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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Experience the HDMA Revolution! [Release] | |
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d4s

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Posted on 09-06-05 04:23 AM Link | Quote
today i'm releasing the initial public version of my hdma design kit.
for those of you that haven't read the other thread yet, this enables you to assign
various cool special effects to your smw levels, including but not limited to color gradients, wavey backgrounds, shaded statusbars and many more.
best of all, you don't have to know assembler or any other programming language to include this in your hack, just edit a simple textfile and be done with it.

there's just one important requirement:

read the readme!!

you will not be able to make proper use of this if you haven't read and fully understood what the readme says.

this is the initial version and although i tried my best to get rid of the remaining bugs, it's quite likely that some are still hiding somewhere, waiting to be found by you, so keep an eye out.

before complaining or posting bugs here, be sure to consult the readme one more time.
some things require a bit of tweaking, such as layer priority of certain enemies and such.

in the first place, i wanted ice mans "super mario world: bowsers return"-hack to be some sort of showcase for the hdma features.
however, he did not only use very few different effects, but also based his final hack on a buggy private beta of my hdma kit, which is an absolute no-no.
i'll ask you to not judge this kit basing on what you see in his hack alone, there's so much more to it.

here are the files:
http://bof2.supernes.de/patches/d4s_smw_hdma_design_kit_1.0.rar


and here are some additional screenshots from the old thread in case somebody didn't see them yet:

some water stuff:


lava level:


a forest covered with fog:


nice blue sky:


a bright forest:


forget the 4 colors layer 3 limitation, here
comes the fully shaded statusbar!


another status bar shading method:


scanlines:



have fun!
asdf

Cukeman
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Posted on 09-06-05 04:33 AM Link | Quote
Excellent work! Downloading it now...

EDIT: A clean, unmodifed SMW ROM? Layer priority madness? People aren't gonna be too happy about these technicalities. And by that, I mean it's going to be more trouble than its worth for people already doing a hack. Very nice, though.


(edited by asdf on 09-05-05 07:37 PM)
(edited by asdf on 09-05-05 07:37 PM)
Juggling Joker

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Yeah, JAMH is still being worked on.
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Posted on 09-06-05 05:10 AM Link | Quote
Very cool, d4s. Can't wait until I get some time to mess around with this. The readme file seems to suffer from some mediocre design, but I seemed to understand it all with little to no back tracking (and while my programming experience is not seriously lacking, I've never gotten into any assembly stuff). Of course, I've yet to actually try it on, being at work and all, but you can expect a full report when I have time to fiddle with it.
Xkeeper 2.0

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Posted on 09-06-05 05:38 AM Link | Quote
It seems that when you enter a sublevel of the main level, the same effects apply.

Sorry if this was already known, though... I hadn't noticed any notes about it.
Bio

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Posted on 09-06-05 06:05 AM Link | Quote
Thank d4s, you have added the custom block data, like I have requested. Anything AMAZING!!! in that and very easy to use, like you said


(edited by Bio on 09-05-05 09:45 PM)
(edited by Bio on 09-05-05 10:32 PM)
(edited by Bio on 09-05-05 10:33 PM)
deuce mott

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Posted on 09-06-05 06:18 AM Link | Quote
this is really cool. will it ever be possible to apply these effects to a modified (hacked) rom? i'd like to know before i continue working on my hack.

also, i dont like the intro that replaces the original nintendo presents one. will there be a patch that doesn't change this?


(edited by deuce mott on 09-05-05 09:29 PM)
ExKeeper

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Posted on 09-06-05 06:43 AM Link | Quote
maybe you can make an IPS patch from the clean rom to the hdma rom and patch it to your rom, but make a backup
Xkeeper 2.0

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Posted on 09-06-05 07:06 AM Link | Quote
I just noticed... you never gave us the data for the fog effects.
And is it possible to use two effects in a level? (I want to use the shaded SB, too...)

Bio

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Posted on 09-06-05 09:16 AM Link | Quote
I don't know If its a bug, but here what happen,I have restarted my hack from your IPS , after removing the header setting, adding some HDMA effect and use linker.bat. I have loaded all my level,GFX map16page Etc. lunar magic ask me to expand the romd to 3 meg, since I have too many thing, I hit yes, After I wanted to add some more effect, I have removed the header with Snestool and rename it smw.smc. but, then linker.bat stopped to work propely, so I think that it is incompatible with expanded rom, do there a way to fix that?


