Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Last Preview of Bowser's Return | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
ExKay
Somebody set up us the bomb!
Level: 50

Posts: 960/1114
EXP: 908268
For next: 39049

Since: 03-15-04
From: Hannover, Germany

Since last post: 14 hours
Last activity: 1 hour
Posted on 09-03-05 11:48 PM Link | Quote
I finally managed to finish this hack and that means, it'll be released within the next 2 days. But before I release it, Keikonium (my beta tester) has to test the hack first, because I don't want to release anything buggy.
Anyway, some with HDMA effects now, but I need to say, that those screens mainly contain the gradients and the water effect, because the lava effect and the desert effect can only be best viewed while playing the hack.


Somewhat new intro.



New title screen.




Gradient backgrounds:












And two underwater screenies:



Comments are appreciated.
Link2004

Bit
Level: 25

Posts: 198/254
EXP: 85703
For next: 3917

Since: 08-11-04
From: Lost Woods

Since last post: 7 hours
Last activity: 4 hours
Posted on 09-03-05 11:53 PM Link | Quote
Looks great. I notice some HDMA effects too. Can't wait to playit.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6815/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-03-05 11:54 PM Link | Quote
All quite awesome, especially the title background. (Though I would have expected a title screen that's at least a little bit different than the original. ) Are you going to fix that piranha plant priority bug shown in the second-last image?
ExKay
Somebody set up us the bomb!
Level: 50

Posts: 961/1114
EXP: 908268
For next: 39049

Since: 03-15-04
From: Hannover, Germany

Since last post: 14 hours
Last activity: 1 hour
Posted on 09-03-05 11:56 PM Link | Quote
Crap, lol. It's fixed now.
Dylan Yoshi

Paragoomba
Level: 11

Posts: 20/79
EXP: 5598
For next: 387

Since: 08-31-05

Since last post: 13 hours
Last activity: 9 hours
Posted on 09-04-05 12:00 AM Link | Quote
Wow. Your rips are awesome. This is something I'm really looking foward to.

Edit: Wait...in that underwater screen, why is the Piranha Plant in front of the pipe?


(edited by Dylan Yoshi on 09-03-05 03:01 PM)
ExKay
Somebody set up us the bomb!
Level: 50

Posts: 962/1114
EXP: 908268
For next: 39049

Since: 03-15-04
From: Hannover, Germany

Since last post: 14 hours
Last activity: 1 hour
Posted on 09-04-05 12:26 AM Link | Quote
It's a bug that comes with the HDMA kit, you have to enable the layer priority for the pipes.
Dylan Yoshi

Paragoomba
Level: 11

Posts: 21/79
EXP: 5598
For next: 387

Since: 08-31-05

Since last post: 13 hours
Last activity: 9 hours
Posted on 09-04-05 01:00 AM Link | Quote
I figured that, but I wasn't sure.
Golden Yoshi

Pokey
Level: 41

Posts: 621/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 09-04-05 01:02 AM Link | Quote
Looking awesome once again Ice Man! I love the HDMA effects (heh heh I'm so proud of myself now that I know what that is ), especially the underwater waves. It all looks superb and your rips are top-notch of course. A couple things that are a bit off include that one jungle level. It's really a lot of clashing things jumbled together, ghosts, a jungle and snow . Plus it looks pretty sunny and bright in the BG to be snowing. And as Dylan Yoshi mentioned, the Pirhana Plant in front of the pipe is really weird. I know there's nothing you could do about it, but it's too weird. Maybe you oughta get rid of the pirhanas for that level, or maybe make some kind of clear pipe instead, like a "glass" pipe that the player can see through and thus see the pirhana.

Anyway, exceptional job, looking forward to the final product.
ExKay
Somebody set up us the bomb!
Level: 50

Posts: 963/1114
EXP: 908268
For next: 39049

Since: 03-15-04
From: Hannover, Germany

Since last post: 14 hours
Last activity: 1 hour
Posted on 09-04-05 01:06 AM Link | Quote
If you'd read my 2nd last post before this one, you'd know that this bug is already fixed.

About the jungle level or how I should call it , I will change the gradient palette, so it looks like it's night or afternoon, but definetely darker.
Golden Yoshi

Pokey
Level: 41

Posts: 622/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 09-04-05 01:10 AM Link | Quote
Originally posted by Ice Man
If you'd read my 2nd last post before this one, you'd know that this bug is already fixed.

About the jungle level or how I should call it , I will change the gradient palette, so it looks like it's night or afternoon, but definetely darker.


Sorry...

