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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Pokémon hacking - unspecified (part2) | | Thread closed
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Spade

Red Paragoomba
Level: 10

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Since: 08-16-05

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Posted on 09-14-05 07:54 PM Link
Pfah, just closing the other topic as if everything is clear now... anyway...

[Quote]Spade, there is not a readme indeed. Yoro was half right. The data is there, and can be found. It just hasn't been found. What's found has it's location listed in the file "PokéRoms.ini".[\Quote]

What do I have to change in there to make it work right?

Edit:
No quote function here? Geez...
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
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Since: 03-19-04
From: Catgirl Central

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Posted on 09-14-05 09:11 PM Link
You gotta find the location of the data and put it in.

What I tend to do is look for similar data. Cries, for example, can be found easily: they're the same in all games. Only their base location differs.

Originally posted by Spade

No quote function here? Geez...
Yes there is one. But it's not BBCode.
Spade

Red Paragoomba
Level: 10

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For next: 1199

Since: 08-16-05

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Posted on 09-15-05 07:59 PM Link
OK, maybe I should specify it more...
At "Sounds it says: &H452580
I have no idea what to think about this... "thing". I'm quite new at this hacking stuff and I have fun with looking at how the game was built.
Kyoufu Kawa
I'm not bad. I'm just drawn that way.
Level: 70

Posts: 2304/2481
EXP: 3008456
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Since: 03-19-04
From: Catgirl Central

Since last post: 14 hours
Last activity: 13 hours
Posted on 09-15-05 10:03 PM Link
Simply put, you have your big bad rom, and the pokémon cries are said to be at &H452580. That means that the data is found at the 4531585th byte in the rom file.

But there are better places to learn this stuff. Try a googlesearch for "Art of Romhacking" (sp?) and you'll find the basics.
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