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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - OW Questions | | | |
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Kirby Mario Goomba Level: 7 Posts: 6/22 EXP: 929 For next: 519 Since: 08-13-05 Since last post: 4 days Last activity: 3 hours |
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first of all I need to know what you think about my overworld. names haven't changed. second i need to know how to fix this on the screen shot below. Note: Beta testing. (edited by Kirby Mario on 09-08-05 12:57 AM) |
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Dylan Yoshi Paragoomba Level: 11 Posts: 32/79 EXP: 5598 For next: 387 Since: 08-31-05 Since last post: 13 hours Last activity: 9 hours |
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1: Your overworld is quite nice, better than many other OverWorlds I've seen. 2: You have changed the events, correct? |
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Dark Ludwig Red Paratroopa Level: 21 Posts: 92/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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Originally posted by Kirby MarioBetter than most overworlds I have seen, and that's great, considering that I've seen many! I would like to say that you may want to consider placing a few more levels there, it seems like it needs more. Originally posted by Kirby MarioIt seems as if you have your events messed up. All you have to do is go into the layer 2 event editor and, for event 0, place the tiles from the event tile selector where you want them, in the order that they will appear. Then, put a level at the end of one of those paths, and set it to be a translucent level tile. You need to have it so that it is set to appear on event 0. The result is, when you beat the level that activates event 0, the tiles on layer 2 will appear in the order that you placed them, and then the level will appear. It seems as if you got the level appearing in the wrong place or somthing in this picture. You will also need to make events for the other levels, too. I would say to look at the help file, but this was the very last thing in LM that I actually understood, so the help file probably won't help you either. Go to the sticky "Useful resources for SMW hackers", because I believe that there's an overworld tutorial in there by LordLazer. It will most likely be more descriptive than LM's help file. |
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Kirby Mario Goomba Level: 7 Posts: 7/22 EXP: 929 For next: 519 Since: 08-13-05 Since last post: 4 days Last activity: 3 hours |
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*************************************************************************************************************************************************************************** Better than most overworlds I have seen, and that's great, considering that I've seen many! I would like to say that you may want to consider placing a few more levels there, it seems like it needs more. *************************************************************************************************************************************************************************** sure ill do that but what about levels that need to appear off-screen? How do you make the sparcle not appear? |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6901/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Your paths are too long. Try shortening them or adding levels. It won't fix the event issue but it'd look better. | |||
Kirby Mario Goomba Level: 7 Posts: 8/22 EXP: 929 For next: 519 Since: 08-13-05 Since last post: 4 days Last activity: 3 hours |
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How does this look? |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6934/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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A heck of a lot better. That ladder and such at the right look odd though. | |||
Kirby Mario Goomba Level: 7 Posts: 9/22 EXP: 929 For next: 519 Since: 08-13-05 Since last post: 4 days Last activity: 3 hours |
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How about this? (edited by Kirby Mario on 09-10-05 03:30 AM) |
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XPeter Fuzz Ball Level: 42 Posts: 838/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Move the right edge of the main land a bit the the left to create a space for water between it and the island. And change that 8x8 tile to make it look like there's land above the bottom edge. | |||
Kirby Mario Goomba Level: 7 Posts: 10/22 EXP: 929 For next: 519 Since: 08-13-05 Since last post: 4 days Last activity: 3 hours |
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fixed (edited by Kirby Mario on 09-10-05 04:31 PM) |
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XPeter Fuzz Ball Level: 42 Posts: 842/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Perfect, nice work. |
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