(edited by Bio on 09-06-05 12:18 AM)
(edited by Bio on 09-06-05 12:27 AM)
(edited by Bio on 09-06-05 12:28 AM)
d4s

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Posted on 09-06-05 01:00 PM Link | Quote
Originally posted by Bio
I don't know If its a bug, but here what happen,I have restarted my hack from your IPS , after removing the header setting, adding some HDMA effect and use linker.bat. I have loaded all my level,GFX map16page Etc. lunar magic ask me to expand the romd to 3 meg, since I have too many thing, I hit yes, After I wanted to add some more effect, I have removed the header with Snestool and rename it smw.smc. but, then linker.bat stopped to work propely, so I think that it is incompatible with expanded rom, do there a way to fix that?


you have to adjust the number of banks.
look for ".ROMBANKS 32" in link.txt.

.ROMBANKS 32=8mbit
.ROMBANKS 64=16mbit
and so on.

good point.
im gonna include this in the readme.
XPeter

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Posted on 09-06-05 01:10 PM Link | Quote
Could you also make a .zip version for those of us who don't have winrar please?
The Kins

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Posted on 09-06-05 03:17 PM Link | Quote
Originally posted by peter_ac
Could you also make a .zip version for those of us who don't have winrar please?
Why, sure!

ZIP Version
AsukaFan2K6
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Posted on 09-06-05 06:51 PM Link | Quote
Excellent job, d4s!

These HDMA effects are sure to come in handy with my hack.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
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LOL FAD

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Posted on 09-07-05 02:56 AM Link | Quote
Originally posted by The Kins
Originally posted by peter_ac
Could you also make a .zip version for those of us who don't have winrar please?
Why, sure!

ZIP Version

Now now, don't tease like that. Sure Winrar is superior but not everyone can afford it.
Xkeeper 2.0

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Posted on 09-07-05 03:00 AM Link | Quote
Originally posted by HyperHacker
Originally posted by The Kins
Originally posted by peter_ac
Could you also make a .zip version for those of us who don't have winrar please?
Why, sure!

ZIP Version

Now now, don't tease like that. Sure Winrar is superior but not everyone can afford it.


You don't HAVE to register it... it'll just annoy you after 40 days.
ExKeeper

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Posted on 09-07-05 03:00 AM Link | Quote
I take a clean rom, apply the patch, set the data in the txt file, run the .bat file, it succeeds by showing what it is doing, I open the file created, and all it is is a corrupted rom that only shows the same nintendo icon as Ice Man's hack, and it doesn't recognize it as super mario world, it shows weird symbols instead.
AsukaFan2K6
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Posted on 09-07-05 03:09 AM Link | Quote
I made a ZIP file if anyone wants it...
http://manda.ma.funpic.org/misc/d4s_smw_hdma_design_kit_1.0.zip


(edited by AsukaFan2K6 on 09-06-05 06:12 PM)
Xkeeper 2.0

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Posted on 09-07-05 03:22 AM Link | Quote
Originally posted by smwedit
I take a clean rom, apply the patch, set the data in the txt file, run the .bat file, it succeeds by showing what it is doing, I open the file created, and all it is is a corrupted rom that only shows the same nintendo icon as Ice Man's hack, and it doesn't recognize it as super mario world, it shows weird symbols instead.


Did you remove the header, smwedit? Or maybe your base SMW rom is edited.
Sukasa

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Posted on 09-07-05 07:17 AM Link | Quote
Ehh, not too sure I like this. It's going to be useless for me since I've already started on a hack, and besides, the two status bar gradients can't be used together, which is a real downer.
Glyph Phoenix

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Posted on 09-07-05 07:33 AM Link | Quote
Oh, piss off. Space in the SNES processor ain't cheap; even if you made it so both could be active there'd probably be slowdown.

Besides, thanks to LM you can always save the levels, map16 data, and whatnot that you need in separate files and affix them later once you've got your HDMA effects ready. And I'm sure whatever other hacks you did can be copied over in hex in a matter of minutes.
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