Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Finding sprite code in the ROM | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Ringodoggie

Snifit
Level: 27

Posts: 271/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-01-05 11:25 AM Link | Quote
With the sprite ASM pointers listed in Mario World Reconfigurator, is there a way to find the location of the code in the ROM? If so, how do I?
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 2045/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 09-01-05 06:16 PM Link | Quote
1) Get Lunar Address from Fu's site.
2) Add a 01 to the beginning of the address you found in MWR.
3) Enter this number into LA as the SNES address. You should get a PC address. This is the address you can enter into your hex editor to jump to the start of the code.
Bio

Buster Beetle
Level: 27

Posts: 284/458
EXP: 107144
For next: 9015

Since: 07-06-05
From: a laboratory somewhere... Waiting to be completed

Since last post: 8 hours
Last activity: 5 hours
Posted on 09-01-05 07:20 PM Link | Quote
Smallhacker, when try this with the bullet shooter sprite, Its an say its Invalid adress and I've tried this with some sprite and Its give the same number.
Sukasa

Boomboom
Error 349857348734534: The system experienced an error.
Level: 57

Posts: 1830/1981
EXP: 1446921
For next: 39007

Since: 02-06-05
From: *Shrug*

Since last post: 6 days
Last activity: 1 day
Posted on 09-01-05 09:17 PM Link | Quote
Did you remove the dollar sign and the colon before entering the address into your hex editor? If so, with LA, open your ROM and it'll make sure that LA is using the correct ROM map for your ROM.
mikeyk

Koopa
Level: 18

Posts: 106/110
EXP: 25086
For next: 4811

Since: 07-17-04

Since last post: 45 days
Last activity: 44 days
Posted on 09-01-05 09:41 PM Link | Quote
bio: see my posts in this thread http://board.acmlm.org/thread.php?id=17997
Ringodoggie

Snifit
Level: 27

Posts: 272/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-02-05 07:35 AM Link | Quote
Smallhacker, I followed your instructions correctly, and the addresses that I got and edited with a hex editor just crashed the game at the title screen. I was editing a flying hammer brother and the ASM pointer is 879D and converted to PC address is 899D.
Glyph Phoenix

Level: 39

Posts: 525/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-02-05 08:05 AM Link | Quote
Eheh. That should be 1879D.
Ringodoggie

Snifit
Level: 27

Posts: 273/281
EXP: 114340
For next: 1819

Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 09-02-05 08:57 AM Link | Quote
I forgot to mention I converted from 1879D, 879D is what's listed in MWR.
mikeyk

Koopa
Level: 18

Posts: 107/110
EXP: 25086
For next: 4811

Since: 07-17-04

Since last post: 45 days
Last activity: 44 days
Posted on 09-02-05 12:53 PM Link | Quote
Ringo: PC 0x899D is the correct address for the start of the hammer bro code. I'm not sure what you've tried to do that would have you thinking otherwise
Glyph Phoenix

Level: 39

Posts: 528/745
EXP: 385876
For next: 18895

Since: 11-07-04

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-02-05 01:17 PM Link | Quote
Tried to find the Mushroom code. Ended up at some crazy place where changing an opcode turned the mushroom into a berry. Figured that if the Mushroom changed, I changed the code right. Probably didn't even change the code right in the first place. More incomplete sentences.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Finding sprite code in the ROM | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.016 seconds.