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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - The Main Reason some cancle hacks? | |
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Omega45889

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Posted on 09-22-05 01:28 PM Link | Quote
First off, this has nothing to do with me. I just wanted to make that clear.

Second, i was just wondering why some people quit making their hacks once they have started? Is it because of overly ambitious ideas? Unpredicted size of the task? Lack of overall time? Lack of skill? Lack of support?

Im just wondering, because i cant remember a hack that has held my attention past the first hour or so. Although several hacks that have interested me in the past have been cancled.
MathOnNapkins

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Posted on 09-22-05 03:18 PM Link | Quote
IMO.... it seems people think rom hacking will be somewhat easy at first. Then they either lose inspiration or are dogged by how much they will have to learn to make what they want.

I feel it is the same reason like 80+ million people say they want to get into game creation, but never do. It sounds cool, but it's in reality a lot of work and it's also hard to get started doing it when you have no idea how, let alone the resources to do it.

As for hacks not holding your attention... I find that hacks are usually just that. I'd rather play a hack that feels like a new game than a "remix" of the original, where you're playing with the same old bag of tricks but just in a different order and usually much more difficult for no reason at all.

Personally I got into romhacking b/c I thought I could improve games and create new things, rather than slightly modify them.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 09-22-05 06:12 PM Link | Quote
The most common reasons I hear of are lack of spare time, the ROM being destroyed, or they just didn't feel like doing it anymore. Me, I just put them on hold until I have free time (no matter how long it may take) and make backups.
Roneo Strife

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Posted on 09-22-05 06:30 PM Link | Quote
Originally posted by Omega45889


Second, i was just wondering why some people quit making their hacks once they have started? Is it because of overly ambitious ideas? Unpredicted size of the task? Lack of overall time? Lack of skill? Lack of support?




The reason who I quit is lack of experience and nobodies guides help me.
I still can't get Hyrule magic to work right.

Stupid doors don't match up when you exit a building to the world.
Can't make dungeon/cave/house to connect rooms with doors.
Can't move the bird location. (not the warp spots)
I'm bad at matching the trees.
It's gay.

Just joking about that last part but it fustrated me to the point to quit my hack.
Googie

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Posted on 09-22-05 07:10 PM Link | Quote
I agree with HH when people just don't feel like working on their hacks anymore. Me for example, I was working on a Donkey Kong hack that was gonna have Mario Pauline and DK from the gameboy port, it was coming along pretty good, but when I got to DK I just lost interest. Maybe one day I'll pick it up and try again...
Jaspile

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Posted on 09-22-05 10:04 PM Link | Quote
Hacking a game is a long task, and hacking the same game over and over again ends to be very boring. That's what happens to me. But rather than cancelling my hack, I just put it on ice, I hack some other games to change, and then when I get some motivation back to work on my main hack, I continue.
That explains why I've started my Smb3 hack 1,5 year ago and still haven't finished it... (though including the time spent to learn some ASM)

I also agree with the difficulty and time factors, i.e. when new people discover rom hacking and say "I can modify that game, that sounds cool. I've got a lot of ideas that could make the game much more interesting."
But then they realize that rom hacking require a lot of patience, and moreover it often comes with issues (such as corrupted levels, or even the rom itself, etc.)
So they just give up because of lack of motivation, spare time, etc.
Lenophis

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Posted on 09-22-05 10:53 PM Link | Quote
All in all, it's a matter of interest and motivation. If one loses interest or motivation, the project will quickly become scrap. On rare occasions, other factors will be included in dropping a project.

With that said, I never drop projects, but I have come close to dropping one project. So far so good though.

Rawr...
PSlugworth

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Posted on 09-23-05 12:55 AM Link | Quote
I don't know why. Personally, I don't see the point of even bringing a hack to the attention of the public if you 1) don't have enough completed to show off screen shots, or 2) don't have the motivation and enthusiasm to see it through in the first place.

What really pisses me off, though, is people who do just that and then decide to selfishly keep whatever progress they made from everyone else. I'd understand if they intended to use some of their features in a future hack, but about 95% of the time it's just people who lead very uninteresting lives needing to make "dramatic exits" in order to feel good about themselves when people say they'll miss him or her or that they were looking forward to their work. It's more the fact that they feel they need to make an whole new thread to say that they are leaving the "scene" (eugh) and are destroying everything they teased everyone with in the process. It's actually pretty pathetic that they need to get attention that way, but whatever, it's none of my business.
SoNotNormal

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Posted on 09-23-05 01:10 AM Link | Quote
Only reason I stopped TTYP was because of the bugs - if I hit a whole ton of bugs, I don't have fun doing it, or feel uninspired by people, then I just call it off. ROM Hacking may be hard starting - it was for me - but once you get into it and stuff, you get good support, you start to realize that it is a task, not a chore.
Golden Yoshi

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Posted on 09-23-05 01:14 AM Link | Quote
I've cancelled a few hacks in the past for a few reasons:

1. Lack of skill- I cancelled my previous SMW hack because I realized I couldn't keep up with the current state of SMW hacking, with all ASM advancements and new graphics.
2. Disapproval of ideas- Sometimes people don't like the general ideas and concepts as a hack is just starting out. Once a hacker pitches the idea to fellow hackers, the others may night think it is the right direction to go. This was the case for my SMW: The Lost Levels hack. I wanted to have sort of a game equivalent to SMW as SMBLL was to SMB. I didn't want to put in new gfx or overworld but completely new levels. However, so many people disapproved of it because it wasn't up to date with other hacks.