Anyway a jungle level with snow is still a bit strange. But whatever style you feel is best, go ahead, just trying to offer some advice.
TapTap

Nipper Plant
Level: 24

Posts: 41/405
EXP: 68995
For next: 9130

Since: 08-22-05
From: Yoshi's Island
Current Posting Mode: Spree

Since last post: 7 hours
Last activity: 6 hours
Posted on 09-04-05 01:13 AM Link | Quote
Originally posted by Ice Man
Crap, lol. It's fixed now.


No, it's not.
AP

Panser
Level: 22

Posts: 144/333
EXP: 56817
For next: 1533

Since: 08-07-05

Since last post: 6 hours
Last activity: 6 hours
Posted on 09-04-05 01:17 AM Link | Quote
Originally posted by Zachio
Originally posted by Ice Man
Crap, lol. It's fixed now.


No, it's not.

He may have fixed it for his hack's ROM, but didn't post a screenshot showing the fix.

Anyway, this looks really cool, Ice Man! The HDMA effects adds more spice, quality, and life to the water levels. Keep it up! I would be glad to play the final product/hack/game.


(edited by AP on 09-03-05 04:18 PM)
Luigi-San

Melon Bug
Level: 42

Posts: 620/736
EXP: 485962
For next: 35400

Since: 03-20-04
From: Mushroom Kingdom

Since last post: 17 hours
Last activity: 10 hours
Posted on 09-04-05 04:20 AM Link | Quote
Lookin' Good, Ice Man! Can't wait for the release!
AsukaFan2K6
Banned
Level: 18

Posts: 155/183
EXP: 26587
For next: 3310

Since: 07-10-05
From: Albany, NY

Since last post: 52 days
Last activity: 5 days
Posted on 09-04-05 04:49 AM Link | Quote
Your hack is awesome, Ice Man! I can't wait to play it!
XPeter

Fuzz Ball
Level: 42

Posts: 827/963
EXP: 501695
For next: 19667

Since: 01-24-05
From: South Ireland

Since last post: 1 hour
Last activity: 26 min.
Posted on 09-04-05 07:13 AM Link | Quote
...And I was hoping to win the Hack of the Year award. Once this comes out I won't stand a chance. It all looks excellent, Ice Man! Really nice work!
fabio

Chuck
Level: 45

Posts: 1124/1479
EXP: 629903
For next: 30261

Since: 07-02-05
From: Somewhere in Texas

Since last post: 7 hours
Last activity: 7 hours
Posted on 09-04-05 06:49 PM Link | Quote


Those are pretty good screenshots. My least favorite though is this one because it's kind of hard to see the Spinys in there. I didn't even know there were 2 spinys when I first saw the picture.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 6833/8210
EXP: 18171887
For next: 211027

Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-05-05 01:37 AM Link | Quote
HEY EVERYONE
Originally posted by HyperHacker
Are you going to fix that piranha plant priority bug shown in the second-last image?

Originally posted by Ice Man
Crap, lol. It's fixed now.
Totakeke

Red Tektite
Level: 13

Posts: 65/73
EXP: 10241
For next: 26

Since: 02-05-05
From: California

Since last post: 6 days
Last activity: 2 hours
Posted on 09-06-05 10:13 AM Link | Quote
That looks great! I especially like the background of the last screenshot.
Rip The Jacker

Micro-Goomba
Level: 4

Posts: 7/10
EXP: 264
For next: 15

Since: 08-24-05

Since last post: 40 days
Last activity: 15 days
Posted on 09-06-05 03:52 PM Link | Quote
Great hack. Great graphics. One tiny little problem though.... Crystal Mines 2... if you don't know what I'm talking about by now, see this post:
http://board.acmlm.org/thread.php?id=18446&pl=308273



What an annoying level. Seriously. Who the hell actually thought of this? An impossible series of jumps, you'd have to do the whole thing ---flawlessly--- to make it. I tried it about 38 times or so, became annoyed, then trashed the rom.

Well, it was great up until then. Nice work.
AtmaDragonXT

Rat
Level: 16

Posts: 82/84
EXP: 16753
For next: 3503

Since: 07-17-04

Since last post: 54 days
Last activity: 20 days
Posted on 09-06-05 09:36 PM Link | Quote
If you think THAT was fun...

Spoiler:
Look forward to doing it AGAIN to get the secret exit.


Beyond that, though, I think it's a pretty cool game so far...not without its problems, of course, but they don't bug me. Other than some things that have been brought up, like the identical-but-different small pipe piranha plants. Still, I've played everything up to the Power Balloon level...where even when I do make it to the box I assume should have the third balloon, nothing comes out of it
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Last Preview of Bowser's Return | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.020 seconds.