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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - SMBDX v1.2 Coming Soon... | | | |
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XPeter Fuzz Ball Level: 42 Posts: 844/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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I've decided that I'll release one last version of SMBDX to fix all of the bugs and make some minor adjustments (the music for example, once SST is released). So if people could kindly reported all of SMBDX's bugs and glitches here, I'd really appreciate it, and I'll do my best to fix them. Thanks in advance. Also, I was thinking of replacing Cape Mario with Raccoon Mario, should I? |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 1004/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Sure, Racoon Mario fits a lot better and if you need help with it, just ask me. | |||
fabio Chuck Level: 45 Posts: 1186/1479 EXP: 629903 For next: 30261 Since: 07-02-05 From: Somewhere in Texas Since last post: 7 hours Last activity: 7 hours |
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Did you fix that bug at B-4 where you can't beat the level? Nothing happens when you touch the axe in B-4. | |||
Link2004 Bit Level: 25 Posts: 214/254 EXP: 85703 For next: 3917 Since: 08-11-04 From: Lost Woods Since last post: 7 hours Last activity: 4 hours |
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All I hope is that you set all the levels "must finish before moving on" like in your SMB Remake hack,not all open levels like before. | |||
SoNotNormal Fuzzy Level: 34 Posts: 376/793 EXP: 248340 For next: 5311 Since: 07-01-05 From: Canada, eh? Since last post: 6 hours Last activity: 6 hours |
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It was great even with the bugs . . it will be better with out. And about the Cape/Raccoon switch, I'd say yeah. Raccoon would be a good idea. Even the custom music when SST comes out. Can't wait for this | |||
AP Panser Level: 22 Posts: 215/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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The only bugs I found so far are that the ground blocks below pipes in (only) underground levels look weird. I also have a few suggestions (but are not bugs): * Making the Koopa shell frames look like the same in SMAS-SMB3. Stopped Shells: I think you should switch those frames in the hack to make it look like SMAS-SMB3. Could be just me, though, since the SMW hackers may be used to those shell frames. * Shortening the pipe Mario comes out from the bonus area in 1-1 to be the same in the original, if possible. * Changing the music in the underground bonus areas to the bonus music from SMAS-SMB (or the underground music if the bonus music is not in the hack). * Other suggestions (ex: No Yoshi signs before castle levels) Also, you should try to make that glitch Raccoon Flight (MarioMaster) found in 3-4 not appear, if you can find out why is the bug there. The hack is still really cool, though. It'll be much cooler if you released 1.2. (edited by AP on 09-11-05 01:17 PM) (edited by AP on 09-11-05 02:05 PM) |
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XPeter Fuzz Ball Level: 42 Posts: 845/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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There are two 1-1s and two 3-4s. Could you be more specific AP? Does anybody else have any suggestions or glitches to report? | |||
AP Panser Level: 22 Posts: 216/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by peter_ac The 1-1 in SMB and the 3-4 in SMB (not SMBTLL). |
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16BT Ninji Level: 25 Posts: 232/233 EXP: 86850 For next: 2770 Since: 03-16-04 Since last post: 26 days Last activity: 8 days |
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Not really glitches, but your missing the hidden items in these two spots in your hack. |
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AP Panser Level: 22 Posts: 223/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Those hidden items are missing because none of those blocks exist in SMW. I'm not sure if Blocktool's blocks include hiddens items like those, though. I also suggest that you should make the Koopas like the original Koopas in the original SMB, if you are (or someone else) able to put this in your hack. | |||
I Got a U-ZI in my Pocket Red Goomba Level: 9 Posts: 19/46 EXP: 2657 For next: 505 Since: 08-22-05 From: Los Angeles Since last post: 9 days Last activity: 2 days |
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That Castle Level is the Same One On the Super mario bros Lost Levels on Super mario All-stars. It Looks Great Though. |
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AP Panser Level: 22 Posts: 224/333 EXP: 56817 For next: 1533 Since: 08-07-05 Since last post: 6 hours Last activity: 6 hours |
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Originally posted by I Got a U-ZI in my Pocket ...It is. This SMW hack is a recreation of the levels in SMAS-SMB and SMAS-SMBTLL. 16BT posted screenshots about the mssing hidden items that are not in the SMW hack. |
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Bio Buster Beetle Level: 27 Posts: 312/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Originally posted by AP no its possible with blktool, just make a block that act like a yellow ! block If hit from bellow,give it blank graphic and put 25 in the act like setting (edited by Bio on 09-12-05 09:36 PM) |
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XPeter Fuzz Ball Level: 42 Posts: 848/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Okay, so that's A-3 and either 8-4/D-4. Thanks 16BT. Bio, that's not gonna work. | |||
The Kins Kodondo Level: 38 Posts: 566/595 EXP: 354733 For next: 15714 Since: 03-15-04 From: Melbourne, VIC, Australia Since last post: 2 days Last activity: 9 hours |
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SMB1 turned 20 in Japan today. I... just sayin' Peter. |
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