Sometimes people just get plain bored doing their projects. This leads to a drop in effort, and eventually trashing it or moving onto another project that catches the hacker's interest a bit more.

Personally I'm not really phased about cancelled hacks, unless it was a projects that really caught m atttention and I was following the progress for a while.

Luckily I didn't cancel my latest hack SMW2+ and I'm very glad I completed it . That's because I never got bored making levels for it and there weren't other people hacking YI, so if I didn't do it, there wouldn't be any YI hacks out, so that gave me the most motivation.
SePH

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Posted on 09-23-05 01:44 AM Link | Quote
The various reasons which made my cancel my work in the past are mostly because HM beeing an asshole and screwing up the rom... Even when making backups there's just so much ways to corrupt the rom. Some things you can only see when playtesting the rom.

There's also the fact that it's too much time consuming. People at Nintendo were working in teams were everyone would do there parts... there we have to do everything ourselves and it sures take time. Also to find a good partner to split the work is relatively hard too since you never know how hard the other hacker going to push himself compared to you. Normally you need a dedicated one, but hey.. people have their lives on the line aswell.. and we all know hacking a game should stay a hobby and not a life.

When there's no guides to do the stuff you gotta learn yourself.. Well trial and error for me, made me learn an array of new stuff. Things I didn't knew possible before. Out of everything I "cancelled" what was lost really? Not much, since I donated most of the work to other hackers. That's the way I see it.. I don't think I'll ever start another hack when I'm done with Z3. That's too bad, but at least I'll have done my part of work.
asdf

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Posted on 09-23-05 04:17 AM Link | Quote
My (estimated) top 10 reasons of hacks being canceled...(I love semi-randomly estimating things)

10. Lack of ideas
09. The hacker's death (or at least their leaving of the internet)
08. Expecting encouragement and getting none of what they consider to be standard
07. Realizing there is a better idea (or spending too much time tweaking things)
06. Thinking it is a stupid idea
05. Lack of motivation
04. Crappy editors
03. Seeing that their hack is nothing compared to the cream of the crop, even if said crop is the original game
02. Life issues
01. Hard drive fKitten Yiffers, corruption, etc.

And my comments on each one.

10. isn't that much of a problem, as most people think you can get away with just changing the levels, worlds, areas, etc. And you can, although ideas are what really brings interest.

09. is slightly contraversal, but I remember one case where it did happen. I forgot what it was, though.

08. is not all that common, but when it's there, it's a major problem. coughgoldenyoshicough

07. DahrkDaiz is a real-cyber-life example of this.

06. Very prominent in middle class hackers. The upper class has the confidence, and the lower class (n00bs) have the ignorance.

05. It's all in the mind on this one. They may just be bored.

04. Self-explanatory. Many editors are awkward to use.

03. This is what happens when the lazy people are caught in the crossfire of a rapidly evolving hacking community. Common with SMW hacks.

02. There is a near-infinite amount of possibilities with this one.

01. No fucking comment.


(edited by asdf on 09-22-05 07:17 PM)
Golden Yoshi

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Posted on 09-23-05 04:27 AM Link | Quote
Originally posted by asdf
coughgoldenyoshicough



Well encouragement can be important sometimes. Yeah I know I personally may need a lot, but that's because I'm determined to be the best I can possibly be.

END CORNY FULLHOUSE-ESQUE LESSON


(edited by Golden Yoshi on 09-22-05 07:36 PM)
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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Posted on 09-23-05 10:41 AM Link | Quote
Ah, yes, one of the most common reasons for someone to lose interest is that they come to a part that's a real pain in the ass. The same reason I tend to lose interest in programs every now and then, because I get to the point where I have to design a window, and every window designing program ever made sucks.
46

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Posted on 09-23-05 11:55 AM Link | Quote
I've never actually cancelled the hack I've worked on, but there have been 3 separate occasions where I've taken a break that has lasted at least a year. It's all a combination of finding more interesting or higher priority things to do, or frustration. And, since it took me so long to finish up through world 6 of Smb3, I'd go back and replay the first 3 worlds and they'd look like crap because I had gotten so much better at level design by the time I got to 4 thru 6. I remember Acmlm having similar issues when he was making his Strange MB3; being dissatisfied with earlier levels that you made when you were inexperienced.

So now I'm stuck with the mindset that, even though I love the levels I made in world 6, when people play it, they're gonna start in world 1, and be so turned off by how similar they are to the original levels that they'll dismiss the whole game and never get to the actual levels that I think are good. So after I finished 6, I went back to 1 and re-did that. It just seemed like one big endless cycle...as if I was starting all over. The whole experience made it *easier* to find other things to do.


(edited by 46 on 09-23-05 02:56 AM)
MyLiverHurtz

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Posted on 09-27-05 12:33 AM Link | Quote
I came close to cancelling Super Mario Noir a few times. I just haven't had the time to work on it... now I'm completely terrified of opening up Lunar Magic. So I suppose if I were to cancel it would be because I let the procrastination overtake me.
Sukasa

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Posted on 09-28-05 05:13 AM Link | Quote
Eh... the only reason I could give to explain any reason I would in future drop a hack would be issues that couldn't be avoided, mainly an earthquake, my death, etc. Otherwise, I would just ice the hack (I have iced COTMK 2 because of school, for example) because I can't work on it for any reason.
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