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Acmlm's Board - I2 Archive - Rom Hacking - FF4 Results | | | |
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Edea Red Goomba Level: 8 Posts: 15/36 EXP: 1824 For next: 363 Since: 08-23-05 Since last post: 11 days Last activity: 11 days |
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Sorry if my request fell into the 'n00b' category. I managed to finally locate those blasted offsets on my own, but being a retard it took me faaaaar longer than it would have taken a normal person :/. This time I'll contribute instead. Weapon/Armor/Item statistics: $79300-$79E20 (I'm sure the first address is the start, not so sure about the ending). Item Prices: $7A650-$7A750 Who can equip what: $7A750-$7A790. Each word bit is aimed at a 'suite' of items, so all items that are equipped by (Lydia, Palom, Tella and FuSoYa) have the same pointer result, and will all be equippable by other people if you change the values. Byte1: 01 = CDK, 02 = Cain, 04 = Kid Lydia, 08 = Tella, 10 = Gilbert, 20 = Rosa, 40 = Yang, 80 = Palom Byte 2: 01 = Porom, 02 = CP, 04 = Cid, 08 = Adult Lydia, 10 = Edge, 20 = Cid, 40 = Golbeze, 80 = Anya. Enemy Characteristics/Graphics: ~$70100- ~$73900. I think stats are around 72B00, enemies got a lot more resistant to elemental attacks when I corrupted that area. They also gave off abnormal EXP and GP. Didn't mess much with this after the first few corruptions. I'm still looking for spell graphics/statistics data; if anyone finds it -please- let me know. I hope someone finds this info useful, wish I was faster at this . |
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DukeNukem007 Shyguy Level: 13 Posts: 71/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by Edea $638C0-$67460 are most basic spell graphics and $69000-$6F000 are pretty much all summon graphics. The most likely reason you had trouble finding them even if you did look through the ROM is that the game uses almost all 3bpp (8 colors/tile,) which is pretty rare because it saves memory compared to 4bpp and 8bpp (even more rare) but doesn't offer much detail. Do you know how to hack the maps by any chance? (edited by DukeNukem007 on 09-01-05 09:55 PM) |
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Edea Red Goomba Level: 8 Posts: 18/36 EXP: 1824 For next: 363 Since: 08-23-05 Since last post: 11 days Last activity: 11 days |
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I think that data's in the $A0000 - $A6000 range, at least for the world map (maybe?), but apparently I'm too retarded to extract the correct palette from the game, so even though I can make out some of the tiles as being patterned I've never been able to edit them. Haven't found towns yet. Battle sprites, on the other hand, pop up immediately in tlp; I didn't even have to try to get those. Wish everything else would follow suit, lolz. |
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DukeNukem007 Shyguy Level: 13 Posts: 73/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by Edea Yeah, all graphics are uncompressed, mostly 3bpp with a few 4 and 2bpp, and should be easy to find in a tile editor. I messed around with the a0200-a6200 region and butchered the overworld palette and some graphics clipping in the underworld so you could walk through lava and couldnt fly some places, not to mention that the underworld has a grass battle background...pretty funny for semi-random byteswapping. grr, I shoulda remembered that angelfire doesn't allow direct linking...but copy and paste the links or if you want an IPS patch PM me. (edited by DukeNukem007 on 09-01-05 11:13 PM) |
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Celice Keese Level: 16 Posts: 83/128 EXP: 17573 For next: 2683 Since: 06-08-05 From: Oroville, CA Since last post: 2 hours Last activity: 2 hours |
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I could of sworn the overworld was compressed... care to point out it's location? |
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DukeNukem007 Shyguy Level: 13 Posts: 74/90 EXP: 9247 For next: 1020 Since: 07-08-05 From: Quahog, RI Since last post: 18 days Last activity: 12 hours |
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Originally posted by Celice I can't quite figure out how it's stored yet, although it's not LZ-compressed and doesn't seem to be straight-up linear. Maybe some form of RLE...The $E8200-$ED000 region seems to have some similar looking data; but I butchered that data and it didn't seem to change any map data, only the palette. |
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