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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Solar Soundtrack ~ approaching the final phase. | |
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richyawyingtmv

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Posted on 09-20-05 02:41 AM Link | Quote
Originally posted by RF
Maybe in 5 years, there will be a USF importer. SM64 Final-Bowser would fit right in for Bowser.


LMFAOROFLOMARGLMAFRO!!!!!

Sorry. But I really think the chances of that happening are equal to that of my cat turning into Arnold Schwarzenegger.


(edited by richyawyingtmv on 09-19-05 05:42 PM)
Riku

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Posted on 09-20-05 02:57 AM Link | Quote
Originally posted by richyawyingtmv
Originally posted by RF
Maybe in 5 years, there will be a USF importer. SM64 Final-Bowser would fit right in for Bowser.


LMFAOROFLOMARGLMAFRO!!!!!

Sorry. But I really think the chances of that happening are equal to that of my cat turning into Arnold Schwarzenegger.


Heh..... Just thinking, dude. Never to late to see the future.
Maybe in the next 40 years.
SoNotNormal

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Posted on 09-20-05 04:16 AM Link | Quote


It won't be long now!
Tatrion

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Posted on 09-23-05 02:13 AM Link | Quote
Will this work with music from the Sega Genesis, perchance?
Smallhacker

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Posted on 09-23-05 02:15 AM Link | Quote
One word reply: No.
Shadow

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Posted on 09-23-05 06:01 AM Link | Quote
I wonder if this program will let you edit the sound effects or import new ones.
Yoshi Master

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Posted on 09-23-05 06:07 AM Link | Quote
I wonder if you can take out sound channels. I could make the coolest music that way.
Glyph Phoenix

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Posted on 09-23-05 08:08 AM Link | Quote
Well, you could just take the track with the particular sound channel you dislike and remove all the notes. That should do it, right?
Yoronosuku

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Posted on 09-26-05 10:39 AM Link | Quote
Originally posted by Ice Man
@BigMattrizzle: AFAIK, all Nintendo Games for the SNES uses the N-SPC format including the DKC Series, Zelda, Super Metroid, StarFox, the Kirby Series + the Mario Series.


You Lose. DKC is an entirely different format, and the game was made by Rare. Don't ask me about it, I don't even enjoy hacking that thing its so very stupid
Shadow

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Posted on 09-27-05 02:45 AM Link | Quote
So,what about the progress?
Shyguy
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Posted on 09-28-05 06:20 AM Link | Quote
It's going to be released sooner or later. Get off your high horse.
FPI Productions

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Posted on 10-02-05 11:14 AM Link | Quote
I'm not sure if this is asked before or not, but would it be possible to have "more" tracks in SMW than SMW have? SMW have a couple of tracks, and in LM you have this long list with all the "Not Used" and so on. Would it be possible to add more working tracks than the original game have, or it is only to replace the existing tracks?
Kirby Mario

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Posted on 10-02-05 11:38 AM Link | Quote
I'm pretty sure about it
mvent2

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Posted on 10-02-05 12:24 PM Link | Quote
Since you know how to make a program that makes and edits SPC's, why not try to make a Winamp output plugin?
One solution to everyone else's problems.
Glyph Phoenix

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Posted on 10-02-05 01:59 PM Link | Quote
mvent2, do you have any idea what you're talking about? There are already a bunch of Winamp plugins that read SPC files. Almost all these problems are rom compatibility related and have nothing to do with whether or not you can play the music.


(edited by Glyph Phoenix on 10-02-05 05:01 AM)
(edited by Glyph Phoenix on 10-02-05 05:01 AM)
Sukasa

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Posted on 10-02-05 09:31 PM Link | Quote
I'm going to back up GP on that. Also, in response to FPI's question: it would be logical for the answer to be yes. blackhole89 would know for sure, however.
mvent2

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Posted on 10-03-05 04:14 AM Link | Quote
Originally posted by Glyph Phoenix
mvent2, do you have any idea what you're talking about? There are already a bunch of Winamp plugins that read SPC files. Almost all these problems are rom compatibility related and have nothing to do with whether or not you can play the music.


Glyph Phoenix, do YOU know what you're talking about? I know there are heaps of plugins that can play SPC's but I haven't found one yet that can write one. Do you know the difference between input and output plugins? Input plugins read the file and convert it to raw wave data. Output plugins use the wave data to whatever it is programmed to do with it (eg play it with the speakers or make a .* file)
So, note how I said Winamp output plugin. It can make an M-SPC file out of the music. It would make less people resort to hacking and more original work.
Forte.EXE

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Posted on 10-03-05 04:19 AM Link | Quote
I have a real quick question about Solar Soundtrack: In the Bypass Music & Time Level Setting, once Solar Soundtrack get's released to the public, will we be able to use the empty spots in the list from 1E up to FE... or is that still in the dark?
FPI Productions

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Posted on 10-03-05 04:50 AM Link | Quote
According to Sukasa's answer I would say yes.
But we will see. It would be very cool, of course.
Glyph Phoenix

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Posted on 10-03-05 02:50 PM Link | Quote
Originally posted by mvent2

So, note how I said Winamp output plugin. It can make an M-SPC file out of the music.


Right, then, so you don't know what you're talking about. Wave format is very different from the SPC format. It would be nigh-impossible to make a program that converts one to another, and even if you managed, it'd make huge files nearly impossible to put into a rom. Like people before me have said, MOD is the only type of file that is similar enough to SPC to easily convert.

So instead of working on that pathetic excuse for an idea, he's making an editor so those who want to actually write music into SMW (instead of just toss in their favorite wav) can do so.

Originally posted by mvent2
It would make less people resort to hacking and more original work.


I hope that's a joke. "Hey, let's make a plugin for a popular music generator that lets you rip mp3s into games! That'll encourage originality!"
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