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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - So, how am I gonna pull this off? | |
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asdf

Cukeman
Level: 28

Posts: 266/303
EXP: 128796
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Since: 03-16-04

Since last post: 5 hours
Last activity: 54 min.
Posted on 09-21-05 08:25 AM Link | Quote
BACKSTORY: In my hack, World 2 is the Crimson Forest world. Basically, it's a forest world with a red tint and fire-based enemies. One of the types of levels featured here tries to show that you are beneath the forest. But many of my levels will have twists to them.

Now, 2-5 is a "beneath the forest" type world. Now, what I had planned for this level is a "turbo boost" jump level. The boost blocks from BlockTool would be used to make long jumps. There are a few problems with this, though.

1. The needs to be precisely set up to make the jump. No problem, though.
2. I'm planning to use vertical boosters exclusively in a later level.
3. Few locations for enemies that are not retarded.
4. No other good ideas. Lava is already taken by another level, and there is already another semi-generic BtF level.

Any ideas on how I should do this? Or any ideas for another quirk for the level?
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