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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - [ASM][Sprites][Help] Changing Palette sprites use. | | | |
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DisruptiveIdiot Paratroopa Level: 21 Posts: 135/147 EXP: 42614 For next: 7329 Since: 04-09-04 Since last post: 4 days Last activity: 5 hours |
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Whew, effective use of the tags eh?* I want to know if there's an easy way with mario world reconfigurator or a hex editor to change the palette a sprite uses. I want to make the bob-omb use palette C instead of palette B and I want to make the para-bob-omb use palette C instead of palette A. Funny eh? I just noticed the para and regular bob-omb use a different palette, you just can't notice 'cause they both are black. *Yes, I know this isn't a thread that tells how to change sprite palettes, but it will be soon. Mwahaha. (edited by DisruptiveIdiot on 09-12-05 10:51 PM) |
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andrés Red Paragoomba Level: 12 Posts: 52/58 EXP: 7683 For next: 238 Since: 01-03-05 From: Buenos Aires, Argentina Since last post: 30 days Last activity: 8 hours |
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I you want to make a bob-omb with palette C: 100019180080E58A37CC If you want to make a para-bomb with palette C: 300019014000FBD429C4 Change these codes in Mario World Reconfigurator. (edited by andrés on 09-12-05 10:55 PM) |
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Glyph Phoenix Level: 39 Posts: 560/745 EXP: 385876 For next: 18895 Since: 11-07-04 Since last post: 2 hours Last activity: 2 hours |
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You idiot!* [HowTo] is when you actually have something to add. Don't go bringing up issues and calling them [HowTo]s, it makes you look like a jerk. Besides, this problem hasn't been completely solved. Many sprites can't be read or written by MarioWorldReconfigurer. Some palette areas appear to be hardcoded. *Disruptive, too! |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 1017/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Why don't you change the palettes with Sprite Paint 2.0? | |||
DisruptiveIdiot Paratroopa Level: 21 Posts: 137/147 EXP: 42614 For next: 7329 Since: 04-09-04 Since last post: 4 days Last activity: 5 hours |
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Originally posted by Glyph Phoenix It was a typo actually, I wanted to put in [help] but yeah. Then I rolled with it and tried to make up an excuse. But now I'm going to go tinker with every sprite and document every code for each sprite and palette, just to correct my mistake. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7058/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Or I could just rename the thread. The palette is a few bits on one of the graphic bytes. I forget which, try them all (there's only 3 ). |
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DisruptiveIdiot Paratroopa Level: 21 Posts: 138/147 EXP: 42614 For next: 7329 Since: 04-09-04 Since last post: 4 days Last activity: 5 hours |
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Here are some of the results I got, thanks andres for pointing me to graphic byte 1 =P Interesting things about the Parabomb: If it lands on the ground normally, its palette will change to the same one as the Bob-Omb, but if its interrupted in the air, the palette will stay the same even if it changes into a bob-omb. To change the palette of a sprite in Mario World reconfigurator change graphic byte 1 to: 11 palette 8 13 palette 9 15 palette A 17 palette B 19 palette C 1B palette D 1F palette E This has been tested with Goomba, Paragoomba, Bob-Omb, and Para-Bomb. More tests on the way. (edited by DisruptiveIdiot on 09-13-05 03:53 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7063/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Alright, looking at those values I know what the palette value is... bits 1, 2 and 3 (starting at 0 on the right) of graphic byte 1; add 7 to get the actual palette number. | |||
DisruptiveIdiot Paratroopa Level: 21 Posts: 141/147 EXP: 42614 For next: 7329 Since: 04-09-04 Since last post: 4 days Last activity: 5 hours |
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Originally posted by HyperHacker Now a question: Why does the para-bomb not change palette if you hit it in mid-air? It changes into a bob-omb, but it doesn't change palette. I think this may point towards how to change sprite palettes and maybe even other characteristics during run-time. Hitting the ground tells the Para-Bomb to do something different than mario hitting it, which is pretty interesting. (edited by DisruptiveIdiot on 09-13-05 10:29 PM) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - [ASM][Sprites][Help] Changing Palette sprites use. | | | |