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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Has anyone made a BIN to BMP converter or something similar? | | | |
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Wicked Souls Newcomer Level: 3 Posts: 1/4 EXP: 60 For next: 68 Since: 09-06-05 Since last post: 14 hours Last activity: 1 hour |
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I'm just a bit miffed because I just lost hours of work I did trying to make a level background using the bizarrely unintuitive GFX editor included in Lunar Magic, and I absolutely refuse to manually redraw each of the 128 8 by 8 tiles that have since been lost to the sands of time. I'm wondering if there's some kind of BIN editor, or preferably something that converts BIN files into a format where I can just copy and paste everything into place and then convert it back so I can redo this in maybe 20 minutes. Has this been done? Is something like this even possible? | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 994/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Converting from SNES 4bpp to BMP wouldn't be too hard to do, I could write up a little utility that does that for you. Converting back would be quite a bit harder, unless you were willing to limit yourself to a 16 color bitmap. Converting from higher bits IS possible, but I'd rather spend my time actually hacking than writing algorithms for such a thing. Something to keep in mind is that Super Nintendo graphics (and indeed, most classic systems) and bitmaps are in wildly different formats, so it's a lot easier to want a converter than it is to make one. Some tile editors already have built in converters for common formats. I know YY-CHR has a very basic system, and I think Tile Molester can do it quite well, but I've never bothered with these functions. |
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Chickenlump Level: 41 Posts: 697/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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Try ROM Graphix. It converts between quite a few different formats. http://www.zophar.net/utilities/graphutil.html |
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Wicked Souls Newcomer Level: 3 Posts: 2/4 EXP: 60 For next: 68 Since: 09-06-05 Since last post: 14 hours Last activity: 1 hour |
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Originally posted by Juggling Joker GFX are already limited to 16 colors anyway, aren't they? I don't see how such a limit would be a problem. I'm only working with about 10 colors here, and I can easily switch those around. Anyway, your help is appreciated. |
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leonardompd Micro-Goomba Level: 5 Posts: 11/16 EXP: 520 For next: 9 Since: 08-28-05 Since last post: 53 days Last activity: 21 days |
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With Tile Layer Pro (look at the commmons) you can export parts of the .bin file into .bmps and/or import .bmps into your .bin... I suppose that, by the thread tile, that's waht you want to know | |||
Wicked Souls Newcomer Level: 3 Posts: 3/4 EXP: 60 For next: 68 Since: 09-06-05 Since last post: 14 hours Last activity: 1 hour |
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When I open a BIN with TLP, it only has two colors. Also, it seems ROM Graphix can't open BIN fies. |
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Simon Koopa Level: 19 Posts: 109/115 EXP: 30045 For next: 5732 Since: 03-18-04 From: Sweden Since last post: 1 day Last activity: 7 hours |
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Originally posted by Wicked Souls palette --> palette format (or something like that) --> SNES format Try learning the program by yourself before you start asking questions, it's not as hard as it seems. |
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andrés Red Paragoomba Level: 12 Posts: 50/58 EXP: 7683 For next: 238 Since: 01-03-05 From: Buenos Aires, Argentina Since last post: 30 days Last activity: 8 hours |
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leonardompd, Tiler Layer Pro doesn´t support BIN format. EDIT: My 50´s post!!! Let´s dance! (edited by andrés on 09-10-05 10:47 PM) |
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Bio Buster Beetle Level: 27 Posts: 311/458 EXP: 107144 For next: 9015 Since: 07-06-05 From: a laboratory somewhere... Waiting to be completed Since last post: 8 hours Last activity: 5 hours |
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he support, just choose 'all file' | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7005/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Originally posted by Simon It's view -> format -> SNES, just to be perfectly clear. If it gives you an error about the scrollbar, try shrinking the tile window (reduce its height as much as possible) and try again. (edited by HyperHacker on 09-11-05 01:45 PM) |
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ShadowTails Goomba Level: 7 Posts: 16/22 EXP: 1136 For next: 312 Since: 07-04-05 Since last post: 24 days Last activity: 8 days |
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Originally posted by andrés You would have to get the the hacked version TLP Fixed to look at Bins properly. You can get it at sonicology.fateback.com just look in the download index. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 7029/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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No you wouldn't. Just select 'All Files' from the filetype, open the .bin file, make the tile window really small (for small files like ExGFX), go to View -> Format and click whatever format you want. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Has anyone made a BIN to BMP converter or something similar? | | | |