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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMBDX v1.2 Coming Soon... | |
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XPeter

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Since: 01-24-05
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Posted on 09-11-05 05:04 PM Link | Quote
I've decided that I'll release one last version of SMBDX to fix all of the bugs and make some minor adjustments (the music for example, once SST is released). So if people could kindly reported all of SMBDX's bugs and glitches here, I'd really appreciate it, and I'll do my best to fix them. Thanks in advance.

Also, I was thinking of replacing Cape Mario with Raccoon Mario, should I?
ExKay
Somebody set up us the bomb!
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Posted on 09-11-05 05:18 PM Link | Quote
Sure, Racoon Mario fits a lot better and if you need help with it, just ask me.
fabio

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Since: 07-02-05
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Posted on 09-11-05 07:38 PM Link | Quote
Did you fix that bug at B-4 where you can't beat the level? Nothing happens when you touch the axe in B-4.
Link2004

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Posted on 09-11-05 08:28 PM Link | Quote
All I hope is that you set all the levels "must finish before moving on" like in your SMB Remake hack,not all open levels like before.
SoNotNormal

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Posted on 09-11-05 08:53 PM Link | Quote
It was great even with the bugs . . it will be better with out. And about the Cape/Raccoon switch, I'd say yeah. Raccoon would be a good idea. Even the custom music when SST comes out. Can't wait for this
AP

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Posted on 09-11-05 10:16 PM Link | Quote
The only bugs I found so far are that the ground blocks below pipes in (only) underground levels look weird. I also have a few suggestions (but are not bugs):
* Making the Koopa shell frames look like the same in SMAS-SMB3.
Stopped Shells:

I think you should switch those frames in the hack to make it look like SMAS-SMB3. Could be just me, though, since the SMW hackers may be used to those shell frames.
* Shortening the pipe Mario comes out from the bonus area in 1-1 to be the same in the original, if possible.
* Changing the music in the underground bonus areas to the bonus music from SMAS-SMB (or the underground music if the bonus music is not in the hack).
* Other suggestions (ex: No Yoshi signs before castle levels)

Also, you should try to make that glitch Raccoon Flight (MarioMaster) found in 3-4 not appear, if you can find out why is the bug there. The hack is still really cool, though. It'll be much cooler if you released 1.2.


(edited by AP on 09-11-05 01:17 PM)
(edited by AP on 09-11-05 02:05 PM)
XPeter

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Posted on 09-12-05 12:48 AM Link | Quote
There are two 1-1s and two 3-4s. Could you be more specific AP? Does anybody else have any suggestions or glitches to report?
AP

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Posted on 09-12-05 01:18 AM Link | Quote
Originally posted by peter_ac
There are two 1-1s and two 3-4s. Could you be more specific AP? Does anybody else have any suggestions or glitches to report?

The 1-1 in SMB and the 3-4 in SMB (not SMBTLL).
16BT

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Posted on 09-13-05 06:02 AM Link | Quote
Not really glitches, but your missing the hidden items in these two spots in your hack.
AP

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Posted on 09-13-05 06:19 AM Link | Quote
Those hidden items are missing because none of those blocks exist in SMW. I'm not sure if Blocktool's blocks include hiddens items like those, though. I also suggest that you should make the Koopas like the original Koopas in the original SMB, if you are (or someone else) able to put this in your hack.
I Got a U-ZI in my Pocket

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Since: 08-22-05
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Posted on 09-13-05 06:23 AM Link | Quote
That Castle Level is the Same One On the Super mario bros Lost Levels on Super mario All-stars.





It Looks Great Though.
AP

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Posted on 09-13-05 06:28 AM Link | Quote
Originally posted by I Got a U-ZI in my Pocket
That Castle Level is the Same One On the Super mario bros Lost Levels on Super mario All-stars.

...It is. This SMW hack is a recreation of the levels in SMAS-SMB and SMAS-SMBTLL. 16BT posted screenshots about the mssing hidden items that are not in the SMW hack.
Bio

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Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

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Posted on 09-13-05 06:35 AM Link | Quote
Originally posted by AP
Those hidden items are missing because none of those blocks exist in SMW. I'm not sure if Blocktool's blocks include hiddens items like those, though. I also suggest that you should make the Koopas like the original Koopas in the original SMB, if you are (or someone else) able to put this in your hack.

no its possible with blktool, just make a block that act like a yellow ! block If hit from bellow,give it blank graphic and put 25 in the act like setting


(edited by Bio on 09-12-05 09:36 PM)
XPeter

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Posted on 09-13-05 11:05 AM Link | Quote
Okay, so that's A-3 and either 8-4/D-4. Thanks 16BT. Bio, that's not gonna work.
The Kins

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Posted on 09-13-05 02:03 PM Link | Quote
SMB1 turned 20 in Japan today.

I... just sayin' Peter.

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