54), to include a warning for not putting it on a sub-screen boundary. Thanks goes out to HyperHacker for discovering this.
· Updated info on sprite 88, which is apparently a winged cage that Nintendo didn't use. Thanks goes out to mikeyk & Smallhacker for discovering this.
· Moved the control-right click functionality in the palette editor for gradients to alt-right click. This way, when using control-left click to copy a color, you don't have to release the control key when you right click to paste (making it less annoying and more consistent with the other editors).

· Moved the control-right click functionality in the 16x16 editor to alt-right click, to make room for the new clipboard shortcuts.
· Added windows clipboard copy/paste using control left and right clicks in the 16x16 and 8x8 editor windows.
· The previously hidden credits and title screen editor modes of the overworld editor are now standard features.
· Added a new feature that allows overriding the sprite tile arrangements that LM uses by including new tile arrangement instructions in the sprite tool tip file. Read the help file for more details.




(edited by Zachio on 09-24-05 06:43 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 09-25-05 03:57 AM Link | Quote
Awesome. I was going to ask if you'd release a new version with SMA2 support if enough info was found, but I forgot. May as well do it here.

Thanks again for even making LM in the first place. (At least, I hope it's again. )
TapTap

Nipper Plant
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Posted on 09-25-05 04:08 AM Link | Quote
I uploaded it to commons.
Kirby Mario

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Posted on 09-25-05 08:49 AM Link | Quote
Cool!!! I've been waiting for a new release for a loooooooooooooog time!!!
asdf

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Posted on 09-25-05 09:07 AM Link | Quote
Very nice! Good job. By the way, you have yet to add support for the "labeling" of ExGFX files. I, along with many others, have around a hundred ExGFX files, and it's hard to keep track of what is in which file. And it can be a royal pain in the ass to find a particular ExGFX.

Another thing I'd like to see is the tile you are hovering over being highlighted in the 16x16 map tile editor. It can be annoying to tell where you're pasting things at times.
Juggling Joker

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Posted on 09-25-05 09:21 AM Link | Quote
Originally posted by asdf
Very nice! Good job. By the way, you have yet to add support for the "labeling" of ExGFX files. I, along with many others, have around a hundred ExGFX files, and it's hard to keep track of what is in which file. And it can be a royal pain in the ass to find a particular ExGFX.

Another thing I'd like to see is the tile you are hovering over being highlighted in the 16x16 map tile editor. It can be annoying to tell where you're pasting things at times.
The first one: ain't never gonna happen. Just keep a textfile and pull it up if you forget. The second one: I could see where that would be a useful feature, but to be honest, I've never once (okay, maybe once or twice) screwed up a tile paste like that.

To Fu: Hey man, the only thing that I found annoying without a good cause has been fixed, so thanks for that. I'll be sure to keep you abreast of all the little things that I find wrong with LM in hopes that if there ever is a new version (unlikely I know, but always be prepared), they can be fixed.
asdf

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Posted on 09-25-05 09:26 AM Link | Quote
Originally posted by Juggling Joker
The first one: ain't never gonna happen. Just keep a textfile and pull it up if you forget. The second one: I could see where that would be a useful feature, but to be honest, I've never once (okay, maybe once or twice) screwed up a tile paste like that.


The problem is that that method is cumbersome and isn't exactly convinent. Why don't we get rid of the music, block and sprite data files while we're at it, because you can just use a textfile with them as well?
Bio

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Posted on 09-25-05 11:57 AM Link | Quote
asdf: this method is conveniant since LM just look at the name of the ExGFX and with this he know where to save it AND THAT WON'T CHANGE SO LIVE WITH IT

Fu:the link don't work anymore, I just hope your homepage aren't down


(edited by Bio on 09-25-05 03:16 AM)
ExKay
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Posted on 09-25-05 01:01 PM Link | Quote
Thanks Fu.

PS: For those who want to get LM 1.63, I uploaded it to my host.
I hope you don't mind, Fusoya.
Bio

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Posted on 09-25-05 01:08 PM Link | Quote
Ice man: Zachio has previousely uploaded it to commons so you don't need to host it
here the link: http://board.acmlm.org/commons/file.php?id=58


(edited by Bio on 09-25-05 04:08 AM)
(edited by Bio on 09-25-05 04:10 AM)
(edited by Bio on 09-25-05 04:10 AM)
ExKay
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Posted on 09-25-05 01:12 PM Link | Quote
The download at the commons doesn't work for me, it just redirects me to the index page when clicking on Download.
JRK

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Posted on 09-25-05 02:39 PM Link | Quote
WOW!!! A new version released, I never thought about that!
Thanks very much!!!

EDIT: Just IF there would be a new version of Lunar Magic, there could be a "Turn 90°" feature in the Map16 Editor.

EDIT2: And maybe in the overworld Editor two Mario paths which could cross themselves.


(edited by JRK on 09-25-05 05:54 AM)
(edited by JRK on 09-25-05 10:13 AM)
Smallhacker

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Posted on 09-25-05 03:04 PM Link | Quote
Originally posted by JRK
EDIT: Just IF there would be a new version of Lunar Magic, there could be a "Turn 90°" feature in the Map16 Editor.


I doubt that would ever happen, since the Snes haven't got a built in "Rotate Tiles 90 degrees" function.

Anyway... Wait... WHAT?! A- a- a new version of LM?

WHO ARE YOU AND WHAT HAVE YOU DONE TO FUSOYA?
ExKeeper

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Posted on 09-25-05 05:15 PM Link | Quote
Finally I can load a palette from a file with the save button coming up!
TapTap

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Posted on 09-25-05 07:34 PM Link | Quote
Originally posted by Bio
Zachio has previousely uploaded it to commons


Thanks, I thought I already posted about it.


(edited by Zachio on 09-25-05 11:36 AM)
Sokarhacd

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Posted on 09-25-05 08:05 PM Link | Quote
woooow, another lm release, never thought I would see the day.
Tatrion

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Posted on 09-25-05 09:46 PM Link | Quote
Title screen stuff is a default option now? What will become of the Chelsea code?
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