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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - blue koopa tile problem!!!Help!!! | | | |
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Ghettoyouth Paragoomba Level: 13 Posts: 35/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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I got a problem with the tile that shows up while the blue koopa is turning. You can see the Goomba tile instead of the koopa tile It would be great if anyone knows how to fix this |
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Glyph Phoenix Level: 39 Posts: 563/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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You didn't accidentally paste the goomba over the blue koopa tile, did you? | |||
andrés Red Paragoomba Level: 12 Posts: 53/58 EXP: 7683 For next: 238 Since: 01-03-05 From: Buenos Aires, Argentina Since last post: 30 days Last activity: 8 hours |
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This problem appear when you change one of an unused sprite (I believe that is the sprite 36). I have the same problem too. | |||
Ghettoyouth Paragoomba Level: 13 Posts: 36/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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ok thx, i think its because i had changed sprite 36, is there anyone who knows a hexadress that i could change to fix it? | |||
mikeyk Koopa Level: 18 Posts: 109/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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is this the shelless koopa or regular that you're having a problem with? | |||
Ghettoyouth Paragoomba Level: 13 Posts: 37/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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its just the shelless blue koopa, all the other sprites working fine. | |||
UnsurpassedDarkness Melon Bug Level: 39 Posts: 717/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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I’ve had this problem for a while and was wondering what was causing it… any chance you (mikeyk) can make it not need sprite 36? | |||
mikeyk Koopa Level: 18 Posts: 110/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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Make sure the blue shelless tile data hasnt gotten corrupted ROM 0x9D93 E0 - blue shelless walk 1 E2 - blue shelless walk 2 E2 - blue shelless turning CE - unused? E4 - blue shelless kicking E0 - blue shelless struggling 1 E0 - blue shelless struggling |
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UnsurpassedDarkness Melon Bug Level: 39 Posts: 721/746 EXP: 391555 For next: 13216 Since: 10-29-04 From: Λtlantıs. All your base are belong to us. Since last post: 12 days Last activity: 2 days |
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Yeah, the second E2 (blue shelless turning) was 4E. I think Mario World Reconfigurator is saving some of the sprites wrong; one of the checkboxes keeps unchecking itself for the key, giving it weird graphics… and I didn’t try changing them any, either. | |||
Ghettoyouth Paragoomba Level: 13 Posts: 38/73 EXP: 9433 For next: 834 Since: 03-18-05 From: Herford, Germany Since last post: 17 hours Last activity: 16 hours |
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yay, thx a lot | |||
Mattrizzle Paragoomba Level: 14 Posts: 53/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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Actually, I know the problem. Dont ever change Graphic Byte 3. This table is actually the listing of several sprite graphics and isn't really related to each sprite. If HyperHacker ever makes a new version of MWR, he should get rid of the option. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7132/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Yeah, that version has some bugs I can't figure out. I intend to rewrite it sometime soon. What exactly is GFX byte 3? |
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Mattrizzle Paragoomba Level: 14 Posts: 54/75 EXP: 12123 For next: 948 Since: 11-19-04 From: Louisville, Kentucky, USA Since last post: 3 days Last activity: 5 hours |
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GFX Byte 3 is actually what GFX Byte 2 points to. It isn't paged by sprite ID like the other bytes are. Just so that you can understand what I'm talking about:From one of mikeyk's documents You could implement this in a different way, but it would have to let you view the tiles. (edited by BigMattrizzle on 09-19-05 05:30 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2101/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by BigMattrizzle I've got a half done program called Sprite Paint 3. Right now, it can show the tiles and palettes of the supported enemies. However, I'll probably have to rewrite it, since I'm moving over to C++... |
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Acmlm's Board - I2 Archive - Super Mario World hacking - blue koopa tile problem!!!Help!!! | | | |