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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Experience the HDMA Revolution! [Release] | | | |
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d4s Panser Level: 29 Posts: 319/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by smwedit show me a screenshot of that, please. before going into details, are you 100% sure you didnt mess up the order or number of levels configs in the levelattributes.txt file? |
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XPeter Fuzz Ball Level: 42 Posts: 852/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Originally written in the ReadMe by d4s And how can i do that without using up a scanline? setting the scanline count to $00 terminates the gradient, so how can i write 3 table entries to the same scanline? |
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d4s Panser Level: 29 Posts: 323/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by peter_acOriginally written in the ReadMe by d4s you cant. but you don't have to in most of the cases. select the first color in lunar magic (background color), then go from there and fade in one, two or three colors at the same time. i have yet to see a gradient that absolutely cant be reproduced using this system. you could post a screenshot of the one youre trying to reproduce, though. |
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XPeter Fuzz Ball Level: 42 Posts: 854/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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how can i make red, green and blue increase by 8 in one entry? 11100001 just makes all 3 go to 8, it doesn't add it on to the original color. Please help me with this. |
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d4s Panser Level: 29 Posts: 324/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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Originally posted by peter_ac again, you cant. you can only specify direct colors. for that particular blue to white fade you mentioned, try setting the background color in lunar magic to something similar, but keep the green and red values at the same level, like 1/3 intensity, while having blue at full or near-full intensity all the time. now gradually increase red and green to near-full level. this is only an approximation, but it should do the job. if you must have different red and green values, try changing each of them on individual scanlines, but try to maintain equal numbers of lines between the changes. wont look that bad, either. (edited by d4s on 10-07-05 01:30 PM) (edited by d4s on 10-07-05 01:32 PM) |
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XPeter Fuzz Ball Level: 42 Posts: 855/963 EXP: 501695 For next: 19667 Since: 01-24-05 From: South Ireland Since last post: 1 hour Last activity: 26 min. |
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Okay, I did what you said, and I got this: At least the shape's right I guess. |
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mario le grand Micro-Goomba Level: 8 Posts: 13/19 EXP: 1743 For next: 444 Since: 08-16-04 Since last post: 2 days Last activity: 1 day |
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hello sorry but once my Rom patcher I do not going has to put it in 200 byte: / thus if somebody could explain to me his would be cool | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 753/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by mario le grand I'm guessing he can't remove the 200 byte header... :-\ Snes9X can do this automatically for you, I think... (At least Geiger's debugger can...) |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Experience the HDMA Revolution! [Release] | | | |