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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - *HOW TO USE BLOCKTOOL*-Read this first! | | | |
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TapTap Nipper Plant Level: 24 Posts: 45/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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BlockTool can be downloaded Here. For all these people who ask how to use BlockTool, here's how to do it. 1.Open Lunar Magic, Calculator, and BlockTool. 2.Go To BlockTool and choose the Block you want. DO NOT ENTER IT YET. 3.Go to Lunar Magic and choose the Map16 Block you want. For example let's say it's 30E. 4.Go To Calculator, and set the mode to hexidecimal, and enter the Map16 Number. EVEN IF THERE ARE NO LETTERS IN THE MAP16 NUMBER, DO NOT SKIP THIS STEP! 5.Change back to decimal, and it'll give you the number you need. 6.Go back to blocktool, click "Add Block", and chhose your block type, and in the "Map16 Number To use" text box, enter Calculator's number. 7.Click Add. 8.Do steps 3-7 for as many blocks you want to add. 9.when you're done, click save. 10.Re-Open Lunar Magic, and Use your Custom block. Note that this will not add graphics, you need to do that yourself. How to use custom Graphics: If You are using regular Graphics: 1. Edit your graphics and Insert them with LM's green Mushroom Toolbar Button. 2. if you don't know already, find the tile numbers that the tiles use. If you hold your mouse over the tile, it will say in the editor's stattus bar what tile you have your mouse over. 3. Go back to the Map16 Editor, and in the 16x16 Attributes, set the Text boxes that have "Tile 1(Upper Left), Tile 2(Upper Right), Tile 3(Lower Left), Tile 4(Lower Right)" to the tiles you want. I've circled the ones you need to change. 4. If you click OK, the Tile in the Bottom-Left hand corner will be how your tile will look. 5.If it's the wrong color, go back to the 16x16 attributes Window, and set the Pallate Box to a different number. If no color you want is there, you'll have to use a custom pallate. 6.Right Click on the Tile you aer going to insert it to, so if you originallly picked tile 20A, it should go back at tile 24A's position. 7.Press F9 on the keyboard to save your changes. If you use ExGFX: Same as before, except press the Yellow Mushroom on the status bar, and you'll have to set up the GFX Bypass before using the graphics. NOTE: the Tiles' Graphics will not transfer from one tileset to another. For example, if you have a Ghost house open when you make the Graphics, you won't see it in a Forest Tileset later. you have to do it over for the forest. (edited by Zachio on 09-06-05 03:49 PM) (edited by Zachio on 09-14-05 12:37 PM) |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 989/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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If we would want to know how to use it, there is a readme within the package. (edited by Angry Man on 09-06-05 02:23 PM) |
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lags_80 Koopa Level: 15 Posts: 91/102 EXP: 13954 For next: 2430 Since: 05-03-05 From: Mexico Since last post: 9 days Last activity: 5 hours |
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how can i add the graphics for the Block??? | |||
TapTap Nipper Plant Level: 24 Posts: 46/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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To Angry Man: There is? . I didn't see it. If so, this can still be kept up for those people who don't read the Readme. lags_80: I edited the post above to include how to add the custom Graphics. (edited by Zachio on 09-06-05 02:33 PM) (edited by Zachio on 09-06-05 03:51 PM) |
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Chickenlump Level: 41 Posts: 698/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Originally posted by Zachio Why bother posting a tutorial thread about the subject, for those not wanting to read the Help File, and then turn around and point someone to the Help File as soon as a question about it pops up? (edited by Chickenlump on 09-06-05 03:31 PM) |
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TapTap Nipper Plant Level: 24 Posts: 48/405 EXP: 68995 For next: 9130 Since: 08-22-05 From: Yoshi's Island Current Posting Mode: Spree Since last post: 7 hours Last activity: 6 hours |
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Added how to include custom Graphics for your block. | |||
Dark Ludwig Red Paratroopa Level: 21 Posts: 89/172 EXP: 45740 For next: 4203 Since: 09-17-04 From: Georgia Since last post: 9 days Last activity: 2 days |
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People should also know about how page 0x2 is tileset specific, and that that's why their blocks may not show up in another level if it does in one. Also, that the hex to decimal is in the calculator after you change it to scientific mode. As for custom blocktool blocks, more advanced people that are making their own blocks should know that, for each block field in edit block data, that setting a number to a field will cause the block to work from the offset in the block file that is specified, minus one. It has to be in decimal. Although I have no clue what reloc(ation?) offesets are. |
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AsukaFan2K6 Banned Level: 18 Posts: 168/183 EXP: 26587 For next: 3310 Since: 07-10-05 From: Albany, NY Since last post: 52 days Last activity: 5 days |
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Excellent work, Zachio. Now we won't have n00bs going "OMG HOW DO I USE TEH BLOCK TOOL?" I also think this topic should be pinned. |
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Bio Buster Beetle Level: 27 Posts: 307/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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Reloc offset are to specify JMP,JML oppcode location, you need to translate them to decimal too, so JMP: $5061 become just JMP and put 80,97, in reloc offset to make the jump statement work propely, and I have made a tutor for using the block dowloaded from other person http://www.freewebs.com/bio_amiuss/custom%20block.doc And here one of my custom block: 'The sign' : press up to read It, three variation, never used and 100% free http://www.freewebs.com/bio_amiuss/sign.zip (edited by Bio on 09-06-05 05:37 PM) (edited by Bio on 09-06-05 05:43 PM) (edited by Bio on 09-06-05 05:43 PM) (edited by Bio on 09-06-05 05:45 PM) |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6890/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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We have enough stickies. Why not re-post this in Questions and Answers for Newbies? | |||
Dylan Yoshi Paragoomba Level: 11 Posts: 31/79 EXP: 5598 For next: 387 Since: 08-31-05 Since last post: 13 hours Last activity: 9 hours |
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Or better yet, why not make a link to it in the main post of Questions and Answers for Newbies? And this tutorial is great. No n00bish posts about Block Tool. (edited by Dylan Yoshi on 09-06-05 09:00 PM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2070/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Added a new section to the FAQ called "Custom Blocks" with a link to this thread. Speaking of the FAQ... I have a feeling that a rewrite would be good... Maybe I should rewrite it, move it to a website and leave a link to it in the first post of the Q&A thread. |
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insectduel Red Cheep-cheep Level: 19 Posts: 65/203 EXP: 30702 For next: 5075 Since: 07-12-05 From: ilex forest Since last post: 17 hours Last activity: 17 hours |
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This should be a sticky thread. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 2072/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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There's already too many stickies. Someone should clean it up (and maybe combine a few threads or something). There should be some kind of "Super Sticky" feature, which is above the normal stickies and slightly bigger or something, just to give it more attention. Anyway... Let's go back on topic. (edited by Smallhacker on 09-07-05 12:46 PM) |
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lags_80 Koopa Level: 15 Posts: 93/102 EXP: 13954 For next: 2430 Since: 05-03-05 From: Mexico Since last post: 9 days Last activity: 5 hours |
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I added a block to my hack, and i changed the graphic, but i have a problem, when i start the game in the world that i inserted the block, the block is in the Background. Help. | |||
XPeter Fuzz Ball Level: 42 Posts: 836/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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lags_80, put the block on Layer 1. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 6936/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Smallhacker It's called a forum announcement. If only LMs could post them. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - *HOW TO USE BLOCKTOOL*-Read this first! | | | |