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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Name That Level! | | | |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1142/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Anyone who's played The Addams Family remembers the names given to each individual level: Well, for the longest time, I've wanted to implement something similar in Super Mario Odyssey. I had all sorts of neat ideas for level and boss names, or even subtle hints as to how to pass an area. After a sudden burst of inspiration last night, and a tall can of super-sugary iced tea, I have succeeded! BEHOLD: CUSTOM LEVEL NAMES! It took a bit of work (relearning how VRAM uploads are handled, figuring out the current level number for "secondary" levels accessed from within the main level), but it's done and it works great. All 512 (0-1FF) levels have an associated name, accessed from an 8192-byte table, and each name is 16 characters long, and can use any tile in the first 2bpp page. At the moment, it's heavily intertwined with my other custom ASM, but I should eventually be able to separate it and make an IPS patch (it's not too complex). Perhaps someone could even create a tool to make editing the names easier... |
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HabsoluteFate Red Paratroopa Level: 23 Posts: 166/179 EXP: 58525 For next: 9198 Since: 03-15-04 From: Ottawa, Ontario, Canada Since last post: 10 days Last activity: 2 days |
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I wouldn't mind having it incorporated as part of SMW Dev Environment if you'd like... | |||
SoNotNormal Fuzzy Level: 34 Posts: 431/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Oh my god. It's beautiful. Way to go. And you even mentioned SMO again. Does that mean theres gonna be another demo soon? I really hope so, that was a really sweet hack. Great job too. I hope you can make this into an IPS |
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Golden Yoshi Pokey Level: 41 Posts: 646/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Amazing innovation as always BMF! I can't wait to see this and other advancements in the near future! | |||
asdf Cukeman Level: 28 Posts: 264/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Yeah, I have that game. Good game, too. This looks very nice, although most people just use WORLDNAME # for their levels. Might encourage people to go the other way, though. (edited by asdf on 09-19-05 08:28 PM) |
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Riku Giant Goomba Level: 42 Posts: 946/1239 EXP: 505941 For next: 15421 Since: 06-21-05 From: ....Is this like a custom title? Since last post: 6 hours Last activity: 6 hours |
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One small step for hackers, one large step for SMO. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 1144/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Originally posted by asdfWell, yeah...you'll still use the "old" name format for the overworld (ex: Green Valley 1), but this will allow you to go into detail inside the levels themselves. For example, the main level name would be KOOPA'S STARSHIP, but you could have individual area names within, like AIRLOCK #4, SERVICE CORRIDOR, and MAIN BRIDGE. Or, as I suggested before, you could use the space for hints or instructions, like FIND 5 RED COINS. [edit] Whoa...I just realized that you could even change the text mid-level! Since the text is refreshed every frame, you could modify the level number (it's copied to a different address, so it's safe to change) via a custom block or other code, and a different message will be loaded! Perhaps I could even modify the code to load from RAM if a certain level number is used (say, 1FF), and then you could write whatever message you want to that part of RAM! Just imagine, a self-destruct timer, or a scrolling marquee! Hahahaha, sweeeeeeeeeeeet... (edited by BMF54123 on 09-19-05 09:03 PM) |
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asdf Cukeman Level: 28 Posts: 265/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Originally posted by BMF54123Originally posted by asdfWell, yeah...you'll still use the "old" name format for the overworld (ex: Green Valley 1), but this will allow you to go into detail inside the levels themselves. For example, the main level name would be KOOPA'S STARSHIP, but you could have individual area names within, like AIRLOCK #4, SERVICE CORRIDOR, and MAIN BRIDGE. Or, as I suggested before, you could use the space for hints or instructions, like FIND 5 RED COINS. Oh, but I use the "new" name format for the overworld. The problem is that most of my levels are single-area. Either that or the other areas are irrelevant. For example, the fifth level is very quirky, and has an "explanation" area at the beginning. Even the message blocks there are stuffed trying to explain things. |
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Dylan Yoshi Paragoomba Level: 11 Posts: 49/79 EXP: 5598 For next: 387 Since: 08-31-05 Since last post: 13 hours Last activity: 9 hours |
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I've been wanting to do something like this for a while, but I don't know enough ASM. Alright, I admit it. I read the first few paragraphs of the ASM tutorial and stopped. Then I got caught up in school and didn't have enough time. But anyways, great job. |
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Mattrizzle Paragoomba Level: 14 Posts: 55/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Awesome BMF! This could be used in so many ways. You could give a different clue or riddle in each room in order to find a secret exit. | |||
Yoshi Master Red Koopa Level: 17 Posts: 113/138 EXP: 23333 For next: 1410 Since: 04-09-05 From: I don't know... Since last post: 2 days Last activity: 3 hours |
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Every time you make something new it encouroges me to learn asm, but that is it! Nothing is stopping me now! However school screws me over every time. I don't know what to do with myself. By the way, do the names fade in, or just appear? If it did, it would kick even more major ass. |
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Cruel Justice XD Level: 55 Posts: 1268/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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You know this game like the back of your had BMF! It goes without saying that once again, I'm impressed. I don't know how you come up with it... amazing. | |||
Skyon Red Koopa Level: 14 Posts: 79/125 EXP: 11845 For next: 1226 Since: 08-22-05 Since last post: 32 days Last activity: 16 days |
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Another wonderful discovery once again! | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2102/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I'm sick of these photoshopped screenshots. Originally posted by BMF54123 You wouldn't mind sharing that secret, would you? |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 1008/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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This is one of those hacks that I not only think is an absolutely spiffy idea, but also one that I would actually use if it was easy for an ASM dunderpate like me. | |||
Big Al 214 Goomba Level: 8 Posts: 22/28 EXP: 1598 For next: 589 Since: 07-09-05 From: New Jersey, USA Since last post: 2 days Last activity: 2 days |
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Wow! More incredible than ever! This is definitely one of the best hacks I've seen. I hope you release another demo soon! | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7151/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Pure awesome. Changing the message mid-level would be especially nice. No need to even modify the level number, just have your code copy the message to RAM so that it can be changed on the fly. Even add a disable flag so that it doesn't load the new name when you change level. (Say you wanted a self-destruct timer, like you mentioned, it'd be no good if the timer disappeared when you changed rooms. ) This'd be good for people making retro-style hacks too, if your hack allows for the text to be placed anywhere on the scorebar. Just name all the levels like "1-1", "1-2" and so on, and put the word 'WORLD' above it as static tiles. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2106/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Hey, I've got an idea. How about adding two unfilled circles in one of the corners? When you complete the level through the normal exit, the first circle would be filled in. When you complete the level through the secret exit, the second circle would be filled in. (If there's only one exit in the level, the second circle would be invisible.) | |||
SoNotNormal Fuzzy Level: 34 Posts: 447/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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Originally posted by Smallhacker I'm sure BMF would be able to do that We could also have it like SMA2, where you need to get all the Yoshi coins in a level to get the little icon filled in - maybe through a lot of ASM, he could make it so that certain levels only open when you've gotten all the Yoshi coins in other levels. Of course, that will probably never happen *crumples idea into a ball* |
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Bio Buster Beetle Level: 27 Posts: 319/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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you can use yoshi coin to trigger secret exit when you got 5 |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Name That Level! | | | |